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- fixed: The countdown for the subtitles display was never counted down so the messages remained forever.
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@ -1254,6 +1254,11 @@ void P_PlayerThink (player_t *player)
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I_Error ("No player %td start\n", player - players + 1);
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}
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if (player->SubtitleCounter > 0)
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{
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player->SubtitleCounter--;
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}
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// Bots do not think in freeze mode.
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if (level.isFrozen() && player->Bot != nullptr)
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{
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