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- removed redundant variable.
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@ -2520,7 +2520,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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fixed_t viletryx = self->x + FixedMul (absSpeed, xspeed[self->movedir]);
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fixed_t viletryx = self->x + FixedMul (absSpeed, xspeed[self->movedir]);
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fixed_t viletryy = self->y + FixedMul (absSpeed, yspeed[self->movedir]);
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fixed_t viletryy = self->y + FixedMul (absSpeed, yspeed[self->movedir]);
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AActor *corpsehit;
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AActor *corpsehit;
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FState *raisestate;
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FBlockThingsIterator it(FBoundingBox(viletryx, viletryy, 32*FRACUNIT));
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FBlockThingsIterator it(FBoundingBox(viletryx, viletryy, 32*FRACUNIT));
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while ((corpsehit = it.Next()))
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while ((corpsehit = it.Next()))
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