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- fixed: A_GiveInventory should not try to give stuff to an owned inventory item, because it doesn't own its Inventory pointer - it is used for the linked list of the owner's inventory.
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5adb2fe690
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2 changed files with 5 additions and 1 deletions
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@ -857,7 +857,6 @@ set( NOT_COMPILED_SOURCE_FILES
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g_heretic/a_hereticartifacts.cpp
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g_heretic/a_hereticweaps.cpp
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g_heretic/a_ironlich.cpp
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g_hexen/a_bats.cpp
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g_hexen/a_bishop.cpp
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g_hexen/a_blastradius.cpp
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g_hexen/a_boostarmor.cpp
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@ -2491,6 +2491,11 @@ static bool DoGiveInventory(AActor *receiver, bool orresult, VM_ARGS)
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{ // If there's nothing to receive it, it's obviously a fail, right?
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return false;
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}
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// Owned inventory items cannot own anything because their Inventory pointer is repurposed for the owner's linked list.
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if (receiver->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory*>(receiver)->Owner != nullptr)
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{
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return false;
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}
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if (amount <= 0)
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{
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