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- fixed: voxels didn't set their index count.
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@ -387,6 +387,7 @@ void FVoxelModel::BuildVertexBuffer()
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mVBuf->UnlockVertexBuffer();
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mVBuf->UnlockIndexBuffer();
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mNumIndices = mIndices.Size();
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// delete our temporary buffers
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mVertices.Clear();
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