From fcbb72a4d45760c3f4512cea6d535b7ef12ecb15 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 6 May 2014 09:59:56 +0200 Subject: [PATCH] - removed redundant variable. --- src/p_enemy.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index f84dd13aa..bdc72b0c8 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -2520,7 +2520,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates) fixed_t viletryx = self->x + FixedMul (absSpeed, xspeed[self->movedir]); fixed_t viletryy = self->y + FixedMul (absSpeed, yspeed[self->movedir]); AActor *corpsehit; - FState *raisestate; FBlockThingsIterator it(FBoundingBox(viletryx, viletryy, 32*FRACUNIT)); while ((corpsehit = it.Next()))