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- fixed missing saved game picture in software modes
https://forum.zdoom.org/viewtopic.php?t=60574
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1 changed files with 1 additions and 2 deletions
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@ -205,8 +205,7 @@ void OpenGLFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int wid
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{
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if (!V_IsHardwareRenderer())
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Super::WriteSavePic(player, file, width, height);
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if (GLRenderer != nullptr)
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else if (GLRenderer != nullptr)
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GLRenderer->WriteSavePic(player, file, width, height);
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}
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