diff --git a/src/swrenderer/drawers/r_draw_sprite32.h b/src/swrenderer/drawers/r_draw_sprite32.h new file mode 100644 index 000000000..f042bac31 --- /dev/null +++ b/src/swrenderer/drawers/r_draw_sprite32.h @@ -0,0 +1,411 @@ +/* +** Drawer commands for sprites +** Copyright (c) 2016 Magnus Norddahl +** +** This software is provided 'as-is', without any express or implied +** warranty. In no event will the authors be held liable for any damages +** arising from the use of this software. +** +** Permission is granted to anyone to use this software for any purpose, +** including commercial applications, and to alter it and redistribute it +** freely, subject to the following restrictions: +** +** 1. The origin of this software must not be misrepresented; you must not +** claim that you wrote the original software. If you use this software +** in a product, an acknowledgment in the product documentation would be +** appreciated but is not required. +** 2. Altered source versions must be plainly marked as such, and must not be +** misrepresented as being the original software. +** 3. This notice may not be removed or altered from any source distribution. +** +*/ + +#pragma once + +#include "swrenderer/drawers/r_draw_rgba.h" +#include "swrenderer/viewport/r_walldrawer.h" + +namespace swrenderer +{ + namespace DrawSprite32TModes + { + enum class SpriteBlendModes { Copy, Opaque, Shaded, AddClampShaded, AddClamp, SubClamp, RevSubClamp }; + struct CopySprite { static const int Mode = (int)SpriteBlendModes::Copy; }; + struct OpaqueSprite { static const int Mode = (int)SpriteBlendModes::Opaque; }; + struct ShadedSprite { static const int Mode = (int)SpriteBlendModes::Shaded; }; + struct AddClampShadedSprite { static const int Mode = (int)SpriteBlendModes::AddClampShaded; }; + struct AddClampSprite { static const int Mode = (int)SpriteBlendModes::AddClamp; }; + struct SubClampSprite { static const int Mode = (int)SpriteBlendModes::SubClamp; }; + struct RevSubClampSprite { static const int Mode = (int)SpriteBlendModes::RevSubClamp; }; + + enum class FilterModes { Nearest, Linear }; + struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; }; + struct LinearFilter { static const int Mode = (int)FilterModes::Linear; }; + + enum class ShadeMode { Simple, Advanced }; + struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; }; + struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; }; + + enum class SpriteSamplers { Texture, Fill, Shaded, Translated }; + struct TextureSampler { static const int Mode = (int)SpriteSamplers::Texture; }; + struct FillSampler { static const int Mode = (int)SpriteSamplers::Fill; }; + struct ShadedSampler { static const int Mode = (int)SpriteSamplers::Shaded; }; + struct TranslatedSampler { static const int Mode = (int)SpriteSamplers::Translated; }; + } + + template + class DrawSprite32T : public DrawerCommand + { + protected: + SpriteDrawerArgs args; + + public: + DrawSprite32T(const SpriteDrawerArgs &drawerargs) : args(drawerargs) { } + + void Execute(DrawerThread *thread) override + { + using namespace DrawSprite32TModes; + + auto shade_constants = args.ColormapConstants(); + if (SamplerT::Mode == (int)SpriteSamplers::Texture) + { + const uint32_t *source2 = (const uint32_t*)args.TexturePixels2(); + bool is_nearest_filter = (source2 == nullptr); + + if (shade_constants.simple_shade) + { + if (is_nearest_filter) + Loop(thread, shade_constants); + else + Loop(thread, shade_constants); + } + else + { + if (is_nearest_filter) + Loop(thread, shade_constants); + else + Loop(thread, shade_constants); + } + } + else // no linear filtering for translated, shaded or fill + { + if (shade_constants.simple_shade) + { + Loop(thread, shade_constants); + } + else + { + Loop(thread, shade_constants); + } + } + } + + template + FORCEINLINE void Loop(DrawerThread *thread, ShadeConstants shade_constants) + { + using namespace DrawSprite32TModes; + + const uint32_t *source; + const uint32_t *source2; + const uint8_t *colormap; + const uint32_t *translation; + + if (SamplerT::Mode == (int)SpriteSamplers::Shaded || SamplerT::Mode == (int)SpriteSamplers::Translated) + { + source = (const uint32_t*)args.TexturePixels(); + source2 = nullptr; + colormap = args.Colormap(args.Viewport()); + translation = (const uint32_t*)args.TranslationMap(); + } + else + { + source = (const uint32_t*)args.TexturePixels(); + source2 = (const uint32_t*)args.TexturePixels2(); + colormap = nullptr; + translation = nullptr; + } + + int textureheight = args.TextureHeight(); + uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1; + + // Shade constants + BgraColor dynlight = args.DynamicLight(); + uint32_t light = 256 - (args.Light() >> (FRACBITS - 8)); + BgraColor mlight; + + int inv_desaturate; + BgraColor shade_fade, shade_light; + int desaturate; + BgraColor lightcontrib; + if (ShadeModeT::Mode == (int)ShadeMode::Advanced) + { + uint32_t inv_light = 256 - light; + inv_desaturate = 256 - shade_constants.desaturate; + shade_fade.r = shade_constants.fade_red * inv_light; + shade_fade.g = shade_constants.fade_green * inv_light; + shade_fade.b = shade_constants.fade_blue * inv_light; + shade_light.r = shade_constants.light_red; + shade_light.g = shade_constants.light_green; + shade_light.b = shade_constants.light_blue; + desaturate = shade_constants.desaturate; + lightcontrib.r = MIN(light + dynlight.r, 256) - light; + lightcontrib.g = MIN(light + dynlight.g, 256) - light; + lightcontrib.b = MIN(light + dynlight.b, 256) - light; + mlight.r = light; + mlight.g = light; + mlight.b = light; + } + else + { + inv_desaturate = 0; + shade_fade.r = 0; + shade_fade.g = 0; + shade_fade.b = 0; + shade_light.r = 0; + shade_light.g = 0; + shade_light.b = 0; + desaturate = 0; + lightcontrib = 0; + mlight.r = MIN(light + dynlight.r, 256); + mlight.g = MIN(light + dynlight.g, 256); + mlight.b = MIN(light + dynlight.b, 256); + } + + int count = args.Count(); + int pitch = args.Viewport()->RenderTarget->GetPitch(); + uint32_t fracstep = args.TextureVStep(); + uint32_t frac = args.TextureVPos(); + uint32_t texturefracx = args.TextureUPos(); + uint32_t *dest = (uint32_t*)args.Dest(); + int dest_y = args.DestY(); + + count = thread->count_for_thread(dest_y, count); + if (count <= 0) return; + frac += thread->skipped_by_thread(dest_y) * fracstep; + dest = thread->dest_for_thread(dest_y, pitch, dest); + fracstep *= thread->num_cores; + pitch *= thread->num_cores; + + if (FilterModeT::Mode == (int)FilterModes::Linear) + { + frac -= one / 2; + } + + uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8); + uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8); + uint32_t srccolor = args.SrcColorBgra(); + uint32_t color = LightBgra::shade_pal_index_simple(args.SolidColor(), light); + + for (int index = 0; index < count; index++) + { + BgraColor bgcolor; + if (BlendT::Mode != (int)SpriteBlendModes::Opaque && BlendT::Mode != (int)SpriteBlendModes::Copy) + { + bgcolor = *dest; + } + else + { + bgcolor = 0; + } + + uint32_t ifgcolor = Sample(frac, source, source2, translation, textureheight, one, texturefracx, color, srccolor); + uint32_t ifgshade = SampleShade(frac, source, colormap); + BgraColor fgcolor = Shade(ifgcolor, mlight, desaturate, inv_desaturate, shade_fade, shade_light, lightcontrib); + BgraColor outcolor = Blend(fgcolor, bgcolor, ifgcolor, ifgshade, srcalpha, destalpha); + + *dest = outcolor; + dest += pitch; + frac += fracstep; + } + } + + template + FORCEINLINE BgraColor Sample(uint32_t frac, const uint32_t *source, const uint32_t *source2, const uint32_t *translation, int textureheight, uint32_t one, uint32_t texturefracx, uint32_t color, uint32_t srccolor) + { + using namespace DrawSprite32TModes; + + if (SamplerT::Mode == (int)SpriteSamplers::Shaded) + { + return color; + } + else if (SamplerT::Mode == (int)SpriteSamplers::Translated) + { + const uint8_t *sourcepal = (const uint8_t *)source; + return translation[sourcepal[frac >> FRACBITS]]; + } + else if (SamplerT::Mode == (int)SpriteSamplers::Fill) + { + return srccolor; + } + else if (FilterModeT::Mode == (int)FilterModes::Nearest) + { + int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; + return source[sample_index]; + } + else + { + // Clamp to edge + unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; + unsigned int y0 = frac_y0 >> FRACBITS; + unsigned int y1 = frac_y1 >> FRACBITS; + + unsigned int p00 = source[y0]; + unsigned int p01 = source[y1]; + unsigned int p10 = source2[y0]; + unsigned int p11 = source2[y1]; + + unsigned int inv_b = texturefracx; + unsigned int inv_a = (frac_y1 >> (FRACBITS - 4)) & 15; + unsigned int a = 16 - inv_a; + unsigned int b = 16 - inv_b; + + BgraColor result; + result.r = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; + result.g = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; + result.b = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; + result.a = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; + return result; + } + } + + FORCEINLINE uint32_t SampleShade(uint32_t frac, const uint32_t *source, const uint8_t *colormap) + { + using namespace DrawSprite32TModes; + + if (SamplerT::Mode == (int)SpriteSamplers::Shaded) + { + const uint8_t *sourcepal = (const uint8_t *)source; + unsigned int sampleshadeout = colormap[sourcepal[frac >> FRACBITS]]; + return clamp(sampleshadeout, 0, 64) * 4; + } + else + { + return 0; + } + } + + template + FORCEINLINE BgraColor Shade(BgraColor fgcolor, BgraColor mlight, uint32_t desaturate, uint32_t inv_desaturate, BgraColor shade_fade, BgraColor shade_light, BgraColor lightcontrib) + { + using namespace DrawSprite32TModes; + + if (BlendT::Mode == (int)SpriteBlendModes::Copy || BlendT::Mode == (int)SpriteBlendModes::Shaded) + return fgcolor; + + if (ShadeModeT::Mode == (int)ShadeMode::Simple) + { + fgcolor.r = (fgcolor.r * mlight.r) >> 8; + fgcolor.g = (fgcolor.g * mlight.g) >> 8; + fgcolor.b = (fgcolor.b * mlight.b) >> 8; + return fgcolor; + } + else + { + BgraColor lit_dynlight = ((fgcolor.r * lightcontrib.r) >> 8); + + uint32_t intensity = ((fgcolor.r * 77 + fgcolor.g * 143 + fgcolor.b * 37) >> 8) * desaturate; + fgcolor.r = (((shade_fade.r + ((fgcolor.r * inv_desaturate + intensity) >> 8) * mlight.r) >> 8) * shade_light.r) >> 8; + fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * mlight.g) >> 8) * shade_light.g) >> 8; + fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * mlight.b) >> 8) * shade_light.b) >> 8; + + fgcolor.r = MIN(fgcolor.r + lit_dynlight.r, 255); + fgcolor.g = MIN(fgcolor.g + lit_dynlight.g, 255); + fgcolor.b = MIN(fgcolor.b + lit_dynlight.b, 255); + return fgcolor; + } + } + + FORCEINLINE BgraColor Blend(BgraColor fgcolor, BgraColor bgcolor, uint32_t ifgcolor, uint32_t ifgshade, uint32_t srcalpha, uint32_t destalpha) + { + using namespace DrawSprite32TModes; + + if (BlendT::Mode == (int)SpriteBlendModes::Opaque) + { + return fgcolor; + } + else if (BlendT::Mode == (int)SpriteBlendModes::Shaded) + { + uint32_t alpha = ifgshade; + uint32_t inv_alpha = 256 - alpha; + + BgraColor outcolor; + outcolor.r = (fgcolor.r * alpha + bgcolor.r * inv_alpha) >> 8; + outcolor.g = (fgcolor.g * alpha + bgcolor.g * inv_alpha) >> 8; + outcolor.b = (fgcolor.b * alpha + bgcolor.b * inv_alpha) >> 8; + outcolor.a = 255; + return outcolor; + } + else if (BlendT::Mode == (int)SpriteBlendModes::AddClampShaded) + { + uint32_t alpha = ifgshade; + BgraColor outcolor; + outcolor.r = ((fgcolor.r * alpha) >> 8) + bgcolor.r; + outcolor.g = ((fgcolor.g * alpha) >> 8) + bgcolor.g; + outcolor.b = ((fgcolor.b * alpha) >> 8) + bgcolor.b; + outcolor.a = 255; + return outcolor; + } + else + { + uint32_t alpha = APART(ifgcolor); + alpha += alpha >> 7; // 255->256 + uint32_t inv_alpha = 256 - alpha; + + uint32_t bgalpha = (destalpha * alpha + (inv_alpha << 8) + 128) >> 8; + uint32_t fgalpha = (srcalpha * alpha + 128) >> 8; + + fgcolor.r *= fgalpha; + fgcolor.g *= fgalpha; + fgcolor.b *= fgalpha; + bgcolor.r *= bgalpha; + bgcolor.g *= bgalpha; + bgcolor.b *= bgalpha; + + BgraColor outcolor; + if (BlendT::Mode == (int)SpriteBlendModes::AddClamp) + { + outcolor.r = MIN((fgcolor.r + bgcolor.r) >> 8, 255); + outcolor.g = MIN((fgcolor.g + bgcolor.g) >> 8, 255); + outcolor.b = MIN((fgcolor.b + bgcolor.b) >> 8, 255); + } + else if (BlendT::Mode == (int)SpriteBlendModes::SubClamp) + { + outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0); + outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0); + outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0); + } + else if (BlendT::Mode == (int)SpriteBlendModes::RevSubClamp) + { + outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0); + outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0); + outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0); + } + outcolor.a = 255; + return outcolor; + } + } + + FString DebugInfo() override { return "DrawSprite32T"; } + }; + + typedef DrawSprite32T DrawSpriteCopy32Command; + + typedef DrawSprite32T DrawSprite32Command; + typedef DrawSprite32T DrawSpriteAddClamp32Command; + typedef DrawSprite32T DrawSpriteSubClamp32Command; + typedef DrawSprite32T DrawSpriteRevSubClamp32Command; + + typedef DrawSprite32T FillSprite32Command; + typedef DrawSprite32T FillSpriteAddClamp32Command; + typedef DrawSprite32T FillSpriteSubClamp32Command; + typedef DrawSprite32T FillSpriteRevSubClamp32Command; + + typedef DrawSprite32T DrawSpriteShaded32Command; + typedef DrawSprite32T DrawSpriteAddClampShaded32Command; + + typedef DrawSprite32T DrawSpriteTranslated32Command; + typedef DrawSprite32T DrawSpriteTranslatedAddClamp32Command; + typedef DrawSprite32T DrawSpriteTranslatedSubClamp32Command; + typedef DrawSprite32T DrawSpriteTranslatedRevSubClamp32Command; +} diff --git a/src/swrenderer/drawers/r_draw_sprite32_sse2.h b/src/swrenderer/drawers/r_draw_sprite32_sse2.h index 90a221ea6..3d728d2c9 100644 --- a/src/swrenderer/drawers/r_draw_sprite32_sse2.h +++ b/src/swrenderer/drawers/r_draw_sprite32_sse2.h @@ -355,7 +355,7 @@ namespace swrenderer fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8); fgcolor = _mm_add_epi16(fgcolor, lit_dynlight); - fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256)); + fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(255)); return fgcolor; } } diff --git a/src/swrenderer/drawers/r_draw_wall32.h b/src/swrenderer/drawers/r_draw_wall32.h index 263ed2e3c..d3b4a7cc4 100644 --- a/src/swrenderer/drawers/r_draw_wall32.h +++ b/src/swrenderer/drawers/r_draw_wall32.h @@ -89,7 +89,7 @@ namespace swrenderer // Shade constants uint32_t light = 256 - (args.Light() >> (FRACBITS - 8)); - uint32_t inv_light = 256; + uint32_t inv_light = 256 - light; int inv_desaturate; BgraColor shade_fade, shade_light;