- removed redundant variable.

This commit is contained in:
Christoph Oelckers 2014-05-06 09:59:56 +02:00
parent 90e9937b71
commit fcbb72a4d4

View file

@ -2520,7 +2520,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
fixed_t viletryx = self->x + FixedMul (absSpeed, xspeed[self->movedir]); fixed_t viletryx = self->x + FixedMul (absSpeed, xspeed[self->movedir]);
fixed_t viletryy = self->y + FixedMul (absSpeed, yspeed[self->movedir]); fixed_t viletryy = self->y + FixedMul (absSpeed, yspeed[self->movedir]);
AActor *corpsehit; AActor *corpsehit;
FState *raisestate;
FBlockThingsIterator it(FBoundingBox(viletryx, viletryy, 32*FRACUNIT)); FBlockThingsIterator it(FBoundingBox(viletryx, viletryy, 32*FRACUNIT));
while ((corpsehit = it.Next())) while ((corpsehit = it.Next()))