- fixed multipatch texture resolving

https://forum.zdoom.org/viewtopic.php?t=62972
This commit is contained in:
alexey.lysiuk 2018-12-22 11:21:04 +02:00
parent 5c5b9eb044
commit fb540d6d2b

View file

@ -100,7 +100,7 @@ struct BuildInfo
std::swap(Scale, other.Scale); std::swap(Scale, other.Scale);
std::swap(bWorldPanning, other.bWorldPanning); std::swap(bWorldPanning, other.bWorldPanning);
std::swap(DefinitionLump, other.DefinitionLump); std::swap(DefinitionLump, other.DefinitionLump);
std::swap(bComplex, bComplex); std::swap(bComplex, other.bComplex);
std::swap(textual, other.textual); std::swap(textual, other.textual);
std::swap(bNoDecals, other.bNoDecals); std::swap(bNoDecals, other.bNoDecals);
std::swap(LeftOffset[0], other.LeftOffset[0]); std::swap(LeftOffset[0], other.LeftOffset[0]);