From fc05a3bb2f602182d7195cd7cb7603ce018b2e84 Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Tue, 16 Dec 2014 12:37:31 -0600 Subject: [PATCH] - Added HIT* flag detection for bullet and rail attacks. --- src/p_map.cpp | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 857597089..871ad6c8b 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -3746,6 +3746,8 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance, hity = t1->y + FixedMul(vy, dist); hitz = shootz + FixedMul(vz, dist); + + // Spawn bullet puffs or blood spots, depending on target type. if ((puffDefaults != NULL && puffDefaults->flags3 & MF3_PUFFONACTORS) || (trace.Actor->flags & MF_NOBLOOD) || @@ -3758,6 +3760,13 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance, puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING); } + if (puffDefaults != NULL && trace.Actor != NULL) + { + if (puffDefaults->flags7 && MF7_HITTARGET) puffDefaults->target = trace.Actor; + if (puffDefaults->flags7 && MF7_HITMASTER) puffDefaults->master = trace.Actor; + if (puffDefaults->flags7 && MF7_HITTRACER) puffDefaults->tracer = trace.Actor; + } + // Allow puffs to inflict poison damage, so that hitscans can poison, too. if (puffDefaults != NULL && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN) { @@ -3776,7 +3785,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance, { dmgflags |= DMG_NO_ARMOR; } - + if (puff == NULL) { // Since the puff is the damage inflictor we need it here @@ -4150,7 +4159,7 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i int flags; assert(puffclass != NULL); // Because we set it to a default above - AActor *puffDefaults = GetDefaultByType(puffclass->GetReplacement()); + AActor *puffDefaults = GetDefaultByType(puffclass->GetReplacement()); //Contains all the flags such as FOILINVUL, etc. flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? 0 : TRACE_PCross | TRACE_Impact; rail_data.StopAtInvul = (puffDefaults->flags3 & MF3_FOILINVUL) ? false : true; @@ -4200,6 +4209,12 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i { P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags); } + if (hitactor != NULL && puffDefaults != NULL) + { + if (puffDefaults->flags7 & MF7_HITTARGET) puffDefaults->target = hitactor; + if (puffDefaults->flags7 & MF7_HITMASTER) puffDefaults->master = hitactor; + if (puffDefaults->flags7 & MF7_HITTRACER) puffDefaults->tracer = hitactor; + } if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN) { P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType); @@ -4208,6 +4223,7 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i dmgFlagPass += (puffDefaults->flags3 & MF3_FOILINVUL) ? DMG_FOILINVUL : 0; //[MC]Because the original foilinvul check wasn't working. dmgFlagPass += (puffDefaults->flags7 & MF7_FOILBUDDHA) ? DMG_FOILBUDDHA : 0; int newdam = P_DamageMobj(hitactor, thepuff ? thepuff : source, source, damage, damagetype, dmgFlagPass); + if (bleed) { P_SpawnBlood(x, y, z, (source->angle + angleoffset) - ANG180, newdam > 0 ? newdam : damage, hitactor);