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- saved the wrong version.
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1 changed files with 11 additions and 5 deletions
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@ -86,6 +86,7 @@
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#include "serializer.h"
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#include "vm.h"
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#include "events.h"
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#include "dobjgc.h"
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#include "gi.h"
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@ -1019,7 +1020,7 @@ void G_DoLoadLevel (int position, bool autosave)
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level.starttime = gametic;
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G_UnSnapshotLevel (!savegamerestore); // [RH] Restore the state of the level.
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G_FinishTravel ();
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int pnumerr = G_FinishTravel ();
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// For each player, if they are viewing through a player, make sure it is themselves.
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for (int ii = 0; ii < MAXPLAYERS; ++ii)
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{
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@ -1061,6 +1062,10 @@ void G_DoLoadLevel (int position, bool autosave)
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{
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DAutosaver GCCNOWARN *dummy = Create<DAutosaver>();
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}
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if (pnumerr > 0)
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{
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I_Error("no start for player %d found.", pnumerr);
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}
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}
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@ -1224,13 +1229,14 @@ void G_StartTravel ()
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//
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//==========================================================================
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void G_FinishTravel ()
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int G_FinishTravel ()
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{
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TThinkerIterator<APlayerPawn> it (STAT_TRAVELLING);
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APlayerPawn *pawn, *pawndup, *oldpawn, *next;
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AInventory *inv;
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FPlayerStart *start;
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int pnum;
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int failnum = 0;
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//
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APlayerPawn* pawns[MAXPLAYERS];
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@ -1257,8 +1263,7 @@ void G_FinishTravel ()
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else
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{
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// Could not find a start for this player at all. This really should never happen but if it does, let's better abort.
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DThinker::DestroyThinkersInList(STAT_TRAVELLING);
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I_Error ("No player %d start to travel to!\n", pnum + 1);
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if (failnum == 0) failnum = pnum + 1;
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}
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}
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oldpawn = pawndup;
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@ -1286,7 +1291,7 @@ void G_FinishTravel ()
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pawn->Floorclip = pawndup->Floorclip;
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pawn->waterlevel = pawndup->waterlevel;
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}
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else
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else if (failnum == 0) // In the failure case this may run into some undefined data.
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{
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P_FindFloorCeiling(pawn);
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}
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@ -1336,6 +1341,7 @@ void G_FinishTravel ()
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// Since this list is excluded from regular thinker cleaning, anything that may survive through here
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// will endlessly multiply and severely break the following savegames or just simply crash on broken pointers.
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DThinker::DestroyThinkersInList(STAT_TRAVELLING);
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return failnum;
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}
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//==========================================================================
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