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- fixed use of wrong position variable in P_TeleportMove's thing iterator.
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@ -446,7 +446,7 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra
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continue;
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fixed_t blockdist = th->radius + tmf.thing->radius;
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if (abs(th->X() - cres.position.x) >= blockdist || abs(th->Y() - cres.position.y) >= blockdist)
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if (abs(th->X() - cres2.position.x) >= blockdist || abs(th->Y() - cres2.position.y) >= blockdist)
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continue;
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if ((th->flags2 | tmf.thing->flags2) & MF2_THRUACTORS)
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