mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 09:31:14 +00:00
- use TArray for most buffers in p_glnodes.cpp.
This commit is contained in:
parent
91663e1202
commit
f744b9a0f8
1 changed files with 122 additions and 199 deletions
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@ -218,16 +218,14 @@ static bool format5;
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static bool LoadGLVertexes(FileReader &lump)
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{
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uint8_t *gldata;
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int i;
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firstglvertex = level.vertexes.Size();
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auto gllen=lump.GetLength();
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gldata = new uint8_t[gllen];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(gldata, gllen);
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auto glbuf = lump.Read();
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auto gllen=lump.GetLength();
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auto gldata = glbuf.Data();
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if (*(int *)gldata == gNd5)
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{
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@ -241,7 +239,6 @@ static bool LoadGLVertexes(FileReader &lump)
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Printf("GL nodes v%d found. This format is not supported by " GAMENAME "\n",
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(*(int *)gldata == gNd4)? 4:1);
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delete [] gldata;
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return false;
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}
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else format5=false;
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@ -264,7 +261,6 @@ static bool LoadGLVertexes(FileReader &lump)
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level.vertexes[i].set(LittleLong(mgl->x)/65536., LittleLong(mgl->y)/65536.);
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mgl++;
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}
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delete[] gldata;
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return true;
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}
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@ -296,27 +292,21 @@ static inline int checkGLVertex3(int num)
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static bool LoadGLSegs(FileReader &lump)
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{
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char *data;
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int i;
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line_t *ldef=NULL;
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int numsegs = (int)lump.GetLength();
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data= new char[numsegs];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(data, numsegs);
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auto data = lump.Read();
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int numsegs = (int)lump.GetLength();
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auto &segs = level.segs;
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#ifdef _MSC_VER
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__try
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#endif
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{
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if (!format5 && memcmp(data, "gNd3", 4))
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if (!format5 && memcmp(data.Data(), "gNd3", 4))
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{
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numsegs/=sizeof(glseg_t);
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg_t * ml = (glseg_t*)data;
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glseg_t * ml = (glseg_t*)data.Data();
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for(i = 0; i < numsegs; i++)
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{
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// check for gl-vertices
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@ -368,7 +358,7 @@ static bool LoadGLSegs(FileReader &lump)
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg3_t * ml = (glseg3_t*)(data+ (format5? 0:4));
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glseg3_t * ml = (glseg3_t*)(data.Data() + (format5? 0:4));
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &level.vertexes[checkGLVertex3(LittleLong(ml->v1))];
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@ -414,22 +404,8 @@ static bool LoadGLSegs(FileReader &lump)
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ml++;
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}
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}
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delete [] data;
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return true;
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}
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#ifdef _MSC_VER
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__except(1)
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{
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// Invalid data has the bad habit of requiring extensive checks here
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// so let's just catch anything invalid and output a message.
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// (at least under MSVC. GCC can't do SEH even for Windows... :( )
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Printf("Invalid GL segs. The BSP will have to be rebuilt.\n");
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delete [] data;
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level.segs.Clear();
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return false;
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}
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#endif
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}
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//==========================================================================
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@ -440,23 +416,20 @@ static bool LoadGLSegs(FileReader &lump)
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static bool LoadGLSubsectors(FileReader &lump)
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{
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char * datab;
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int i;
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int numsubsectors = (int)lump.GetLength();
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datab = new char[numsubsectors];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(datab, numsubsectors);
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auto datab = lump.Read();
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if (numsubsectors == 0)
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{
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delete [] datab;
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return false;
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}
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if (!format5 && memcmp(datab, "gNd3", 4))
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if (!format5 && memcmp(datab.Data(), "gNd3", 4))
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{
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mapsubsector_t * data = (mapsubsector_t*) datab;
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mapsubsector_t * data = (mapsubsector_t*) datab.Data();
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numsubsectors /= sizeof(mapsubsector_t);
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level.subsectors.Alloc(numsubsectors);
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auto &subsectors = level.subsectors;
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@ -469,14 +442,13 @@ static bool LoadGLSubsectors(FileReader &lump)
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if (subsectors[i].numlines == 0)
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{
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delete [] datab;
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return false;
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}
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}
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}
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else
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{
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gl3_mapsubsector_t * data = (gl3_mapsubsector_t*) (datab+(format5? 0:4));
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gl3_mapsubsector_t * data = (gl3_mapsubsector_t*) (datab.Data()+(format5? 0:4));
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numsubsectors /= sizeof(gl3_mapsubsector_t);
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level.subsectors.Alloc(numsubsectors);
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auto &subsectors = level.subsectors;
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@ -489,7 +461,6 @@ static bool LoadGLSubsectors(FileReader &lump)
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if (subsectors[i].numlines == 0)
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{
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delete [] datab;
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return false;
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}
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}
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@ -507,12 +478,10 @@ static bool LoadGLSubsectors(FileReader &lump)
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// The subsector must be closed. If it isn't we can't use these nodes and have to do a rebuild.
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if (lastseg->v2 != firstseg->v1)
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{
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delete [] datab;
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return false;
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}
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}
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delete [] datab;
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return true;
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}
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@ -530,7 +499,7 @@ static bool LoadNodes (FileReader &lump)
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int j;
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int k;
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node_t* no;
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uint16_t* used;
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TArray<uint16_t> used;
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if (!format5)
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{
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@ -542,11 +511,11 @@ static bool LoadNodes (FileReader &lump)
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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auto buf = lump.Read();
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basemn = mn = (mapnode_t*)buf.Data();
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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used.Resize(numnodes);
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memset (used.Data(), 0, sizeof(uint16_t)*numnodes);
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no = &level.nodes[0];
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@ -564,19 +533,16 @@ static bool LoadNodes (FileReader &lump)
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child &= ~NF_SUBSECTOR;
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if (child >= level.subsectors.Size())
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{
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delete [] basemn;
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return false;
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}
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no->children[j] = (uint8_t *)&level.subsectors[child] + 1;
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}
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else if (child >= numnodes)
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{
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delete [] basemn;
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return false;
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}
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else if (used[child])
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{
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delete [] basemn;
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return false;
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}
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else
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@ -590,7 +556,6 @@ static bool LoadNodes (FileReader &lump)
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}
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}
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}
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delete [] basemn;
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}
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else
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{
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@ -602,11 +567,11 @@ static bool LoadNodes (FileReader &lump)
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new gl5_mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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auto buf = lump.Read();
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basemn = mn = (gl5_mapnode_t*)buf.Data();
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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used.Resize(numnodes);
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memset(used.Data(), 0, sizeof(uint16_t)*numnodes);
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no = &level.nodes[0];
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@ -624,19 +589,16 @@ static bool LoadNodes (FileReader &lump)
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child &= ~GL5_NF_SUBSECTOR;
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if ((unsigned)child >= level.subsectors.Size())
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{
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delete [] basemn;
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return false;
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}
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no->children[j] = (uint8_t *)&level.subsectors[child] + 1;
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}
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else if ((unsigned)child >= numnodes)
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{
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delete [] basemn;
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return false;
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}
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else if (used[child])
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{
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delete [] basemn;
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return false;
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}
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else
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@ -650,7 +612,6 @@ static bool LoadNodes (FileReader &lump)
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}
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}
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}
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delete [] basemn;
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}
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return true;
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}
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@ -1105,31 +1066,30 @@ static void CreateCachedNodes(MapData *map)
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}
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uLongf outlen = ZNodes.Size();
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uint8_t *compressed;
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TArray<Bytef> compressed;
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int offset = level.lines.Size() * 8 + 12 + 16;
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int r;
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do
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{
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compressed = new Bytef[outlen + offset];
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r = compress (compressed + offset, &outlen, &ZNodes[0], ZNodes.Size());
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compressed.Resize(outlen + offset);
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r = compress (compressed.Data() + offset, &outlen, &ZNodes[0], ZNodes.Size());
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if (r == Z_BUF_ERROR)
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{
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delete[] compressed;
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outlen += 1024;
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}
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}
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while (r == Z_BUF_ERROR);
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memcpy(compressed, "CACH", 4);
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memcpy(compressed.Data(), "CACH", 4);
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uint32_t len = LittleLong(level.lines.Size());
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memcpy(compressed+4, &len, 4);
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map->GetChecksum(compressed+8);
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memcpy(&compressed[4], &len, 4);
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map->GetChecksum(&compressed[8]);
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for (unsigned i = 0; i < level.lines.Size(); i++)
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{
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uint32_t ndx[2] = { LittleLong(uint32_t(level.lines[i].v1->Index())), LittleLong(uint32_t(level.lines[i].v2->Index())) };
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memcpy(compressed + 8 + 16 + 8 * i, ndx, 8);
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memcpy(&compressed[8 + 16 + 8 * i], ndx, 8);
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}
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memcpy(compressed + offset - 4, "ZGL3", 4);
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memcpy(&compressed[offset - 4], "ZGL3", 4);
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FString path = CreateCacheName(map, true);
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FileWriter *fw = FileWriter::Open(path);
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@ -1137,7 +1097,7 @@ static void CreateCachedNodes(MapData *map)
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if (fw != nullptr)
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{
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const size_t length = outlen + offset;
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if (fw->Write(compressed, length) != length)
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if (fw->Write(compressed.Data(), length) != length)
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{
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Printf("Error saving nodes to file %s\n", path.GetChars());
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}
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@ -1147,8 +1107,6 @@ static void CreateCachedNodes(MapData *map)
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{
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Printf("Cannot open nodes file %s for writing\n", path.GetChars());
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}
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delete [] compressed;
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}
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@ -1158,29 +1116,29 @@ static bool CheckCachedNodes(MapData *map)
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uint8_t md5[16];
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uint8_t md5map[16];
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uint32_t numlin;
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uint32_t *verts = NULL;
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TArray<uint32_t> verts;
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FString path = CreateCacheName(map, false);
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FileReader fr;
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if (!fr.OpenFile(path)) return false;
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if (fr.Read(magic, 4) != 4) goto errorout;
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if (memcmp(magic, "CACH", 4)) goto errorout;
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if (fr.Read(magic, 4) != 4) return false;
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if (memcmp(magic, "CACH", 4)) return false;
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if (fr.Read(&numlin, 4) != 4) goto errorout;
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if (fr.Read(&numlin, 4) != 4) return false;
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numlin = LittleLong(numlin);
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if (numlin != level.lines.Size()) goto errorout;
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if (numlin != level.lines.Size()) return false;
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if (fr.Read(md5, 16) != 16) goto errorout;
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if (fr.Read(md5, 16) != 16) return false;
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map->GetChecksum(md5map);
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if (memcmp(md5, md5map, 16)) goto errorout;
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if (memcmp(md5, md5map, 16)) return false;
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verts = new uint32_t[numlin * 8];
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if (fr.Read(verts, 8 * numlin) != 8 * numlin) goto errorout;
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verts.Resize(numlin * 2);
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if (fr.Read(verts.Data(), 8 * numlin) != 8 * numlin) return false;
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if (fr.Read(magic, 4) != 4) goto errorout;
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if (memcmp(magic, "ZGL2", 4) && memcmp(magic, "ZGL3", 4)) goto errorout;
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if (fr.Read(magic, 4) != 4) return false;
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if (memcmp(magic, "ZGL2", 4) && memcmp(magic, "ZGL3", 4)) return false;
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try
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@ -1194,7 +1152,7 @@ static bool CheckCachedNodes(MapData *map)
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level.subsectors.Clear();
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level.segs.Clear();
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level.nodes.Clear();
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goto errorout;
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return false;
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}
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for(auto &line : level.lines)
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@ -1203,16 +1161,7 @@ static bool CheckCachedNodes(MapData *map)
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line.v1 = &level.vertexes[LittleLong(verts[i*2])];
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line.v2 = &level.vertexes[LittleLong(verts[i*2+1])];
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}
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delete [] verts;
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return true;
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errorout:
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if (verts != NULL)
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{
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delete[] verts;
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}
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return false;
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}
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UNSAFE_CCMD(clearnodecache)
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@ -1316,32 +1265,6 @@ void P_SetRenderSector()
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TArray<subsector_t *> undetermined;
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subsector_t * ss;
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#if 0 // doesn't work as expected :(
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// hide all sectors on textured automap that only have hidden lines.
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bool *hidesec = new bool[numsectors];
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for(i = 0; i < numsectors; i++)
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{
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hidesec[i] = true;
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}
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for(i = 0; i < numlines; i++)
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{
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if (!(lines[i].flags & ML_DONTDRAW))
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{
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hidesec[lines[i].frontsector - sectors] = false;
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if (lines[i].backsector != NULL)
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{
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hidesec[lines[i].backsector - sectors] = false;
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}
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}
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}
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for(i = 0; i < numsectors; i++)
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{
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if (hidesec[i]) sectors[i].MoreFlags |= SECMF_HIDDEN;
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}
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delete [] hidesec;
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#endif
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// Check for incorrect partner seg info so that the following code does not crash.
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for (auto &seg : level.segs)
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