From f86535407d8a7626e877939b5daa3ca44201aad9 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 31 Jan 2016 00:52:50 +0100 Subject: [PATCH] - forgot this. --- src/gl/scene/gl_scene.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 7a961d2cd..99776afbe 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -838,6 +838,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo angle_t a1 = FrustumAngle(); clipper.SafeAddClipRangeRealAngles(viewangle + a1, viewangle - a1); + GLWallLightEntryArena.FreeAll(); ProcessScene(toscreen); if (mainview) EndDrawScene(retval); // do not call this for camera textures. eye->TearDown();