diff --git a/src/rendering/swrenderer/line/r_line.cpp b/src/rendering/swrenderer/line/r_line.cpp index b85654e96..9c793d5c1 100644 --- a/src/rendering/swrenderer/line/r_line.cpp +++ b/src/rendering/swrenderer/line/r_line.cpp @@ -412,57 +412,57 @@ namespace swrenderer memcpy(draw_segment->bkup, &Thread->OpaquePass->ceilingclip[start], sizeof(short)*(stop - start)); draw_segment->bFogBoundary = IsFogBoundary(mFrontSector, mBackSector); - bool is_translucent = sidedef->GetTexture(side_t::mid).isValid() || draw_segment->Has3DFloorWalls(); - if (is_translucent) + if (sidedef->GetTexture(side_t::mid).isValid()) { - if (sidedef->GetTexture(side_t::mid).isValid()) - draw_segment->SetHas3DFloorMidTexture(); - FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true); FSoftwareTexture *pic = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr; + if (pic) + { + draw_segment->SetHas3DFloorMidTexture(); - double yscale = GetYScale(sidedef, pic, side_t::mid); - double cameraZ = Thread->Viewport->viewpoint.Pos.Z; + double yscale = GetYScale(sidedef, pic, side_t::mid); + double cameraZ = Thread->Viewport->viewpoint.Pos.Z; - double texZFloor = MAX(mFrontSector->GetPlaneTexZ(sector_t::floor), mBackSector->GetPlaneTexZ(sector_t::floor)); - double texZCeiling = MIN(mFrontSector->GetPlaneTexZ(sector_t::ceiling), mBackSector->GetPlaneTexZ(sector_t::ceiling)); + double texZFloor = MAX(mFrontSector->GetPlaneTexZ(sector_t::floor), mBackSector->GetPlaneTexZ(sector_t::floor)); + double texZCeiling = MIN(mFrontSector->GetPlaneTexZ(sector_t::ceiling), mBackSector->GetPlaneTexZ(sector_t::ceiling)); - double TextureMid; - if (yscale >= 0) - { // normal orientation - if (linedef->flags & ML_DONTPEGBOTTOM) - { // bottom of texture at bottom - TextureMid = (texZFloor - cameraZ) * yscale + pic->GetHeight(); + double TextureMid; + if (yscale >= 0) + { // normal orientation + if (linedef->flags & ML_DONTPEGBOTTOM) + { // bottom of texture at bottom + TextureMid = (texZFloor - cameraZ) * yscale + pic->GetHeight(); + } + else + { // top of texture at top + TextureMid = (texZCeiling - cameraZ) * yscale; + } } else - { // top of texture at top - TextureMid = (texZCeiling - cameraZ) * yscale; + { // upside down + if (linedef->flags & ML_DONTPEGBOTTOM) + { // top of texture at bottom + TextureMid = (texZFloor - cameraZ) * yscale; + } + else + { // bottom of texture at top + TextureMid = (texZCeiling - cameraZ) * yscale + pic->GetHeight(); + } } - } - else - { // upside down - if (linedef->flags & ML_DONTPEGBOTTOM) - { // top of texture at bottom - TextureMid = (texZFloor - cameraZ) * yscale; - } - else - { // bottom of texture at top - TextureMid = (texZCeiling - cameraZ) * yscale + pic->GetHeight(); - } - } - TextureMid += GetRowOffset(linedef, sidedef, pic, side_t::mid); + TextureMid += GetRowOffset(linedef, sidedef, pic, side_t::mid); - draw_segment->texcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * GetXScale(sidedef, pic, side_t::mid), WallC.sx1, WallC.sx2, WallT); - draw_segment->texcoords.xoffset = GetXOffset(sidedef, pic, side_t::mid); - draw_segment->texcoords.yscale = yscale; - draw_segment->texcoords.texturemid = TextureMid; + draw_segment->texcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * GetXScale(sidedef, pic, side_t::mid), WallC.sx1, WallC.sx2, WallT); + draw_segment->texcoords.xoffset = GetXOffset(sidedef, pic, side_t::mid); + draw_segment->texcoords.yscale = yscale; + draw_segment->texcoords.texturemid = TextureMid; + } } draw_segment->light = mLight.GetLightPos(start); draw_segment->lightstep = mLight.GetLightStep(); - if (draw_segment->bFogBoundary || is_translucent) + if (draw_segment->bFogBoundary || draw_segment->texcoords || draw_segment->Has3DFloorWalls()) { Thread->DrawSegments->PushTranslucent(draw_segment); } diff --git a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp index 846e56b5d..48da9096e 100644 --- a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp +++ b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp @@ -54,8 +54,6 @@ #include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_spritedrawer.h" -EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor); - namespace swrenderer { RenderDrawSegment::RenderDrawSegment(RenderThread *thread) @@ -95,18 +93,13 @@ namespace swrenderer float alpha = (float)MIN(curline->linedef->alpha, 1.); bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0; - SpriteDrawerArgs columndrawerargs; - ColormapLight cmlight; - cmlight.SetColormap(Thread, MINZ, mLight.GetLightLevel(), mLight.GetFoggy(), mLight.GetBaseColormap(), false, false, false, false, false); - bool visible = columndrawerargs.SetStyle(viewport, LegacyRenderStyles[additive ? STYLE_Add : STYLE_Translucent], alpha, 0, 0, cmlight); + bool visible = alpha > 0.0f; if (!visible && !ds->bFogBoundary && !ds->Has3DFloorWalls()) { return; } // [RH] Draw fog partition - bool renderwall = true; - bool notrelevant = false; if (ds->bFogBoundary) { const short *mfloorclip = ds->sprbottomclip - ds->x1; @@ -114,22 +107,17 @@ namespace swrenderer RenderFogBoundary renderfog; renderfog.Render(Thread, x1, x2, mceilingclip, mfloorclip, mLight); - - if (!ds->texcoords) - renderwall = false; - } - else if ((ds->Has3DFloorWalls() && !ds->Has3DFloorMidTexture()) || !visible) - { - renderwall = false; } - if (renderwall) - notrelevant = RenderWall(ds, x1, x2, columndrawerargs, visible); + bool notrelevant = false; + if (ds->texcoords && visible) + notrelevant = RenderWall(ds, x1, x2); if (ds->Has3DFloorFrontSectorWalls() || ds->Has3DFloorBackSectorWalls()) { RenderFakeWallRange(ds, x1, x2); } + if (!notrelevant) { ds->sprclipped = true; @@ -137,7 +125,7 @@ namespace swrenderer } } - bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2, SpriteDrawerArgs &columndrawerargs, bool visible) + bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2) { auto renderstyle = DefaultRenderStyle(); auto viewport = Thread->Viewport.get(); @@ -159,9 +147,6 @@ namespace swrenderer bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX); if (!wrap) { // Texture does not wrap vertically. - double textop; - - float MaskedScaleY = ds->texcoords.yscale; // find positioning double texheight = tex->GetScaledHeightDouble(); @@ -171,45 +156,8 @@ namespace swrenderer texheight = texheight / texheightscale; } - double texturemid; - if (curline->linedef->flags & ML_DONTPEGBOTTOM) - { - texturemid = MAX(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight; - } - else - { - texturemid = MIN(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling)); - } - - double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid); - - bool sprflipvert = false; - - if (MaskedScaleY < 0) - { - MaskedScaleY = -MaskedScaleY; - sprflipvert = true; - } - if (tex->useWorldPanning(curline->GetLevel())) - { - // rowoffset is added before the multiply so that the masked texture will - // still be positioned in world units rather than texels. - texturemid += rowoffset - Thread->Viewport->viewpoint.Pos.Z; - textop = texturemid; - texturemid *= MaskedScaleY; - } - else - { - // rowoffset is added outside the multiply so that it positions the texture - // by texels instead of world units. - textop = texturemid + rowoffset / MaskedScaleY - Thread->Viewport->viewpoint.Pos.Z; - texturemid = (texturemid - Thread->Viewport->viewpoint.Pos.Z) * MaskedScaleY + rowoffset; - } - if (sprflipvert) - { - MaskedScaleY = -MaskedScaleY; - texturemid -= tex->GetHeight() << FRACBITS; - } + bool sprflipvert = ds->texcoords.yscale < 0; + double textop = ds->texcoords.texturemid / ds->texcoords.yscale; // [RH] Don't bother drawing segs that are completely offscreen if (viewport->globaldclip * ds->WallC.sz1 < -textop && viewport->globaldclip * ds->WallC.sz2 < -textop) @@ -231,11 +179,6 @@ namespace swrenderer return true; } - WallC.sz1 = ds->WallC.sz1; - WallC.sz2 = ds->WallC.sz2; - WallC.sx1 = ds->WallC.sx1; - WallC.sx2 = ds->WallC.sx2; - // Unclipped vanilla Doom range for the wall. Relies on ceiling/floor clip to clamp the wall in range. double ceilZ = textop; double floorZ = textop - texheight; @@ -267,8 +210,8 @@ namespace swrenderer floorZ = MAX(floorZ, clipZ); } - wallupper.Project(Thread->Viewport.get(), ceilZ, &WallC); - walllower.Project(Thread->Viewport.get(), floorZ, &WallC); + wallupper.Project(Thread->Viewport.get(), ceilZ, &ds->WallC); + walllower.Project(Thread->Viewport.get(), floorZ, &ds->WallC); for (int i = x1; i < x2; i++) { @@ -289,43 +232,15 @@ namespace swrenderer (curline->sidedef->Flags & WALLF_CLIP_MIDTEX) || (curline->GetLevel()->ib_compatflags & BCOMPATF_CLIPMIDTEX)) { - ClipMidtex(x1, x2); + ClipMidtex(ds, x1, x2); } } mfloorclip = walllower.ScreenY; mceilingclip = wallupper.ScreenY; - - auto cameraLight = CameraLight::Instance(); - bool needslight = (cameraLight->FixedColormap() == nullptr && cameraLight->FixedLightLevel() < 0); - - ProjectedWallTexcoords texcoords = ds->texcoords; - texcoords.texturemid = texturemid; - texcoords.yscale = MaskedScaleY; - - // draw the columns one at a time - if (visible) - { - Thread->PrepareTexture(tex, renderstyle); - float lightpos = mLight.GetLightPos(x1); - for (int x = x1; x < x2; ++x) - { - if (needslight) - { - columndrawerargs.SetLight(lightpos, mLight.GetLightLevel(), mLight.GetFoggy(), Thread->Viewport.get()); - lightpos += mLight.GetLightStep(); - } - - columndrawerargs.DrawMaskedColumn(Thread, x, tex, texcoords, sprflipvert, mfloorclip, mceilingclip, renderstyle); - } - } } else { // Texture does wrap vertically. - WallC.sz1 = ds->WallC.sz1; - WallC.sz2 = ds->WallC.sz2; - WallC.sx1 = ds->WallC.sx1; - WallC.sx2 = ds->WallC.sx2; if (clip3d->CurrentSkybox) { // Midtex clipping doesn't work properly with skyboxes, since you're normally below the floor @@ -335,13 +250,13 @@ namespace swrenderer (curline->sidedef->Flags & WALLF_CLIP_MIDTEX) || (curline->GetLevel()->ib_compatflags & BCOMPATF_CLIPMIDTEX)) { - ClipMidtex(x1, x2); + ClipMidtex(ds, x1, x2); } } if (m3DFloor.clipTop) { - wallupper.Project(Thread->Viewport.get(), m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z, &WallC); + wallupper.Project(Thread->Viewport.get(), m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC); for (int i = x1; i < x2; i++) { if (wallupper.ScreenY[i] < mceilingclip[i]) @@ -351,7 +266,7 @@ namespace swrenderer } if (m3DFloor.clipBottom) { - walllower.Project(Thread->Viewport.get(), m3DFloor.sclipBottom - Thread->Viewport->viewpoint.Pos.Z, &WallC); + walllower.Project(Thread->Viewport.get(), m3DFloor.sclipBottom - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC); for (int i = x1; i < x2; i++) { if (walllower.ScreenY[i] > mfloorclip[i]) @@ -359,17 +274,17 @@ namespace swrenderer } mfloorclip = walllower.ScreenY; } - - double top, bot; - GetMaskedWallTopBottom(ds, top, bot); - - float alpha = FLOAT2FIXED((float)MIN(curline->linedef->alpha, 1.)); - bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0; - - RenderWallPart renderWallpart(Thread); - renderWallpart.Render(frontsector, curline, WallC, tex, x1, x2, mceilingclip, mfloorclip, ds->texcoords, top, bot, true, additive, alpha, mLight, nullptr); } + double top, bot; + GetMaskedWallTopBottom(ds, top, bot); + + float alpha = FLOAT2FIXED((float)MIN(curline->linedef->alpha, 1.)); + bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0; + + RenderWallPart renderWallpart(Thread); + renderWallpart.Render(frontsector, curline, ds->WallC, tex, x1, x2, mceilingclip, mfloorclip, ds->texcoords, top, bot, true, additive, alpha, mLight, nullptr); + return false; } @@ -433,12 +348,9 @@ namespace swrenderer texturemid += rowoffset; } - WallC = ds->WallC; - WallT = ds->tmapvals; - Clip3DFloors *clip3d = Thread->Clip3D.get(); - wallupper.Project(Thread->Viewport.get(), clipTop - Thread->Viewport->viewpoint.Pos.Z, &WallC); - walllower.Project(Thread->Viewport.get(), clipBottom - Thread->Viewport->viewpoint.Pos.Z, &WallC); + wallupper.Project(Thread->Viewport.get(), clipTop - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC); + walllower.Project(Thread->Viewport.get(), clipBottom - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC); for (i = x1; i < x2; i++) { @@ -452,7 +364,7 @@ namespace swrenderer } ProjectedWallTexcoords walltexcoords; - walltexcoords.Project(Thread->Viewport.get(), curline->sidedef->TexelLength*xscale, ds->WallC.sx1, ds->WallC.sx2, WallT); + walltexcoords.Project(Thread->Viewport.get(), curline->sidedef->TexelLength*xscale, ds->WallC.sx1, ds->WallC.sx2, ds->tmapvals); walltexcoords.texturemid = texturemid; walltexcoords.yscale = yscale; walltexcoords.xoffset = rw_offset; @@ -461,7 +373,7 @@ namespace swrenderer GetMaskedWallTopBottom(ds, top, bot); RenderWallPart renderWallpart(Thread); - renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, walltexcoords, top, bot, true, (rover->flags & FF_ADDITIVETRANS) != 0, Alpha, mLight, nullptr); + renderWallpart.Render(frontsector, curline, ds->WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, walltexcoords, top, bot, true, (rover->flags & FF_ADDITIVETRANS) != 0, Alpha, mLight, nullptr); RenderDecal::RenderDecals(Thread, curline->sidedef, ds, curline, mLight, wallupper.ScreenY, walllower.ScreenY, true); } @@ -880,19 +792,19 @@ namespace swrenderer } // Clip a midtexture to the floor and ceiling of the sector in front of it. - void RenderDrawSegment::ClipMidtex(int x1, int x2) + void RenderDrawSegment::ClipMidtex(DrawSegment* ds, int x1, int x2) { ProjectedWallLine most; RenderPortal *renderportal = Thread->Portal.get(); - most.Project(Thread->Viewport.get(), curline->frontsector->ceilingplane, &WallC, curline, renderportal->MirrorFlags & RF_XFLIP); + most.Project(Thread->Viewport.get(), curline->frontsector->ceilingplane, &ds->WallC, curline, renderportal->MirrorFlags & RF_XFLIP); for (int i = x1; i < x2; ++i) { if (wallupper.ScreenY[i] < most.ScreenY[i]) wallupper.ScreenY[i] = most.ScreenY[i]; } - most.Project(Thread->Viewport.get(), curline->frontsector->floorplane, &WallC, curline, renderportal->MirrorFlags & RF_XFLIP); + most.Project(Thread->Viewport.get(), curline->frontsector->floorplane, &ds->WallC, curline, renderportal->MirrorFlags & RF_XFLIP); for (int i = x1; i < x2; ++i) { if (walllower.ScreenY[i] > most.ScreenY[i]) diff --git a/src/rendering/swrenderer/line/r_renderdrawsegment.h b/src/rendering/swrenderer/line/r_renderdrawsegment.h index 0738b4aa8..bbd81f6da 100644 --- a/src/rendering/swrenderer/line/r_renderdrawsegment.h +++ b/src/rendering/swrenderer/line/r_renderdrawsegment.h @@ -37,9 +37,8 @@ namespace swrenderer RenderThread *Thread = nullptr; private: - bool RenderWall(DrawSegment *ds, int x1, int x2, SpriteDrawerArgs &columndrawerargs, bool visible); - void RenderWrapWall(DrawSegment* ds, int x1, int x2, FSoftwareTexture* tex); - void ClipMidtex(int x1, int x2); + bool RenderWall(DrawSegment *ds, int x1, int x2); + void ClipMidtex(DrawSegment* ds, int x1, int x2); void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, double clipTop, double clipBottom, FSoftwareTexture *rw_pic); void RenderFakeWallRange(DrawSegment *ds, int x1, int x2); void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot); @@ -50,9 +49,6 @@ namespace swrenderer seg_t *curline = nullptr; Fake3DTranslucent m3DFloor; - FWallCoords WallC; - FWallTmapVals WallT; - ProjectedWallLight mLight; ProjectedWallLine wallupper;