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https://github.com/ZDoom/gzdoom-gles.git
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- allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
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parent
3a81c07ecf
commit
f99ac8b28b
6 changed files with 70 additions and 25 deletions
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@ -234,6 +234,7 @@ class_head(X) ::= EXTEND CLASS(T) IDENTIFIER(A).
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X = head;
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}
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class_head(X) ::= CLASS(T) IDENTIFIER(A) class_ancestry(B) class_flags(C).
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{
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NEW_AST_NODE(Class,head,T);
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@ -394,6 +395,17 @@ struct_def(X) ::= STRUCT(T) IDENTIFIER(A) struct_flags(S) LBRACE opt_struct_body
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X = def;
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}
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struct_def(X) ::= EXTEND STRUCT(T) IDENTIFIER(A) LBRACE opt_struct_body(B) RBRACE opt_semicolon.
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{
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NEW_AST_NODE(Struct,def,T);
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def->NodeName = A.Name();
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def->Body = B;
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def->Type = nullptr;
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def->Symbol = nullptr;
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def->Flags = ZCC_Extension;
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X = def;
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}
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%type struct_flags{ClassFlagsBlock}
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struct_flags(X) ::= . { X.Flags = 0; X.Version = {0, 0}; }
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struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; }
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@ -377,8 +377,30 @@ void ZCCCompiler::ProcessMixin(ZCC_MixinDef *cnode, PSymbolTreeNode *treenode)
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void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer)
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{
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Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode, outer));
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ZCC_StructWork *cls = Structs.Last();
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ZCC_StructWork* cls = nullptr;
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// If this is a struct extension, put the new node directly into the existing class.
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if (cnode->Flags == ZCC_Extension)
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{
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for (auto strct : Structs)
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{
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if (strct->NodeName() == cnode->NodeName)
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{
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cls = strct;
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break;
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}
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}
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if (cls == nullptr)
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{
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Error(cnode, "Struct %s cannot be found in the current translation unit.", FName(cnode->NodeName).GetChars());
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return;
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}
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}
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else
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{
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Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct*>(cnode), treenode, outer));
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cls = Structs.Last();
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}
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auto node = cnode->Body;
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PSymbolTreeNode *childnode;
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@ -494,7 +516,15 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
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ProcessClass(static_cast<ZCC_Class *>(node), tnode);
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break;
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}
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goto common;
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case AST_Struct:
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if (static_cast<ZCC_Class*>(node)->Flags == ZCC_Extension)
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{
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ProcessStruct(static_cast<ZCC_Struct*>(node), tnode, nullptr);
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break;
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}
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common:
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case AST_ConstantDef:
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case AST_Enum:
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if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes)))
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@ -1,5 +1,6 @@
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version "4.5"
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#include "zscript/base.zs"
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#include "zscript/doombase.zs"
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#include "zscript/sounddata.zs"
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#include "zscript/mapdata.zs"
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#include "zscript/dynarrays.zs"
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@ -2,22 +2,13 @@
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struct _ native // These are the global variables, the struct is only here to avoid extending the parser for this.
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{
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native readonly Array<class> AllClasses;
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native readonly Array<class<Actor> > AllActorClasses;
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native readonly Array<@PlayerClass> PlayerClasses;
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native readonly Array<@PlayerSkin> PlayerSkins;
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native readonly Array<@Team> Teams;
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native int validcount;
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native readonly bool multiplayer;
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native @KeyBindings Bindings;
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native @KeyBindings AutomapBindings;
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native play @DehInfo deh;
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native readonly @GameInfoStruct gameinfo;
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native readonly ui bool netgame;
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native readonly bool automapactive;
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native readonly uint gameaction;
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native readonly int gamestate;
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native readonly TextureID skyflatnum;
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native readonly Font smallfont;
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native readonly Font smallfont2;
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native readonly Font bigfont;
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@ -38,27 +29,14 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly int CleanHeight_1;
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native ui int menuactive;
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native readonly @FOptionMenuSettings OptionMenuSettings;
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native readonly int gametic;
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native readonly bool demoplayback;
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native ui int BackbuttonTime;
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native ui float BackbuttonAlpha;
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native readonly int Net_Arbitrator;
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native ui BaseStatusBar StatusBar;
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native readonly Weapon WP_NOCHANGE;
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deprecated("3.8", "Use Actor.isFrozen() or Level.isFrozen() instead") native readonly bool globalfreeze;
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native int LocalViewPitch;
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native readonly @MusPlayingInfo musplaying;
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native readonly bool generic_ui;
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native readonly int GameTicRate;
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native MenuCustomize menuCustomizer;
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// sandbox state in multi-level setups:
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native play @PlayerInfo players[MAXPLAYERS];
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native readonly bool playeringame[MAXPLAYERS];
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native readonly int consoleplayer;
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native play LevelLocals Level;
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}
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struct MusPlayingInfo native
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24
wadsrc/static/zscript/doombase.zs
Normal file
24
wadsrc/static/zscript/doombase.zs
Normal file
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@ -0,0 +1,24 @@
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extend struct _
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{
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native readonly Array<class<Actor> > AllActorClasses;
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native readonly Array<@PlayerClass> PlayerClasses;
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native readonly Array<@PlayerSkin> PlayerSkins;
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native readonly Array<@Team> Teams;
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native int validcount;
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native play @DehInfo deh;
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native readonly bool automapactive;
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native readonly TextureID skyflatnum;
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native readonly int gametic;
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native readonly int Net_Arbitrator;
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native ui BaseStatusBar StatusBar;
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native readonly Weapon WP_NOCHANGE;
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deprecated("3.8", "Use Actor.isFrozen() or Level.isFrozen() instead") native readonly bool globalfreeze;
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native int LocalViewPitch;
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// sandbox state in multi-level setups:
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native play @PlayerInfo players[MAXPLAYERS];
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native readonly bool playeringame[MAXPLAYERS];
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native play LevelLocals Level;
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}
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@ -235,7 +235,7 @@ class OptionMenu : Menu
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if (mDesc.mSelectedItem < 0)
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{
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// Figure out how many lines of text fit on the menu
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int y = mDesc.mPosition;
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int y = mDesc.mPosition;
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if (y <= 0)
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{
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