mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Merge pull request #442 from alexey-lysiuk/fix_machexen_font
Fix incorrect small font rendering with Hexen Mac IWAD
This commit is contained in:
commit
fe990dcc7c
2 changed files with 37 additions and 0 deletions
|
@ -184,6 +184,7 @@ void FWadCollection::InitMultipleFiles (TArray<FString> &filenames)
|
|||
}
|
||||
RenameNerve();
|
||||
RenameSprites();
|
||||
FixMacHexen();
|
||||
|
||||
// [RH] Set up hash table
|
||||
FirstLumpIndex = new DWORD[NumLumps];
|
||||
|
@ -956,6 +957,41 @@ void FWadCollection::RenameNerve ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FixMacHexen
|
||||
//
|
||||
// Rename unused high resolution font lumps because they are incorrectly
|
||||
// treated as extended characters
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FWadCollection::FixMacHexen()
|
||||
{
|
||||
if (GAME_Hexen != gameinfo.gametype)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = GetFirstLump(IWAD_FILENUM), last = GetLastLump(IWAD_FILENUM); i <= last; ++i)
|
||||
{
|
||||
assert(IWAD_FILENUM == LumpInfo[i].wadnum);
|
||||
|
||||
FResourceLump* const lump = LumpInfo[i].lump;
|
||||
char* const name = lump->Name;
|
||||
|
||||
// Unwanted lumps are named like FONTA??1
|
||||
|
||||
if (8 == strlen(name)
|
||||
&& MAKE_ID('F', 'O', 'N', 'T') == lump->dwName
|
||||
&& 'A' == name[4] && '1' == name[7]
|
||||
&& isdigit(name[5]) && isdigit(name[6]))
|
||||
{
|
||||
name[0] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// W_FindLump
|
||||
|
|
|
@ -238,6 +238,7 @@ protected:
|
|||
private:
|
||||
void RenameSprites();
|
||||
void RenameNerve();
|
||||
void FixMacHexen();
|
||||
void DeleteAll();
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue