This commit is contained in:
raa-eruanna 2016-10-01 19:06:43 -04:00
commit ff0d409e2b
8 changed files with 119 additions and 3 deletions

View file

@ -214,6 +214,19 @@ Note: All <bool> fields default to false unless mentioned otherwise.
damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false. damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false.
floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.' floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.'
ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.' ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.'
portal_ceil_alpha = <float> // translucency of ceiling portal (default is 0 (not visible))
portal_ceil_blocksound = <bool> // ceiling portal blocks sound.
portal_ceil_disabled = <bool> // ceiling portal disabled.
portal_ceil_nopass = <bool> // ceiling portal blocks movement if true.
portal_ceil_norender = <bool> // ceiling portal not rendered.
portal_ceil_overlaytype = <string> // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
portal_floor_alpha = <float> // translucency of floor portal (default is 0 (not visible))
portal_floor_blocksound = <bool> // floor portal blocks sound.
portal_floor_disabled = <bool> // floor portal disabled.
portal_floor_nopass = <bool> // ceiling portal blocks movement if true.
portal_floor_norender = <bool> // ceiling portal not rendered.
portal_floor_overlaytype = <string> // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
* Note about dropactors * Note about dropactors

View file

@ -507,6 +507,21 @@ xx(Alphaceiling)
xx(Renderstylefloor) xx(Renderstylefloor)
xx(Renderstyleceiling) xx(Renderstyleceiling)
xx(Waterzone) xx(Waterzone)
xx(portal_ceil_alpha)
xx(portal_ceil_blocksound)
xx(portal_ceil_disabled)
xx(portal_ceil_nopass)
xx(portal_ceil_norender)
xx(portal_ceil_overlaytype)
xx(portal_ceil_useglobaltex)
xx(portal_floor_alpha)
xx(portal_floor_blocksound)
xx(portal_floor_disabled)
xx(portal_floor_nopass)
xx(portal_floor_norender)
xx(portal_floor_overlaytype)
xx(portal_floor_useglobaltex)
xx(offsetx_top) xx(offsetx_top)
xx(offsety_top) xx(offsety_top)

View file

@ -3526,7 +3526,7 @@ void AActor::Tick ()
sector_t *sec = node->m_sector; sector_t *sec = node->m_sector;
DVector2 scrollv; DVector2 scrollv;
if (level.Scrolls.Size() > (sec-sectors)) if (level.Scrolls.Size() > unsigned(sec-sectors))
{ {
scrollv = level.Scrolls[sec - sectors]; scrollv = level.Scrolls[sec - sectors];
} }

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@ -1568,6 +1568,60 @@ public:
tagstring = CheckString(key); tagstring = CheckString(key);
break; break;
case NAME_portal_ceil_alpha:
sec->planes[sector_t::ceiling].alpha = CheckFloat(key);
break;
case NAME_portal_ceil_blocksound:
Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_BLOCKSOUND, key);
break;
case NAME_portal_ceil_disabled:
Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_DISABLED, key);
break;
case NAME_portal_ceil_nopass:
Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_NOPASS, key);
break;
case NAME_portal_ceil_norender:
Flag(sec->planes[sector_t::ceiling].Flags, PLANEF_NORENDER, key);
break;
case NAME_portal_ceil_overlaytype:
if (!stricmp(CheckString(key), "translucent")) sec->planes[sector_t::ceiling].Flags &= ~PLANEF_ADDITIVE;
else if (!stricmp(CheckString(key), "additive")) sec->planes[sector_t::ceiling].Flags |= PLANEF_ADDITIVE;
break;
case NAME_portal_floor_alpha:
sec->planes[sector_t::floor].alpha = CheckFloat(key);
break;
case NAME_portal_floor_blocksound:
Flag(sec->planes[sector_t::floor].Flags, PLANEF_BLOCKSOUND, key);
break;
case NAME_portal_floor_disabled:
Flag(sec->planes[sector_t::floor].Flags, PLANEF_DISABLED, key);
break;
case NAME_portal_floor_nopass:
Flag(sec->planes[sector_t::floor].Flags, PLANEF_NOPASS, key);
break;
case NAME_portal_floor_norender:
Flag(sec->planes[sector_t::floor].Flags, PLANEF_NORENDER, key);
break;
case NAME_portal_floor_overlaytype:
if (!stricmp(CheckString(key), "translucent")) sec->planes[sector_t::floor].Flags &= ~PLANEF_ADDITIVE;
else if (!stricmp(CheckString(key), "additive")) sec->planes[sector_t::floor].Flags |= PLANEF_ADDITIVE;
break;
// These two are used by Eternity for something I do not understand.
//case NAME_portal_ceil_useglobaltex:
//case NAME_portal_floor_useglobaltex:
default: default:
break; break;
} }

View file

@ -821,7 +821,6 @@ void FSerializer::WriteObjects()
for (unsigned i = 0; i < w->mDObjects.Size(); i++) for (unsigned i = 0; i < w->mDObjects.Size(); i++)
{ {
auto obj = w->mDObjects[i]; auto obj = w->mDObjects[i];
player_t *player;
BeginObject(nullptr); BeginObject(nullptr);
w->Key("classtype"); w->Key("classtype");

View file

@ -3322,6 +3322,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTranslucent)
return 0; return 0;
} }
//===========================================================================
//
// A_SetRenderStyle
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRenderStyle)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(alpha);
PARAM_INT_OPT(mode) { mode = 0; }
self->Alpha = clamp(alpha, 0., 1.);
self->RenderStyle = ERenderStyle(mode);
return 0;
}
//=========================================================================== //===========================================================================
// //
// A_FadeIn // A_FadeIn

View file

@ -218,6 +218,7 @@ ACTOR Actor native //: Thinker
native void A_LogInt(int whattoprint); native void A_LogInt(int whattoprint);
native void A_LogFloat(float whattoprint); native void A_LogFloat(float whattoprint);
native void A_SetTranslucent(float alpha, int style = 0); native void A_SetTranslucent(float alpha, int style = 0);
native void A_SetRenderStyle(float alpha, int style);
action native A_FadeIn(float reduce = 0.1, int flags = 0); action native A_FadeIn(float reduce = 0.1, int flags = 0);
action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true
native void A_FadeTo(float target, float amount = 0.1, int flags = 0); native void A_FadeTo(float target, float amount = 0.1, int flags = 0);

View file

@ -689,4 +689,22 @@ enum
VRF_NOANGLE = VRF_NOANGLESTART|VRF_NOANGLEEND, VRF_NOANGLE = VRF_NOANGLESTART|VRF_NOANGLEEND,
VRF_NOPITCH = VRF_NOPITCHSTART|VRF_NOPITCHEND, VRF_NOPITCH = VRF_NOPITCHSTART|VRF_NOPITCHEND,
}; };
enum
{
STYLE_None,
STYLE_Normal,
STYLE_Fuzzy,
STYLE_SoulTrans,
STYLE_OptFuzzy,
STYLE_Stencil,
STYLE_Translucent,
STYLE_Add,
STYLE_Shaded,
STYLE_TranslucentStencil,
STYLE_Shadow,
STYLE_Subtract,
STYLE_AddStencil,
STYLE_AddShaded,
};