From fdf879167cd8ff38c505b8529618df3666b0c1df Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 16 Sep 2021 07:45:09 +0200 Subject: [PATCH] - fixed bad parameter order in MinoraurSlam. --- wadsrc/static/zscript/actors/raven/minotaur.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/raven/minotaur.zs b/wadsrc/static/zscript/actors/raven/minotaur.zs index 0e49c4a20..606067276 100644 --- a/wadsrc/static/zscript/actors/raven/minotaur.zs +++ b/wadsrc/static/zscript/actors/raven/minotaur.zs @@ -109,7 +109,7 @@ class Minotaur : Actor { double ang = AngleTo(target); double thrust = 16 + random[MinotaurSlam]() / 64.; - target.VelFromAngle(ang, thrust); + target.VelFromAngle(thrust, ang); int damage = random[MinotaurSlam](1, 8) * (bSummonedMonster? 4 : 6); int newdam = target.DamageMobj (null, null, damage, 'Melee'); target.TraceBleedAngle (newdam > 0 ? newdam : damage, ang, 0.);