diff --git a/src/g_game.cpp b/src/g_game.cpp index fa5405d3e..300e4bb35 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -315,6 +315,7 @@ CCMD (slot) } // [Nash] Option to display the name of the weapon being switched to. + if (players[consoleplayer].playerstate != PST_LIVE) return; if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse) { StatusBar->AttachMessage(Create(nullptr, SendItemUse->GetTag(), @@ -363,6 +364,7 @@ CCMD (weapnext) } // [BC] Option to display the name of the weapon being cycled to. + if (players[consoleplayer].playerstate != PST_LIVE) return; if ((displaynametags & 2) && StatusBar && SmallFont && SendItemUse) { StatusBar->AttachMessage(Create(nullptr, SendItemUse->GetTag(), @@ -389,6 +391,7 @@ CCMD (weapprev) } // [BC] Option to display the name of the weapon being cycled to. + if (players[consoleplayer].playerstate != PST_LIVE) return; if ((displaynametags & 2) && StatusBar && SmallFont && SendItemUse) { StatusBar->AttachMessage(Create(nullptr, SendItemUse->GetTag(),