# Conflicts:
#	src/win32/zdoom.rc
This commit is contained in:
Rachael Alexanderson 2016-12-22 06:24:47 -05:00
commit fa66ca214e
7 changed files with 174 additions and 416 deletions

View file

@ -1527,8 +1527,6 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
buffer.Text.StripLeftRight(); buffer.Text.StripLeftRight();
Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars()); Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars());
AddCommandString(buffer.Text.LockBuffer());
buffer.Text.UnlockBuffer();
if (buffer.Text.Len() == 0) if (buffer.Text.Len() == 0)
{ {
@ -1572,7 +1570,21 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
} }
} }
HistPos = NULL; HistPos = NULL;
buffer.SetString(""); {
// Work with a copy of command to avoid side effects caused by
// exception raised during execution, like with 'error' CCMD.
// It's problematic to maintain FString's lock symmetry.
static TArray<char> command;
const size_t length = buffer.Text.Len();
command.Resize(length + 1);
memcpy(&command[0], buffer.Text.GetChars(), length);
command[length] = '\0';
buffer.SetString("");
AddCommandString(&command[0]);
}
TabbedLast = false; TabbedLast = false;
TabbedList = false; TabbedList = false;
break; break;

View file

@ -46,12 +46,6 @@ int fogdensity;
int outsidefogdensity; int outsidefogdensity;
int skyfog; int skyfog;
CUSTOM_CVAR (Int, gl_light_ambient, 20, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
// ambient of 0 does not work correctly because light level 0 is special.
if (self < 1) self = 1;
}
CVAR(Int, gl_weaponlight, 8, CVAR_ARCHIVE); CVAR(Int, gl_weaponlight, 8, CVAR_ARCHIVE);
CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL) CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
{ {
@ -209,11 +203,6 @@ int gl_CalcLightLevel(int lightlevel, int rellight, bool weapon)
light=lightlevel; light=lightlevel;
} }
if (light<gl_light_ambient && glset.lightmode != 8) // ambient clipping only if not using software lighting model.
{
light = gl_light_ambient;
if (rellight<0) rellight>>=1;
}
return clamp(light+rellight, 0, 255); return clamp(light+rellight, 0, 255);
} }

View file

@ -239,7 +239,6 @@ OptionMenu "GLPrefOptions"
Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes" Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes"
Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff" Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff"
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles" Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
Slider "$GLPREFMNU_AMBLIGHT", gl_light_ambient, 1.0, 255.0, 5.0
Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision" Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"
Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode" Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode"
Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff" Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"

View file

@ -1,121 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="wadsrc-brightmaps"
ProjectGUID="{087B206F-F49E-4EFB-92CB-E1F6E32D1278}"
RootNamespace="wadsrc"
Keyword="MakeFileProj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking brightmaps.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(SolutionDir)..\brightmaps.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking brightmaps.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(SolutionDir)..\brightmaps.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking brightmaps.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(SolutionDir)..\brightmaps.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking brightmaps.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)brightmaps.pk3&quot; &quot;$(SolutionDir)..\brightmaps.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\CMakeLists.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,121 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="wadsrc-lights"
ProjectGUID="{31090871-A623-4BBC-A167-DE821CD1240C}"
RootNamespace="wadsrc"
Keyword="MakeFileProj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking lights.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)lights.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)lights.pk3&quot; &quot;$(SolutionDir)..\lights.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking lights.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)lights.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)lights.pk3&quot; &quot;$(SolutionDir)..\lights.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking lights.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)lights.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)lights.pk3&quot; &quot;$(SolutionDir)..\lights.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Checking lights.pk3..."
CommandLine="&quot;$(SolutionDir)tools\zipdir\zipdir.exe&quot; -ud &quot;$(InputDir)lights.pk3&quot; &quot;$(InputDir)static&quot;&#x0D;&#x0A;copy &quot;$(InputDir)lights.pk3&quot; &quot;$(SolutionDir)..\lights.pk3&quot;&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\CMakeLists.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -38,7 +38,7 @@ pointlight ROCKET
flickerlight ROCKET_X1 flickerlight ROCKET_X1
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.5
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -46,7 +46,7 @@ flickerlight ROCKET_X1
flickerlight ROCKET_X2 flickerlight ROCKET_X2
{ {
color 0.5 0.1 0.0 color 0.5 0.3 0.2
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3
@ -54,7 +54,7 @@ flickerlight ROCKET_X2
flickerlight ROCKET_X3 flickerlight ROCKET_X3
{ {
color 0.3 0.0 0.0 color 0.3 0.1 0.1
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.3 chance 0.3
@ -72,13 +72,13 @@ object Rocket
// Plasma // Plasma
pointlight PLASMABALL pointlight PLASMABALL
{ {
color 0.0 0.1 1.0 color 0.5 0.5 1.0
size 56 size 56
} }
flickerlight PLASMA_X1 flickerlight PLASMA_X1
{ {
color 0.2 0.2 1.0 color 0.5 0.5 1.0
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.4 chance 0.4
@ -86,7 +86,7 @@ flickerlight PLASMA_X1
flickerlight PLASMA_X2 flickerlight PLASMA_X2
{ {
color 0.2 0.2 0.8 color 0.4 0.4 0.8
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.4 chance 0.4
@ -94,7 +94,7 @@ flickerlight PLASMA_X2
flickerlight PLASMA_X3 flickerlight PLASMA_X3
{ {
color 0.1 0.1 0.5 color 0.25 0.25 0.5
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.4 chance 0.4
@ -102,7 +102,7 @@ flickerlight PLASMA_X3
flickerlight PLASMA_X4 flickerlight PLASMA_X4
{ {
color 0.0 0.0 0.2 color 0.1 0.1 0.2
size 8 size 8
secondarySize 16 secondarySize 16
chance 0.4 chance 0.4
@ -215,13 +215,13 @@ object PlasmaBall2
// BFG // BFG
pointlight BFGBALL pointlight BFGBALL
{ {
color 0.0 1.0 0.0 color 0.5 1.0 0.5
size 80 size 80
} }
flickerlight BFGBALL_X1 flickerlight BFGBALL_X1
{ {
color 0.2 1.0 0.2 color 0.5 1.0 0.5
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3
@ -229,7 +229,7 @@ flickerlight BFGBALL_X1
flickerlight BFGBALL_X2 flickerlight BFGBALL_X2
{ {
color 0.3 1.0 0.3 color 0.6 1.0 0.6
size 104 size 104
secondarySize 112 secondarySize 112
chance 0.3 chance 0.3
@ -237,7 +237,7 @@ flickerlight BFGBALL_X2
flickerlight BFGBALL_X3 flickerlight BFGBALL_X3
{ {
color 0.5 1.0 0.5 color 0.7 1.0 0.7
size 120 size 120
secondarySize 128 secondarySize 128
chance 0.3 chance 0.3
@ -245,7 +245,7 @@ flickerlight BFGBALL_X3
flickerlight BFGBALL_X4 flickerlight BFGBALL_X4
{ {
color 0.2 0.7 0.2 color 0.4 0.7 0.4
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -353,7 +353,7 @@ object TechLamp
// Tall red torch // Tall red torch
flickerlight2 BIGREDTORCH flickerlight2 BIGREDTORCH
{ {
color 1.0 0.3 0.0 color 1.0 0.5 0.2
size 64 size 64
secondarySize 72 secondarySize 72
interval 0.1 interval 0.1
@ -368,7 +368,7 @@ object RedTorch
// Tall green torch // Tall green torch
flickerlight2 BIGGREENTORCH flickerlight2 BIGGREENTORCH
{ {
color 0.0 1.0 0.0 color 0.3 1.0 0.3
size 64 size 64
secondarySize 72 secondarySize 72
interval 0.1 interval 0.1
@ -383,7 +383,7 @@ object GreenTorch
// Tall blue torch // Tall blue torch
flickerlight2 BIGBLUETORCH flickerlight2 BIGBLUETORCH
{ {
color 0.0 0.0 1.0 color 0.3 0.3 1.0
size 64 size 64
secondarySize 72 secondarySize 72
interval 0.1 interval 0.1
@ -398,7 +398,7 @@ object BlueTorch
// Small red torch // Small red torch
flickerlight2 SMALLREDTORCH flickerlight2 SMALLREDTORCH
{ {
color 1.0 0.3 0.0 color 1.0 0.5 0.2
size 48 size 48
secondarySize 54 secondarySize 54
interval 0.1 interval 0.1
@ -413,7 +413,7 @@ object ShortRedTorch
// Small green torch // Small green torch
flickerlight2 SMALLGREENTORCH flickerlight2 SMALLGREENTORCH
{ {
color 0.0 1.0 0.0 color 0.3 1.0 0.3
size 48 size 48
secondarySize 54 secondarySize 54
interval 0.1 interval 0.1
@ -428,7 +428,7 @@ object ShortGreenTorch
// Small blue torch // Small blue torch
flickerlight2 SMALLBLUETORCH flickerlight2 SMALLBLUETORCH
{ {
color 0.0 0.0 1.0 color 0.3 0.3 1.0
size 48 size 48
secondarySize 54 secondarySize 54
interval 0.1 interval 0.1
@ -443,7 +443,7 @@ object ShortBlueTorch
// Burning barrel // Burning barrel
flickerlight2 FIREBARREL flickerlight2 FIREBARREL
{ {
color 1.0 0.9 0.0 color 1.0 0.9 0.4
size 48 size 48
secondarySize 54 secondarySize 54
interval 0.1 interval 0.1
@ -458,7 +458,7 @@ object BurningBarrel
// Skulls w/candles // Skulls w/candles
flickerlight2 SKULLCANDLES flickerlight2 SKULLCANDLES
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.3
size 32 size 32
secondarySize 34 secondarySize 34
interval 0.1 interval 0.1
@ -473,7 +473,7 @@ object HeadCandles
// Candle // Candle
pointlight CANDLE pointlight CANDLE
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.3
size 16 size 16
offset 0 16 0 offset 0 16 0
} }
@ -486,7 +486,7 @@ object Candlestick
// Candelabra // Candelabra
pointlight CANDELABRA pointlight CANDELABRA
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.3
size 48 size 48
offset 0 52 0 offset 0 52 0
} }
@ -505,7 +505,7 @@ object Candelabra
// Soul Sphere // Soul Sphere
pulselight SOULSPHERE pulselight SOULSPHERE
{ {
color 0.0 0.0 1.0 color 0.3 0.3 1.0
size 40 size 40
secondarySize 42 secondarySize 42
interval 2.0 interval 2.0
@ -520,7 +520,7 @@ object SoulSphere
// Invulnerability Sphere // Invulnerability Sphere
pulselight INVULN pulselight INVULN
{ {
color 0.0 1.0 0.0 color 0.3 1.0 0.3
size 40 size 40
secondarySize 42 secondarySize 42
interval 2.0 interval 2.0
@ -595,7 +595,7 @@ object HealthBonus
// Armour Helmet // Armour Helmet
pulselight ARMORBONUS pulselight ARMORBONUS
{ {
color 0.0 0.6 0.0 color 0.2 0.6 0.2
size 16 size 16
secondarySize 14 secondarySize 14
interval 1.0 interval 1.0
@ -735,14 +735,14 @@ object DoomPlayer
// Doom Imp Fireball // Doom Imp Fireball
pointlight IMPBALL pointlight IMPBALL
{ {
color 1.0 0.5 0.0 color 1.0 0.7 0.4
size 64 size 64
} }
// Doom imp fireball explosion // Doom imp fireball explosion
flickerlight IMPBALL_X1 flickerlight IMPBALL_X1
{ {
color 0.7 0.2 0.0 color 0.7 0.4 0.25
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.25 chance 0.25
@ -750,7 +750,7 @@ flickerlight IMPBALL_X1
flickerlight IMPBALL_X2 flickerlight IMPBALL_X2
{ {
color 0.4 0.0 0.0 color 0.4 0.2 0.1
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.25 chance 0.25
@ -758,7 +758,7 @@ flickerlight IMPBALL_X2
flickerlight IMPBALL_X3 flickerlight IMPBALL_X3
{ {
color 0.2 0.0 0.0 color 0.2 0.1 0.0
size 112 size 112
secondarySize 120 secondarySize 120
chance 0.25 chance 0.25
@ -792,7 +792,7 @@ object Spectre
// Cacodemon fireball // Cacodemon fireball
flickerlight CACOBALL flickerlight CACOBALL
{ {
color 1.0 0.2 0.6 color 1.0 0.5 0.8
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.5 chance 0.5
@ -800,7 +800,7 @@ flickerlight CACOBALL
flickerlight CACOBALL_X1 flickerlight CACOBALL_X1
{ {
color 0.9 0.1 0.4 color 0.9 0.4 0.7
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.25 chance 0.25
@ -808,7 +808,7 @@ flickerlight CACOBALL_X1
flickerlight CACOBALL_X2 flickerlight CACOBALL_X2
{ {
color 0.6 0.0 0.1 color 0.6 0.3 0.5
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.25 chance 0.25
@ -816,7 +816,7 @@ flickerlight CACOBALL_X2
flickerlight CACOBALL_X3 flickerlight CACOBALL_X3
{ {
color 0.3 0.0 0.0 color 0.3 0.1 0.1
size 104 size 104
secondarySize 112 secondarySize 112
chance 0.25 chance 0.25
@ -841,7 +841,7 @@ pointlight BARONBALL
flickerlight BARONBALL_X1 flickerlight BARONBALL_X1
{ {
color 0.0 0.7 0.0 color 0.6 0.9 0.6
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.25 chance 0.25
@ -849,7 +849,7 @@ flickerlight BARONBALL_X1
flickerlight BARONBALL_X2 flickerlight BARONBALL_X2
{ {
color 0.0 0.4 0.0 color 0.45 0.6 0.45
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.25 chance 0.25
@ -857,7 +857,7 @@ flickerlight BARONBALL_X2
flickerlight BARONBALL_X3 flickerlight BARONBALL_X3
{ {
color 0.0 0.2 0.0 color 0.2 0.3 0.2
size 112 size 112
secondarySize 120 secondarySize 120
chance 0.25 chance 0.25
@ -876,7 +876,7 @@ object BaronBall
// Lost Soul // Lost Soul
flickerlight LOSTSOUL flickerlight LOSTSOUL
{ {
color 1.0 0.3 0.0 color 1.0 0.6 0.3
size 56 size 56
secondarysize 64 secondarysize 64
chance 0.1 chance 0.1
@ -884,7 +884,7 @@ flickerlight LOSTSOUL
flickerlight LOSTSOUL_X1 flickerlight LOSTSOUL_X1
{ {
color 0.8 0.3 0.0 color 0.8 0.5 0.3
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.25 chance 0.25
@ -892,7 +892,7 @@ flickerlight LOSTSOUL_X1
flickerlight LOSTSOUL_X2 flickerlight LOSTSOUL_X2
{ {
color 0.6 0.2 0.0 color 0.6 0.3 0.2
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.25 chance 0.25
@ -944,13 +944,13 @@ object FatShot
// Arachnotron Fireball // Arachnotron Fireball
pointlight ARACHPLAS pointlight ARACHPLAS
{ {
color 0.6 1.0 0.0 color 0.6 1.0 0.4
size 56 size 56
} }
flickerlight ARACHPLAS_X1 flickerlight ARACHPLAS_X1
{ {
color 0.4 0.8 0.0 color 0.4 0.8 0.3
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.3 chance 0.3
@ -958,7 +958,7 @@ flickerlight ARACHPLAS_X1
flickerlight ARACHPLAS_X2 flickerlight ARACHPLAS_X2
{ {
color 0.6 0.6 0.0 color 0.6 0.6 0.3
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.3 chance 0.3
@ -966,7 +966,7 @@ flickerlight ARACHPLAS_X2
flickerlight ARACHPLAS_X3 flickerlight ARACHPLAS_X3
{ {
color 0.4 0.4 0.0 color 0.4 0.4 0.2
size 48 size 48
secondarySize 32 secondarySize 32
chance 0.3 chance 0.3
@ -974,7 +974,7 @@ flickerlight ARACHPLAS_X3
flickerlight ARACHPLAS_X4 flickerlight ARACHPLAS_X4
{ {
color 0.2 0.2 0.0 color 0.2 0.2 0.1
size 24 size 24
secondarySize 16 secondarySize 16
chance 0.3 chance 0.3
@ -995,13 +995,13 @@ object ArachnotronPlasma
// Revenant tracer // Revenant tracer
pointlight TRACER pointlight TRACER
{ {
color 1.0 0.3 0.0 color 1.0 0.5 0.3
size 48 size 48
} }
flickerlight TRACER_X1 flickerlight TRACER_X1
{ {
color 1.0 0.2 0.0 color 1.0 0.5 0.2
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.25 chance 0.25
@ -1009,7 +1009,7 @@ flickerlight TRACER_X1
flickerlight TRACER_X2 flickerlight TRACER_X2
{ {
color 0.6 0.0 0.0 color 0.6 0.3 0.1
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.25 chance 0.25
@ -1017,7 +1017,7 @@ flickerlight TRACER_X2
flickerlight TRACER_X3 flickerlight TRACER_X3
{ {
color 0.3 0.0 0.0 color 0.3 0.1 0.0
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.25 chance 0.25
@ -1036,7 +1036,7 @@ object RevenantTracer
// Arch Vile Fire // Arch Vile Fire
flickerlight ARCHFIRE1 flickerlight ARCHFIRE1
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.5
size 24 size 24
secondarySize 32 secondarySize 32
chance 0.3 chance 0.3
@ -1045,7 +1045,7 @@ flickerlight ARCHFIRE1
flickerlight ARCHFIRE2 flickerlight ARCHFIRE2
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.5
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1054,7 +1054,7 @@ flickerlight ARCHFIRE2
flickerlight ARCHFIRE3 flickerlight ARCHFIRE3
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.5
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1063,7 +1063,7 @@ flickerlight ARCHFIRE3
flickerlight ARCHFIRE4 flickerlight ARCHFIRE4
{ {
color 0.8 0.8 0.0 color 0.8 0.8 0.4
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1072,7 +1072,7 @@ flickerlight ARCHFIRE4
flickerlight ARCHFIRE5 flickerlight ARCHFIRE5
{ {
color 0.8 0.8 0.0 color 0.8 0.8 0.4
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1081,7 +1081,7 @@ flickerlight ARCHFIRE5
flickerlight ARCHFIRE6 flickerlight ARCHFIRE6
{ {
color 0.6 0.6 0.0 color 0.6 0.6 0.3
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -1090,7 +1090,7 @@ flickerlight ARCHFIRE6
flickerlight ARCHFIRE7 flickerlight ARCHFIRE7
{ {
color 0.4 0.4 0.0 color 0.4 0.4 0.2
size 32 size 32
secondarySize 40 secondarySize 40
chance 0.3 chance 0.3
@ -1099,7 +1099,7 @@ flickerlight ARCHFIRE7
flickerlight ARCHFIRE8 flickerlight ARCHFIRE8
{ {
color 0.2 0.2 0.0 color 0.2 0.2 0.1
size 16 size 16
secondarySize 24 secondarySize 24
chance 0.3 chance 0.3
@ -1121,7 +1121,7 @@ object ArchvileFire
// Arch-vile // Arch-vile
flickerlight ARCHATK1 flickerlight ARCHATK1
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.4
size 32 size 32
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1130,7 +1130,7 @@ flickerlight ARCHATK1
flickerlight ARCHATK2 flickerlight ARCHATK2
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.4
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1139,7 +1139,7 @@ flickerlight ARCHATK2
flickerlight ARCHATK3 flickerlight ARCHATK3
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.4
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1148,7 +1148,7 @@ flickerlight ARCHATK3
flickerlight ARCHATK4 flickerlight ARCHATK4
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.4
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1157,7 +1157,7 @@ flickerlight ARCHATK4
flickerlight ARCHATK5 flickerlight ARCHATK5
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.4
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3
@ -1166,7 +1166,7 @@ flickerlight ARCHATK5
flickerlight ARCHATK6 flickerlight ARCHATK6
{ {
color 0.7 0.7 0.0 color 0.7 0.7 0.3
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.3 chance 0.3
@ -1175,7 +1175,7 @@ flickerlight ARCHATK6
flickerlight ARCHATK7 flickerlight ARCHATK7
{ {
color 0.3 0.3 0.0 color 0.3 0.3 0.1
size 104 size 104
secondarySize 112 secondarySize 112
chance 0.3 chance 0.3
@ -1184,7 +1184,7 @@ flickerlight ARCHATK7
pulselight ARCHRES pulselight ARCHRES
{ {
color 0.6 0.0 0.0 color 0.6 0.3 0.3
size 64 size 64
secondarySize 70 secondarySize 70
interval 0.5 interval 0.5

View file

@ -9,25 +9,25 @@
// Wand puffs // Wand puffs
pointlight WANDPUFF1 pointlight WANDPUFF1
{ {
color 1.0 1.0 0.0 color 0.9 0.9 0.5
size 32 size 32
} }
pointlight WANDPUFF2 pointlight WANDPUFF2
{ {
color 0.7 0.7 0.0 color 0.6 0.6 0.35
size 24 size 24
} }
pointlight WANDPUFF3 pointlight WANDPUFF3
{ {
color 0.4 0.4 0.0 color 0.3 0.3 0.2
size 16 size 16
} }
pointlight WANDPUFF4 pointlight WANDPUFF4
{ {
color 0.2 0.2 0.0 color 0.15 0.15 0.1
size 8 size 8
} }
@ -48,31 +48,31 @@ object GoldWandPuff2
// Tomed wand projectile // Tomed wand projectile
pointlight WANDBALL pointlight WANDBALL
{ {
color 1.0 1.0 0.0 color 0.9 0.9 0.5
size 24 size 24
} }
pointlight WANDBALL_X1 pointlight WANDBALL_X1
{ {
color 0.8 0.8 0.0 color 0.72 0.72 0.4
size 32 size 32
} }
pointlight WANDBALL_X2 pointlight WANDBALL_X2
{ {
color 0.6 0.6 0.0 color 0.54 0.54 0.3
size 34 size 34
} }
pointlight WANDBALL_X3 pointlight WANDBALL_X3
{ {
color 0.4 0.4 0.0 color 0.36 0.36 0.2
size 36 size 36
} }
pointlight WANDBALL_X4 pointlight WANDBALL_X4
{ {
color 0.2 0.2 0.0 color 0.18 0.18 0.1
size 38 size 38
} }
@ -90,13 +90,13 @@ object GoldWandFX2
// Crossbow secondary projectile // Crossbow secondary projectile
pointlight SMALLBOWBOLT pointlight SMALLBOWBOLT
{ {
color 0.0 1.0 0.0 color 0.5 1.0 0.5
size 40 size 40
} }
flickerlight SMALLBOWBOLT_X1 flickerlight SMALLBOWBOLT_X1
{ {
color 0.0 0.7 0.0 color 0.35 0.7 0.35
size 48 size 48
secondarySize 52 secondarySize 52
chance 0.3 chance 0.3
@ -104,7 +104,7 @@ flickerlight SMALLBOWBOLT_X1
flickerlight SMALLBOWBOLT_X2 flickerlight SMALLBOWBOLT_X2
{ {
color 0.0 0.4 0.0 color 0.2 0.4 0.2
size 40 size 40
secondarySize 44 secondarySize 44
chance 0.3 chance 0.3
@ -112,7 +112,7 @@ flickerlight SMALLBOWBOLT_X2
flickerlight SMALLBOWBOLT_X3 flickerlight SMALLBOWBOLT_X3
{ {
color 0.0 0.2 0.0 color 0.1 0.2 0.1
size 32 size 32
secondarySize 36 secondarySize 36
chance 0.3 chance 0.3
@ -130,13 +130,13 @@ object CrossbowFX3
// Crossbow primary proectile // Crossbow primary proectile
pointlight BIGBOWBOLT pointlight BIGBOWBOLT
{ {
color 0.7 1.0 0.0 color 0.8 1.0 0.5
size 64 size 64
} }
flickerlight BIGBOWBOLT_X1 flickerlight BIGBOWBOLT_X1
{ {
color 0.4 0.8 0.0 color 0.48 0.8 0.4
size 72 size 72
secondarySize 74 secondarySize 74
chance 0.3 chance 0.3
@ -144,7 +144,7 @@ flickerlight BIGBOWBOLT_X1
flickerlight BIGBOWBOLT_X2 flickerlight BIGBOWBOLT_X2
{ {
color 0.4 0.6 0.0 color 0.44 0.6 0.3
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -152,7 +152,7 @@ flickerlight BIGBOWBOLT_X2
flickerlight BIGBOWBOLT_X3 flickerlight BIGBOWBOLT_X3
{ {
color 0.2 0.4 0.0 color 0.22 0.4 0.2
size 32 size 32
secondarySize 40 secondarySize 40
chance 0.3 chance 0.3
@ -276,13 +276,13 @@ object BlasterFX1
// Hellstaff bolt // Hellstaff bolt
pointlight HELLSTAFFBALL pointlight HELLSTAFFBALL
{ {
color 1.0 0.2 0.2 color 1.0 0.5 0.5
size 56 size 56
} }
flickerlight HELLSTAFFBALL_X1 flickerlight HELLSTAFFBALL_X1
{ {
color 1.0 0.4 0.4 color 1.0 0.7 0.7
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -290,7 +290,7 @@ flickerlight HELLSTAFFBALL_X1
flickerlight HELLSTAFFBALL_X2 flickerlight HELLSTAFFBALL_X2
{ {
color 0.8 0.3 0.3 color 0.8 0.5 0.5
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -298,7 +298,7 @@ flickerlight HELLSTAFFBALL_X2
flickerlight HELLSTAFFBALL_X3 flickerlight HELLSTAFFBALL_X3
{ {
color 0.6 0.2 0.2 color 0.6 0.3 0.3
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3
@ -306,7 +306,7 @@ flickerlight HELLSTAFFBALL_X3
flickerlight HELLSTAFFBALL_X4 flickerlight HELLSTAFFBALL_X4
{ {
color 0.4 0.1 0.1 color 0.4 0.2 0.2
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.3 chance 0.3
@ -314,7 +314,7 @@ flickerlight HELLSTAFFBALL_X4
flickerlight HELLSTAFFBALL_X5 flickerlight HELLSTAFFBALL_X5
{ {
color 0.2 0.0 0.0 color 0.2 0.1 0.1
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.3 chance 0.3
@ -391,7 +391,7 @@ object RainPillar
// Phoenix rod shot // Phoenix rod shot
pointlight PHOENIXSHOT pointlight PHOENIXSHOT
{ {
color 1.0 0.6 0.0 color 1.0 0.6 0.4
size 64 size 64
} }
@ -405,7 +405,7 @@ flickerlight PHOENIX_X1
flickerlight PHOENIX_X2 flickerlight PHOENIX_X2
{ {
color 1.0 0.6 0.0 color 1.0 0.6 0.3
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.3 chance 0.3
@ -413,7 +413,7 @@ flickerlight PHOENIX_X2
flickerlight PHOENIX_X3 flickerlight PHOENIX_X3
{ {
color 0.8 0.6 0.0 color 0.8 0.6 0.25
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.3 chance 0.3
@ -421,7 +421,7 @@ flickerlight PHOENIX_X3
flickerlight PHOENIX_X4 flickerlight PHOENIX_X4
{ {
color 0.6 0.4 0.0 color 0.6 0.4 0.2
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -429,7 +429,7 @@ flickerlight PHOENIX_X4
flickerlight PHOENIX_X5 flickerlight PHOENIX_X5
{ {
color 0.4 0.2 0.0 color 0.4 0.2 0.1
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -437,7 +437,7 @@ flickerlight PHOENIX_X5
flickerlight PHOENIX_X6 flickerlight PHOENIX_X6
{ {
color 0.2 0.0 0.0 color 0.2 0.1 0.0
size 24 size 24
secondarySize 32 secondarySize 32
chance 0.3 chance 0.3
@ -460,7 +460,7 @@ object PhoenixFX1
// Phoenix rod flamethrower // Phoenix rod flamethrower
flickerlight PHOENIXFLAME flickerlight PHOENIXFLAME
{ {
color 0.7 0.4 0.0 color 0.7 0.4 0.2
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.5 chance 0.5
@ -468,7 +468,7 @@ flickerlight PHOENIXFLAME
flickerlight PHOENIXFLAME2 flickerlight PHOENIXFLAME2
{ {
color 0.5 0.2 0.0 color 0.5 0.2 0.1
size 24 size 24
secondarySize 32 secondarySize 32
chance 0.5 chance 0.5
@ -494,7 +494,7 @@ object PhoenixFX2
// Mace ball explosion // Mace ball explosion
flickerlight MACEBALL_X1 flickerlight MACEBALL_X1
{ {
color 0.8 0.8 0.2 color 0.8 0.8 0.4
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -502,7 +502,7 @@ flickerlight MACEBALL_X1
flickerlight MACEBALL_X2 flickerlight MACEBALL_X2
{ {
color 0.6 0.6 0.1 color 0.6 0.6 0.3
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -510,7 +510,7 @@ flickerlight MACEBALL_X2
flickerlight MACEBALL_X3 flickerlight MACEBALL_X3
{ {
color 0.4 0.4 0.0 color 0.4 0.4 0.2
size 32 size 32
secondarySize 40 secondarySize 40
chance 0.3 chance 0.3
@ -518,7 +518,7 @@ flickerlight MACEBALL_X3
flickerlight MACEBALL_X4 flickerlight MACEBALL_X4
{ {
color 0.2 0.2 0.0 color 0.2 0.2 0.1
size 16 size 16
secondarySize 24 secondarySize 24
chance 0.3 chance 0.3
@ -563,13 +563,13 @@ object MaceFX4
// Heretic imp fireball // Heretic imp fireball
pointlight HIMPBALL pointlight HIMPBALL
{ {
color 1.0 0.8 0.0 color 1.0 0.8 0.4
size 32 size 32
} }
flickerlight HIMPBALL_X1 flickerlight HIMPBALL_X1
{ {
color 0.8 0.5 0.0 color 0.8 0.5 0.33
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -577,7 +577,7 @@ flickerlight HIMPBALL_X1
flickerlight HIMPBALL_X2 flickerlight HIMPBALL_X2
{ {
color 0.6 0.3 0.0 color 0.6 0.4 0.27
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -606,7 +606,7 @@ object HereticImpBall
// Mummy // Mummy
flickerlight MUMMYATK flickerlight MUMMYATK
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.5
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.4 chance 0.4
@ -625,7 +625,7 @@ object MummyLeaderGhost
// Mummy fireball // Mummy fireball
flickerlight MUMMYBALL flickerlight MUMMYBALL
{ {
color 1.0 1.0 0.0 color 1.0 1.0 0.5
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.4 chance 0.4
@ -633,7 +633,7 @@ flickerlight MUMMYBALL
flickerlight MUMMYBALL_X1 flickerlight MUMMYBALL_X1
{ {
color 0.7 0.7 0.0 color 0.7 0.7 0.35
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.4 chance 0.4
@ -641,7 +641,7 @@ flickerlight MUMMYBALL_X1
flickerlight MUMMYBALL_X2 flickerlight MUMMYBALL_X2
{ {
color 0.4 0.4 0.0 color 0.4 0.4 0.2
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.4 chance 0.4
@ -649,7 +649,7 @@ flickerlight MUMMYBALL_X2
flickerlight MUMMYBALL_X3 flickerlight MUMMYBALL_X3
{ {
color 0.2 0.2 0.0 color 0.2 0.2 0.1
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.4 chance 0.4
@ -669,13 +669,13 @@ object MummyFX1
// Green flying axe // Green flying axe
pointlight GREENAXE pointlight GREENAXE
{ {
color 0.0 1.0 0.0 color 0.4 1.0 0.4
size 32 size 32
} }
flickerlight GREENAXE_X1 flickerlight GREENAXE_X1
{ {
color 0.0 0.7 0.0 color 0.3 0.7 0.3
size 32 size 32
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -683,7 +683,7 @@ flickerlight GREENAXE_X1
flickerlight GREENAXE_X2 flickerlight GREENAXE_X2
{ {
color 0.0 0.4 0.0 color 0.2 0.4 0.2
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -711,13 +711,13 @@ object KnightAxe
// Red flying axe // Red flying axe
pointlight REDAXE pointlight REDAXE
{ {
color 1.0 0.0 0.0 color 1.0 0.5 0.5
size 32 size 32
} }
flickerlight REDAXE_X1 flickerlight REDAXE_X1
{ {
color 0.7 0.0 0.0 color 0.7 0.3 0.3
size 32 size 32
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -725,7 +725,7 @@ flickerlight REDAXE_X1
flickerlight REDAXE_X2 flickerlight REDAXE_X2
{ {
color 0.4 0.0 0.0 color 0.4 0.2 0.2
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -733,7 +733,7 @@ flickerlight REDAXE_X2
flickerlight REDAXE_X3 flickerlight REDAXE_X3
{ {
color 0.2 0.0 0.0 color 0.2 0.1 0.1
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -752,7 +752,7 @@ object RedAxe
// Disciple fireball // Disciple fireball
flickerlight DISCIPLEBALL flickerlight DISCIPLEBALL
{ {
color 1.0 0.0 1.0 color 1.0 0.5 1.0
size 32 size 32
secondarySize 40 secondarySize 40
chance 0.3 chance 0.3
@ -760,7 +760,7 @@ flickerlight DISCIPLEBALL
flickerlight DISCIPLEBALL_X1 flickerlight DISCIPLEBALL_X1
{ {
color 0.7 0.0 0.7 color 0.7 0.3 0.7
size 16 size 16
secondarySize 24 secondarySize 24
chance 0.3 chance 0.3
@ -768,7 +768,7 @@ flickerlight DISCIPLEBALL_X1
flickerlight DISCIPLEBALL_X2 flickerlight DISCIPLEBALL_X2
{ {
color 0.3 0.0 0.3 color 0.3 0.17 0.3
size 8 size 8
secondarySize 16 secondarySize 16
chance 0.3 chance 0.3
@ -852,7 +852,7 @@ pointlight FROSTBALL_X2
pointlight FROSTBALL_X3 pointlight FROSTBALL_X3
{ {
color 0.0 0.0 0.4 color 0.1 0.1 0.4
size 48 size 48
} }
@ -891,7 +891,7 @@ object HeadFX2
// Ironlich fire wall // Ironlich fire wall
flickerlight LICHFIRE flickerlight LICHFIRE
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.4
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.5 chance 0.5
@ -899,7 +899,7 @@ flickerlight LICHFIRE
flickerlight LICHFIRE_X1 flickerlight LICHFIRE_X1
{ {
color 0.9 0.4 0.0 color 0.9 0.4 0.3
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.5 chance 0.5
@ -907,7 +907,7 @@ flickerlight LICHFIRE_X1
flickerlight LICHFIRE_X2 flickerlight LICHFIRE_X2
{ {
color 0.7 0.1 0.0 color 0.7 0.1 0.2
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.5 chance 0.5
@ -915,7 +915,7 @@ flickerlight LICHFIRE_X2
flickerlight LICHFIRE_X3 flickerlight LICHFIRE_X3
{ {
color 0.4 0.0 0.0 color 0.4 0.1 0.1
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.5 chance 0.5
@ -1000,7 +1000,7 @@ object Beast
// Weredragon fireball // Weredragon fireball
flickerlight BEASTBALL flickerlight BEASTBALL
{ {
color 1.0 0.4 0.0 color 1.0 0.5 0.3
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -1008,7 +1008,7 @@ flickerlight BEASTBALL
flickerlight BEASTBALL_X1 flickerlight BEASTBALL_X1
{ {
color 0.8 0.2 0.0 color 0.8 0.4 0.24
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -1016,7 +1016,7 @@ flickerlight BEASTBALL_X1
flickerlight BEASTBALL_X2 flickerlight BEASTBALL_X2
{ {
color 0.6 0.0 0.0 color 0.6 0.3 0.2
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1024,7 +1024,7 @@ flickerlight BEASTBALL_X2
flickerlight BEASTBALL_X3 flickerlight BEASTBALL_X3
{ {
color 0.4 0.0 0.0 color 0.4 0.2 0.1
size 32 size 32
secondarySize 40 secondarySize 40
chance 0.3 chance 0.3
@ -1067,7 +1067,7 @@ flickerlight SNAKESHOT1_X1
flickerlight SNAKESHOT1_X2 flickerlight SNAKESHOT1_X2
{ {
color 0.4 0.1 0.7 color 0.4 0.2 0.7
size 24 size 24
secondarySize 26 secondarySize 26
chance 0.3 chance 0.3
@ -1075,7 +1075,7 @@ flickerlight SNAKESHOT1_X2
flickerlight SNAKESHOT1_X3 flickerlight SNAKESHOT1_X3
{ {
color 0.3 0.0 0.5 color 0.3 0.1 0.5
size 28 size 28
secondarySize 30 secondarySize 30
chance 0.3 chance 0.3
@ -1105,13 +1105,13 @@ object SnakeProjA
// Large ophidian shot // Large ophidian shot
pointlight SNAKESHOT2 pointlight SNAKESHOT2
{ {
color 1.0 0.6 0.0 color 1.0 0.6 0.4
size 32 size 32
} }
flickerlight SNAKESHOT2_X1 flickerlight SNAKESHOT2_X1
{ {
color 1.0 0.6 0.0 color 1.0 0.6 0.4
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1119,7 +1119,7 @@ flickerlight SNAKESHOT2_X1
flickerlight SNAKESHOT2_X2 flickerlight SNAKESHOT2_X2
{ {
color 0.6 0.3 0.0 color 0.6 0.3 0.25
size 48 size 48
secondarySize 52 secondarySize 52
chance 0.3 chance 0.3
@ -1127,7 +1127,7 @@ flickerlight SNAKESHOT2_X2
flickerlight SNAKESHOT2_X3 flickerlight SNAKESHOT2_X3
{ {
color 0.3 0.0 0.0 color 0.3 0.1 0.1
size 44 size 44
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1146,7 +1146,7 @@ object SnakeProjB
// Maulotaur fireball // Maulotaur fireball
flickerlight MAULBALL flickerlight MAULBALL
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.5
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.5 chance 0.5
@ -1154,7 +1154,7 @@ flickerlight MAULBALL
flickerlight MAULBALL_X1 flickerlight MAULBALL_X1
{ {
color 0.8 0.6 0.0 color 0.8 0.6 0.4
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1162,7 +1162,7 @@ flickerlight MAULBALL_X1
flickerlight MAULBALL_X2 flickerlight MAULBALL_X2
{ {
color 0.8 0.4 0.0 color 0.8 0.4 0.3
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1170,7 +1170,7 @@ flickerlight MAULBALL_X2
flickerlight MAULBALL_X3 flickerlight MAULBALL_X3
{ {
color 0.6 0.2 0.0 color 0.6 0.3 0.2
size 40 size 40
secondarySize 48 secondarySize 48
chance 0.3 chance 0.3
@ -1200,7 +1200,7 @@ object MinotaurFX1
// Maulotaur ground flame // Maulotaur ground flame
pulselight MAULFLAME pulselight MAULFLAME
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.5
size 1 size 1
secondarySize 64 secondarySize 64
interval 6.0 interval 6.0
@ -1208,7 +1208,7 @@ pulselight MAULFLAME
flickerlight MAULFLAME_X1 flickerlight MAULFLAME_X1
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.5
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -1216,7 +1216,7 @@ flickerlight MAULFLAME_X1
flickerlight MAULFLAME_X2 flickerlight MAULFLAME_X2
{ {
color 1.0 0.7 0.0 color 1.0 0.7 0.5
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1224,7 +1224,7 @@ flickerlight MAULFLAME_X2
flickerlight MAULFLAME_X3 flickerlight MAULFLAME_X3
{ {
color 0.7 0.4 0.0 color 0.7 0.4 0.3
size 64 size 64
secondarySize 68 secondarySize 68
chance 0.3 chance 0.3
@ -1232,7 +1232,7 @@ flickerlight MAULFLAME_X3
flickerlight MAULFLAME_X4 flickerlight MAULFLAME_X4
{ {
color 0.5 0.1 0.0 color 0.5 0.3 0.1
size 68 size 68
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1266,7 +1266,7 @@ object MinotaurFX3
// D'Sparil serpent fireball // D'Sparil serpent fireball
flickerlight SERPENTBALL flickerlight SERPENTBALL
{ {
color 1.0 0.95 0.0 color 1.0 0.95 0.5
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.5 chance 0.5
@ -1274,7 +1274,7 @@ flickerlight SERPENTBALL
flickerlight SERPENTBALL_X1 flickerlight SERPENTBALL_X1
{ {
color 1.0 0.95 0.0 color 1.0 0.95 0.5
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.5 chance 0.5
@ -1282,7 +1282,7 @@ flickerlight SERPENTBALL_X1
flickerlight SERPENTBALL_X2 flickerlight SERPENTBALL_X2
{ {
color 0.8 0.8 0.0 color 0.8 0.8 0.4
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.5 chance 0.5
@ -1290,7 +1290,7 @@ flickerlight SERPENTBALL_X2
flickerlight SERPENTBALL_X3 flickerlight SERPENTBALL_X3
{ {
color 0.5 0.5 0.0 color 0.5 0.5 0.25
size 88 size 88
secondarySize 96 secondarySize 96
chance 0.5 chance 0.5
@ -1298,7 +1298,7 @@ flickerlight SERPENTBALL_X3
flickerlight SERPENTBALL_X4 flickerlight SERPENTBALL_X4
{ {
color 0.2 0.2 0.0 color 0.2 0.2 0.1
size 96 size 96
secondarySize 104 secondarySize 104
chance 0.5 chance 0.5
@ -1320,7 +1320,7 @@ object SorcererFX1
// D'Sparil blue bolt // D'Sparil blue bolt
flickerlight DSPARILBALL flickerlight DSPARILBALL
{ {
color 0.3 0.3 1.0 color 0.5 0.5 1.0
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.5 chance 0.5
@ -1328,7 +1328,7 @@ flickerlight DSPARILBALL
flickerlight DSPARILBALL_X1 flickerlight DSPARILBALL_X1
{ {
color 0.3 0.3 1.0 color 0.5 0.5 1.0
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1336,7 +1336,7 @@ flickerlight DSPARILBALL_X1
flickerlight DSPARILBALL_X2 flickerlight DSPARILBALL_X2
{ {
color 0.2 0.2 0.8 color 0.4 0.4 0.8
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3
@ -1344,7 +1344,7 @@ flickerlight DSPARILBALL_X2
flickerlight DSPARILBALL_X3 flickerlight DSPARILBALL_X3
{ {
color 0.1 0.1 0.6 color 0.3 0.3 0.6
size 88 size 88
secondarySize 92 secondarySize 92
chance 0.3 chance 0.3
@ -1352,7 +1352,7 @@ flickerlight DSPARILBALL_X3
flickerlight DSPARILBALL_X4 flickerlight DSPARILBALL_X4
{ {
color 0.0 0.0 0.4 color 0.2 0.2 0.4
size 82 size 82
secondarySize 86 secondarySize 86
chance 0.3 chance 0.3
@ -1360,7 +1360,7 @@ flickerlight DSPARILBALL_X4
flickerlight DSPARILBALL_X5 flickerlight DSPARILBALL_X5
{ {
color 0.0 0.0 0.2 color 0.1 0.1 0.2
size 82 size 82
secondarySize 86 secondarySize 86
chance 0.3 chance 0.3
@ -1503,7 +1503,7 @@ object Pod
// Big volcano fireball // Big volcano fireball
flickerlight VOLCANOBALL1 flickerlight VOLCANOBALL1
{ {
color 1.0 0.5 0.0 color 1.0 0.7 0.5
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.5 chance 0.5
@ -1574,7 +1574,7 @@ object KeyGizmoGreen
// Time bomb explosion // Time bomb explosion
flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1
{ {
color 1.0 0.6 0.0 color 1.0 0.6 0.4
size 48 size 48
secondarySize 56 secondarySize 56
chance 0.3 chance 0.3
@ -1582,7 +1582,7 @@ flickerlight TIMEBOMB_X1
flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1
{ {
color 0.8 0.4 0.0 color 0.8 0.4 0.3
size 56 size 56
secondarySize 64 secondarySize 64
chance 0.3 chance 0.3
@ -1590,7 +1590,7 @@ flickerlight TIMEBOMB_X1
flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1
{ {
color 0.6 0.2 0.0 color 0.6 0.3 0.2
size 64 size 64
secondarySize 72 secondarySize 72
chance 0.3 chance 0.3
@ -1598,7 +1598,7 @@ flickerlight TIMEBOMB_X1
flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1
{ {
color 0.4 0.0 0.0 color 0.4 0.2 0.1
size 72 size 72
secondarySize 80 secondarySize 80
chance 0.3 chance 0.3
@ -1606,7 +1606,7 @@ flickerlight TIMEBOMB_X1
flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1
{ {
color 0.2 0.0 0.0 color 0.2 0.1 0.0
size 80 size 80
secondarySize 88 secondarySize 88
chance 0.3 chance 0.3