This commit is contained in:
Christoph Oelckers 2015-05-04 08:56:04 +02:00
commit f8fd28118b
2 changed files with 12 additions and 10 deletions

View file

@ -312,8 +312,13 @@ FString level_info_t::LookupLevelName()
{ {
mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5])); mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5]));
} }
else
{
// make sure nothing is stripped.
checkstring[0] = '\0';
}
thename = strstr (lookedup, checkstring); thename = strstr (lookedup, checkstring);
if (thename == NULL) if (thename == NULL || thename == lookedup)
{ {
thename = lookedup; thename = lookedup;
} }

View file

@ -5895,8 +5895,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
// //
// A_SetRipperLevel(int level) // A_SetRipperLevel(int level)
// //
// Sets the ripper level/requirement of the calling actor. // Sets the ripper level of the calling actor.
// Also sets the minimum and maximum levels to rip through.
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
{ {
@ -5909,26 +5908,24 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
// //
// A_SetRipMin(int min) // A_SetRipMin(int min)
// //
// Sets the ripper level/requirement of the calling actor. // Sets the minimum level a ripper must be in order to rip through this actor.
// Also sets the minimum and maximum levels to rip through.
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
{ {
ACTION_PARAM_START(1); ACTION_PARAM_START(1);
ACTION_PARAM_INT(min, 1); ACTION_PARAM_INT(min, 0);
self->RipLevelMin = min; self->RipLevelMin = min;
} }
//=========================================================================== //===========================================================================
// //
// A_SetRipMin(int min) // A_SetRipMax(int max)
// //
// Sets the ripper level/requirement of the calling actor. // Sets the minimum level a ripper must be in order to rip through this actor.
// Also sets the minimum and maximum levels to rip through.
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
{ {
ACTION_PARAM_START(1); ACTION_PARAM_START(1);
ACTION_PARAM_INT(max, 1); ACTION_PARAM_INT(max, 0);
self->RipLevelMax = max; self->RipLevelMax = max;
} }