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- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
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1 changed files with 7 additions and 4 deletions
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@ -151,6 +151,7 @@ public:
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void SightCheck::P_SightOpening(SightOpening &open, const line_t *linedef, double x, double y)
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{
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open.portalflags = 0;
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open.bottom = open.top = 0;
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sector_t *front = linedef->frontsector;
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sector_t *back = linedef->backsector;
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@ -159,8 +160,10 @@ void SightCheck::P_SightOpening(SightOpening &open, const line_t *linedef, doubl
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// single sided line
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if (linedef->flags & ML_PORTALCONNECT)
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{
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if (!front->PortalBlocksSight(sector_t::ceiling)) open.portalflags |= SO_TOPFRONT;
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if (!front->PortalBlocksSight(sector_t::floor)) open.portalflags |= SO_BOTTOMFRONT;
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if (!front->PortalBlocksSight(sector_t::ceiling)) open.top = LINEOPEN_MAX, open.portalflags |= SO_TOPFRONT;
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if (!front->PortalBlocksSight(sector_t::floor)) open.bottom = LINEOPEN_MIN, open.portalflags |= SO_BOTTOMFRONT;
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if (open.top == 0) open.top = front->floorplane.ZatPoint(x, y);
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if (open.bottom == 0) open.bottom = front->ceilingplane.ZatPoint(x, y);
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}
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open.range = 0;
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@ -224,7 +227,7 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in)
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{
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// This may not skip P_SightOpening, but only reduce the open range to 0.
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open.range = 0;
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open.bottom = open.top;
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if (open.bottom != LINEOPEN_MIN) open.bottom = open.top;
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}
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FLinePortal *lport = li->getPortal();
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