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- fixed incompletely initialized secplanes in sprite splitting code.
(patch by Graf) # Conflicts: # src/hwrenderer/scene/hw_sprites.cpp LZDoom was not affected tough. # Conflicts: # src/gl/scene/gl_sprite.cpp
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1 changed files with 2 additions and 2 deletions
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@ -412,8 +412,8 @@ void GLSprite::Draw(int pass)
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gl_RenderState.EnableSplit(true);
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gl_RenderState.EnableSplit(true);
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}
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}
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secplane_t bottomp = { { 0, 0, -1. }, bottomclip };
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secplane_t bottomp = { { 0, 0, -1. }, bottomclip, 1. };
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secplane_t topp = { { 0, 0, -1. }, topclip };
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secplane_t topp = { { 0, 0, -1. }, topclip, 1. };
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for (unsigned i = 0; i < iter; i++)
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for (unsigned i = 0; i < iter; i++)
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{
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{
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if (lightlist)
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if (lightlist)
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