From fcb75531663f8f237bf8e6b980bdb7cac2737a6b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 7 Feb 2016 12:27:11 +0100 Subject: [PATCH] - fixed offset calculation in A_VileAttack. --- src/g_doom/a_archvile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_doom/a_archvile.cpp b/src/g_doom/a_archvile.cpp index 623e41d3d..916ae304b 100644 --- a/src/g_doom/a_archvile.cpp +++ b/src/g_doom/a_archvile.cpp @@ -147,7 +147,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack) if (fire != NULL) { // move the fire between the vile and the player - fixedvec3 pos = target->Vec3Angle(-24 * FRACUNIT, self->angle, target->Z()); + fixedvec3 pos = target->Vec3Angle(-24 * FRACUNIT, self->angle, 0); fire->SetOrigin (pos, true); P_RadiusAttack (fire, self, blastdmg, blastrad, dmgtype, 0);