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- fixed offset calculation in A_VileAttack.
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@ -147,7 +147,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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if (fire != NULL)
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{
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// move the fire between the vile and the player
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fixedvec3 pos = target->Vec3Angle(-24 * FRACUNIT, self->angle, target->Z());
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fixedvec3 pos = target->Vec3Angle(-24 * FRACUNIT, self->angle, 0);
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fire->SetOrigin (pos, true);
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P_RadiusAttack (fire, self, blastdmg, blastrad, dmgtype, 0);
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