From fd767233aa968d546da7c91e3f91b242f8a31175 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 8 Dec 2013 10:01:03 +0100 Subject: [PATCH] - fixed typo: glColor must be gl_Color in shader. --- wadsrc/static/shaders/glsl/main_foglayer.fp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/shaders/glsl/main_foglayer.fp b/wadsrc/static/shaders/glsl/main_foglayer.fp index 4b1bdf418..bfe08d327 100644 --- a/wadsrc/static/shaders/glsl/main_foglayer.fp +++ b/wadsrc/static/shaders/glsl/main_foglayer.fp @@ -54,6 +54,6 @@ void main() fogfactor = exp2 (fogparm.z * fogdist); vec4 frag = Process(vec4(1.0,1.0,1.0,1.0)); - gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * glColor.a); + gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * gl_Color.a); }