mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
fbbaae781b
11 changed files with 39 additions and 40 deletions
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@ -188,6 +188,16 @@ option(FORCE_INTERNAL_JPEG "Use internal jpeg")
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option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
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option(FORCE_INTERNAL_GME "Use internal gme" ON)
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# Fast math flags, required by some subprojects
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set( ZD_FASTMATH_FLAG "" )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZD_FASTMATH_FLAG "-ffast-math" )
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else()
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if( MSVC )
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set( ZD_FASTMATH_FLAG "/fp:fast" )
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endif()
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endif()
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if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib" )
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else()
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@ -14,9 +14,8 @@ if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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endif(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
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endif()
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if( MSVC )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fp:fast" )
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endif()
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# Enable fast flag for dumb
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}" )
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CHECK_FUNCTION_EXISTS( itoa ITOA_EXISTS )
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if( NOT ITOA_EXISTS )
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@ -29,11 +29,8 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif()
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endif()
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if( MSVC )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fp:fast" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast" )
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endif()
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# Enable fast flag for GME
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
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# Default emulators to build (all of them! ;)
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if (NOT DEFINED USE_GME_AY)
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@ -5,13 +5,16 @@ set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG" )
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# Disable warnings for << operator precedence (4554) and
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# unreferenced labels (4102) from VC
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if( MSVC )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4554 /wd4102 /fp:fast" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4554 /wd4102" )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" )
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endif()
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# Enable fast flag for gdtoa
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}" )
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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add_definitions( -DINFNAN_CHECK -DMULTIPLE_THREADS )
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@ -35,14 +35,6 @@ if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set ( FASTMATH "-ffast-math" )
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else()
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if ( MSVC )
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set ( FASTMATH "/fp:fast" )
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endif()
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endif()
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# You can either use "make install" on the FMOD distribution to put it
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# in standard system locations, or you can unpack the FMOD distribution
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# in the root of the zdoom tree. e.g.:
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@ -866,6 +858,7 @@ set( NOT_COMPILED_SOURCE_FILES
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asm_x86_64/tmap3.s
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)
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# Enable fast math for some sources
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set( FASTMATH_SOURCES
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r_swrenderer.cpp
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r_3dfloors.cpp
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@ -1203,12 +1196,12 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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zzautozend.cpp
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)
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set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${FASTMATH} )
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set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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if ( WIN32 )
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set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${FASTMATH} )
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set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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endif()
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@ -20,6 +20,7 @@
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#include "v_font.h"
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#include "farchive.h"
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#include "p_spec.h"
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#include "portal.h"
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// Include all the other Strife stuff here to reduce compile time
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#include "a_acolyte.cpp"
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@ -34,7 +34,7 @@
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#include "doomstat.h"
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#include "m_random.h"
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#include "m_bbox.h"
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#include "p_local.h"
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#include "portal.h"
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#include "r_sky.h"
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#include "st_stuff.h"
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#include "c_cvars.h"
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@ -57,6 +57,7 @@
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#include "farchive.h"
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#include "r_utility.h"
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#include "d_player.h"
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#include "portal.h"
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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@ -3210,28 +3210,23 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIf)
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// A_CountdownArg
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CountdownArg)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_INT(argnum);
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PARAM_STATE_OPT(state) { state = self->FindState(NAME_Death); }
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PARAM_INT(cnt);
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PARAM_STATE_OPT(state) { state = self->FindState(NAME_Death); }
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if (argnum >= 0 && argnum < (int)countof(self->args))
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if (cnt<0 || cnt >= 5) return 0;
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if (!self->args[cnt]--)
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{
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if (!self->args[argnum]--)
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if (self->flags&MF_MISSILE)
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{
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if (self->flags & MF_MISSILE)
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{
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P_ExplodeMissile(self, NULL, NULL);
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}
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else if (self->flags & MF_SHOOTABLE)
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{
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P_DamageMobj(self, NULL, NULL, self->health, NAME_None, DMG_FORCED);
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}
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else
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{
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self->SetState(self->FindState(NAME_Death));
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}
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P_ExplodeMissile(self, NULL, NULL);
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}
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else if (self->flags&MF_SHOOTABLE)
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{
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P_DamageMobj(self, NULL, NULL, self->health, NAME_None, DMG_FORCED);
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}
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else
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{
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@ -34,7 +34,7 @@ ACTOR Fatso
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FATT H 10 BRIGHT A_FatAttack2
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FATT IG 5 A_FaceTarget
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FATT H 10 BRIGHT A_FatAttack3
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FATT IG 5
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FATT IG 5 A_FaceTarget
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Goto See
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Pain:
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FATT J 3
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@ -29,8 +29,8 @@ ACTOR PainElemental
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Missile:
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PAIN D 5 A_FaceTarget
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PAIN E 5 A_FaceTarget
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PAIN F 4 BRIGHT A_FaceTarget
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PAIN F 1 BRIGHT A_PainAttack
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PAIN F 5 BRIGHT A_FaceTarget
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PAIN F 0 BRIGHT A_PainAttack
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Goto See
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Pain:
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PAIN G 6
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@ -31,7 +31,7 @@ ACTOR Revenant
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SKEL AABBCCDDEEFF 2 A_Chase
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Loop
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Melee:
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SKEL G 1 A_FaceTarget
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SKEL G 0 A_FaceTarget
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SKEL G 6 A_SkelWhoosh
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SKEL H 6 A_FaceTarget
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SKEL I 6 A_SkelFist
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