From ff7913ace8156cd8bfda3533f3afcb77897d1646 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 17 May 2014 09:46:58 +0200 Subject: [PATCH] - fixed: When a level gets loaded the renderer's sky variables need to be set. --- src/g_level.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/g_level.cpp b/src/g_level.cpp index 74a92edb5..8c97a399c 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1410,6 +1410,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad) } if (arc.IsLoading()) { + sky1texture = level.skytexture1; + sky2texture = level.skytexture2; R_InitSkyMap(); }