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- Fixed: The automap code had the check for rotation reversed.
- Changed type PClass::FreeIndices to TArray<unsigned int> because that's the type of the indices. - Fixed: makewad.c needs __cdecl for non-Windows builds. - Fixed: FinishThingdef didn't check whether the WeaponClass pointer in AWeaponPiece was a valid name. SVN r133 (trunk)
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5 changed files with 20 additions and 8 deletions
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@ -1,3 +1,11 @@
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May 20, 2006 (Changes by Graf Zahl)
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- Fixed: The automap code had the check for rotation reversed.
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- Changed type PClass::FreeIndices to TArray<unsigned int> because that's
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the type of the indices.
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- Fixed: makewad.c needs __cdecl for non-Windows builds.
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- Fixed: FinishThingdef didn't check whether the WeaponClass pointer in
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AWeaponPiece was a valid name.
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May 19, 2006
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- Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they
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used ZatPointDist instead of PointToDist to calculate the destination
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@ -496,7 +496,7 @@ static void AM_ClipRotatedExtents ()
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{
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fixed_t rmin_x, rmin_y, rmax_x, rmax_y;
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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if (am_rotate == 0 || (am_rotate == 2 && !viewactive))
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{
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rmin_x = min_x;
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rmin_y = min_y;
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@ -343,7 +343,7 @@ CCMD (dumpclasses)
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}
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TArray<DObject *> DObject::Objects (TArray<DObject *>::NoInit);
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TArray<size_t> DObject::FreeIndices (TArray<size_t>::NoInit);
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TArray<unsigned int> DObject::FreeIndices (TArray<unsigned int>::NoInit);
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TArray<DObject *> DObject::ToDestroy (TArray<DObject *>::NoInit);
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bool DObject::Inactive;
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@ -3632,7 +3632,7 @@ void FinishThingdef()
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v = defaults->AmmoType1;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->AmmoType1 = PClass::FindClass(v.GetChars());
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defaults->AmmoType1 = PClass::FindClass(v);
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if (!defaults->AmmoType1)
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{
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SC_ScriptError("Unknown ammo type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3646,7 +3646,7 @@ void FinishThingdef()
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v = defaults->AmmoType2;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->AmmoType2 = PClass::FindClass(v.GetChars());
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defaults->AmmoType2 = PClass::FindClass(v);
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if (!defaults->AmmoType2)
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{
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SC_ScriptError("Unknown ammo type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3660,7 +3660,7 @@ void FinishThingdef()
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v = defaults->SisterWeaponType;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->SisterWeaponType = PClass::FindClass(v.GetChars());
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defaults->SisterWeaponType = PClass::FindClass(v);
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if (!defaults->SisterWeaponType)
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{
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SC_ScriptError("Unknown sister weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3689,14 +3689,14 @@ void FinishThingdef()
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fuglyname v;
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v = defaults->WeaponClass;
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if (v != NAME_None)
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if (v != NAME_None && v.IsValidName())
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{
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defaults->WeaponClass = PClass::FindClass(v.GetChars());
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defaults->WeaponClass = PClass::FindClass(v);
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if (!defaults->WeaponClass)
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{
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SC_ScriptError("Unknown weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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}
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else if (defaults->WeaponClass->ParentClass != RUNTIME_CLASS(AWeapon))
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else if (!defaults->WeaponClass->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
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{
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SC_ScriptError("Invalid weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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}
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@ -450,6 +450,10 @@ int buildwad (FILE *listfile, char *listfilename, char *makecmd, char *makefile)
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return ret;
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}
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#if !defined(_MSC_VER)
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#define __cdecl
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#endif
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int __cdecl main (int argc, char **argv)
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{
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FILE *listfile = NULL;
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