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https://github.com/ZDoom/gzdoom-gles.git
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Handle level check in texture coordinate calculation
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parent
473892dede
commit
f823e57446
6 changed files with 17 additions and 21 deletions
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@ -1095,6 +1095,12 @@ void GLWall::CheckTexturePosition(FTexCoordInfo *tci)
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}
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}
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static void GetTexCoordInfo(FMaterial *tex, FTexCoordInfo *tci, side_t *side, int texpos)
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{
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tci->GetFromTexture(tex->tex, (float)side->GetTextureXScale(texpos), (float)side->GetTextureYScale(texpos), !!(side->GetLevel()->flags3 & LEVEL3_FORCEWORLDPANNING));
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}
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//==========================================================================
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//
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// Handle one sided walls, upper and lower texture
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@ -1129,7 +1135,7 @@ void GLWall::DoTexture(HWDrawInfo *di, int _type,seg_t * seg, int peg,
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FTexCoordInfo tci;
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gltexture->GetTexCoordInfo(&tci, seg->sidedef, texpos);
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GetTexCoordInfo(gltexture, &tci, seg->sidedef, texpos);
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type = _type;
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@ -1190,7 +1196,7 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
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// Align the texture to the ORIGINAL sector's height!!
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// At this point slopes don't matter because they don't affect the texture's z-position
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gltexture->GetTexCoordInfo(&tci, seg->sidedef, side_t::mid);
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GetTexCoordInfo(gltexture, &tci, seg->sidedef, side_t::mid);
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if (tci.mRenderHeight < 0)
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{
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mirrory = true;
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@ -1530,19 +1536,19 @@ void GLWall::BuildFFBlock(HWDrawInfo *di, seg_t * seg, F3DFloor * rover,
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{
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gltexture = FMaterial::ValidateTexture(seg->sidedef->GetTexture(side_t::top), false, true);
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if (!gltexture) return;
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gltexture->GetTexCoordInfo(&tci, seg->sidedef, side_t::top);
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GetTexCoordInfo(gltexture, &tci, seg->sidedef, side_t::top);
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}
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else if (rover->flags&FF_LOWERTEXTURE)
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{
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gltexture = FMaterial::ValidateTexture(seg->sidedef->GetTexture(side_t::bottom), false, true);
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if (!gltexture) return;
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gltexture->GetTexCoordInfo(&tci, seg->sidedef, side_t::bottom);
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GetTexCoordInfo(gltexture, &tci, seg->sidedef, side_t::bottom);
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}
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else
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{
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gltexture = FMaterial::ValidateTexture(mastersd->GetTexture(side_t::mid), false, true);
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if (!gltexture) return;
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gltexture->GetTexCoordInfo(&tci, mastersd, side_t::mid);
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GetTexCoordInfo(gltexture, &tci, mastersd, side_t::mid);
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}
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to = (rover->flags&(FF_UPPERTEXTURE | FF_LOWERTEXTURE)) ? 0 : tci.TextureOffset(mastersd->GetTextureXOffset(side_t::mid));
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@ -2195,7 +2201,7 @@ void GLWall::ProcessLowerMiniseg(HWDrawInfo *di, seg_t *seg, sector_t * frontsec
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{
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FTexCoordInfo tci;
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type = RENDERWALL_BOTTOM;
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gltexture->GetTexCoordInfo(&tci, 1.f, 1.f);
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tci.GetFromTexture(gltexture->tex, 1, 1, false);
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SetWallCoordinates(seg, &tci, bfh, bfh, bfh, ffh, ffh, 0);
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PutWall(di, false);
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}
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@ -94,16 +94,6 @@ public:
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*r = mSpriteRect;
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}
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void GetTexCoordInfo(FTexCoordInfo *tci, float x, float y) const
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{
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tci->GetFromTexture(tex, x, y);
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}
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void GetTexCoordInfo(FTexCoordInfo *tci, side_t *side, int texpos) const
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{
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GetTexCoordInfo(tci, (float)side->GetTextureXScale(texpos), (float)side->GetTextureYScale(texpos));
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}
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// This is scaled size in integer units as needed by walls and flats
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int TextureHeight() const { return mRenderHeight; }
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int TextureWidth() const { return mRenderWidth; }
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@ -236,7 +236,7 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, do
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FTexCoordInfo tci;
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// We only need the vertical positioning info here.
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tci.GetFromTexture(tex, 1., (float)side->GetTextureYScale(side_t::mid));
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tci.GetFromTexture(tex, 1., (float)side->GetTextureYScale(side_t::mid), !!(line->GetLevel()->flags3 & LEVEL3_FORCEWORLDPANNING));
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double y_offset = tci.RowOffset((float)side->GetTextureYOffset(side_t::mid));
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double textureheight = tci.mRenderHeight;
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@ -2640,7 +2640,7 @@ static void Vec2OffsetZ(FLevelLocals *Level, double x, double y, double dx, doub
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}
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else
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{
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DVector2 v = level.GetPortalOffsetPosition(x, y, dx, dy);
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DVector2 v = Level->GetPortalOffsetPosition(x, y, dx, dy);
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*result = (DVector3(v, atz));
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}
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}
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@ -870,7 +870,7 @@ float FTexCoordInfo::TextureAdjustWidth() const
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//
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//===========================================================================
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void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
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void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y, bool forceworldpanning)
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{
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if (x == 1.f)
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{
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@ -904,7 +904,7 @@ void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
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mScale.Y = -mScale.Y;
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mRenderHeight = -mRenderHeight;
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}
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mWorldPanning = tex->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
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mWorldPanning = tex->bWorldPanning || forceworldpanning;
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mWidth = tex->GetWidth();
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}
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@ -755,7 +755,7 @@ struct FTexCoordInfo
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float RowOffset(float ofs) const;
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float TextureOffset(float ofs) const;
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float TextureAdjustWidth() const;
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void GetFromTexture(FTexture *tex, float x, float y);
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void GetFromTexture(FTexture *tex, float x, float y, bool forceworldpanning);
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};
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