diff --git a/wadsrc_lights/static/doomdefs.txt b/wadsrc_lights/static/doomdefs.txt index 4e9f1e760..3690120e3 100644 --- a/wadsrc_lights/static/doomdefs.txt +++ b/wadsrc_lights/static/doomdefs.txt @@ -38,7 +38,7 @@ pointlight ROCKET flickerlight ROCKET_X1 { - color 1.0 0.7 0.0 + color 1.0 0.7 0.5 size 64 secondarySize 72 chance 0.3 @@ -46,7 +46,7 @@ flickerlight ROCKET_X1 flickerlight ROCKET_X2 { - color 0.5 0.1 0.0 + color 0.5 0.3 0.2 size 80 secondarySize 88 chance 0.3 @@ -54,7 +54,7 @@ flickerlight ROCKET_X2 flickerlight ROCKET_X3 { - color 0.3 0.0 0.0 + color 0.3 0.1 0.1 size 96 secondarySize 104 chance 0.3 @@ -72,13 +72,13 @@ object Rocket // Plasma pointlight PLASMABALL { - color 0.0 0.1 1.0 + color 0.5 0.5 1.0 size 56 } flickerlight PLASMA_X1 { - color 0.2 0.2 1.0 + color 0.5 0.5 1.0 size 64 secondarySize 72 chance 0.4 @@ -86,7 +86,7 @@ flickerlight PLASMA_X1 flickerlight PLASMA_X2 { - color 0.2 0.2 0.8 + color 0.4 0.4 0.8 size 80 secondarySize 88 chance 0.4 @@ -94,7 +94,7 @@ flickerlight PLASMA_X2 flickerlight PLASMA_X3 { - color 0.1 0.1 0.5 + color 0.25 0.25 0.5 size 64 secondarySize 72 chance 0.4 @@ -102,7 +102,7 @@ flickerlight PLASMA_X3 flickerlight PLASMA_X4 { - color 0.0 0.0 0.2 + color 0.1 0.1 0.2 size 8 secondarySize 16 chance 0.4 @@ -215,13 +215,13 @@ object PlasmaBall2 // BFG pointlight BFGBALL { - color 0.0 1.0 0.0 + color 0.5 1.0 0.5 size 80 } flickerlight BFGBALL_X1 { - color 0.2 1.0 0.2 + color 0.5 1.0 0.5 size 80 secondarySize 88 chance 0.3 @@ -229,7 +229,7 @@ flickerlight BFGBALL_X1 flickerlight BFGBALL_X2 { - color 0.3 1.0 0.3 + color 0.6 1.0 0.6 size 104 secondarySize 112 chance 0.3 @@ -237,7 +237,7 @@ flickerlight BFGBALL_X2 flickerlight BFGBALL_X3 { - color 0.5 1.0 0.5 + color 0.7 1.0 0.7 size 120 secondarySize 128 chance 0.3 @@ -245,7 +245,7 @@ flickerlight BFGBALL_X3 flickerlight BFGBALL_X4 { - color 0.2 0.7 0.2 + color 0.4 0.7 0.4 size 56 secondarySize 64 chance 0.3 @@ -353,7 +353,7 @@ object TechLamp // Tall red torch flickerlight2 BIGREDTORCH { - color 1.0 0.3 0.0 + color 1.0 0.5 0.2 size 64 secondarySize 72 interval 0.1 @@ -368,7 +368,7 @@ object RedTorch // Tall green torch flickerlight2 BIGGREENTORCH { - color 0.0 1.0 0.0 + color 0.3 1.0 0.3 size 64 secondarySize 72 interval 0.1 @@ -383,7 +383,7 @@ object GreenTorch // Tall blue torch flickerlight2 BIGBLUETORCH { - color 0.0 0.0 1.0 + color 0.3 0.3 1.0 size 64 secondarySize 72 interval 0.1 @@ -398,7 +398,7 @@ object BlueTorch // Small red torch flickerlight2 SMALLREDTORCH { - color 1.0 0.3 0.0 + color 1.0 0.5 0.2 size 48 secondarySize 54 interval 0.1 @@ -413,7 +413,7 @@ object ShortRedTorch // Small green torch flickerlight2 SMALLGREENTORCH { - color 0.0 1.0 0.0 + color 0.3 1.0 0.3 size 48 secondarySize 54 interval 0.1 @@ -428,7 +428,7 @@ object ShortGreenTorch // Small blue torch flickerlight2 SMALLBLUETORCH { - color 0.0 0.0 1.0 + color 0.3 0.3 1.0 size 48 secondarySize 54 interval 0.1 @@ -443,7 +443,7 @@ object ShortBlueTorch // Burning barrel flickerlight2 FIREBARREL { - color 1.0 0.9 0.0 + color 1.0 0.9 0.4 size 48 secondarySize 54 interval 0.1 @@ -458,7 +458,7 @@ object BurningBarrel // Skulls w/candles flickerlight2 SKULLCANDLES { - color 1.0 1.0 0.0 + color 1.0 1.0 0.3 size 32 secondarySize 34 interval 0.1 @@ -473,7 +473,7 @@ object HeadCandles // Candle pointlight CANDLE { - color 1.0 1.0 0.0 + color 1.0 1.0 0.3 size 16 offset 0 16 0 } @@ -486,7 +486,7 @@ object Candlestick // Candelabra pointlight CANDELABRA { - color 1.0 1.0 0.0 + color 1.0 1.0 0.3 size 48 offset 0 52 0 } @@ -505,7 +505,7 @@ object Candelabra // Soul Sphere pulselight SOULSPHERE { - color 0.0 0.0 1.0 + color 0.3 0.3 1.0 size 40 secondarySize 42 interval 2.0 @@ -520,7 +520,7 @@ object SoulSphere // Invulnerability Sphere pulselight INVULN { - color 0.0 1.0 0.0 + color 0.3 1.0 0.3 size 40 secondarySize 42 interval 2.0 @@ -595,7 +595,7 @@ object HealthBonus // Armour Helmet pulselight ARMORBONUS { - color 0.0 0.6 0.0 + color 0.2 0.6 0.2 size 16 secondarySize 14 interval 1.0 @@ -735,14 +735,14 @@ object DoomPlayer // Doom Imp Fireball pointlight IMPBALL { - color 1.0 0.5 0.0 + color 1.0 0.7 0.4 size 64 } // Doom imp fireball explosion flickerlight IMPBALL_X1 { - color 0.7 0.2 0.0 + color 0.7 0.4 0.25 size 80 secondarySize 88 chance 0.25 @@ -750,7 +750,7 @@ flickerlight IMPBALL_X1 flickerlight IMPBALL_X2 { - color 0.4 0.0 0.0 + color 0.4 0.2 0.1 size 96 secondarySize 104 chance 0.25 @@ -758,7 +758,7 @@ flickerlight IMPBALL_X2 flickerlight IMPBALL_X3 { - color 0.2 0.0 0.0 + color 0.2 0.1 0.0 size 112 secondarySize 120 chance 0.25 @@ -792,7 +792,7 @@ object Spectre // Cacodemon fireball flickerlight CACOBALL { - color 1.0 0.2 0.6 + color 1.0 0.5 0.8 size 56 secondarySize 64 chance 0.5 @@ -800,7 +800,7 @@ flickerlight CACOBALL flickerlight CACOBALL_X1 { - color 0.9 0.1 0.4 + color 0.9 0.4 0.7 size 72 secondarySize 80 chance 0.25 @@ -808,7 +808,7 @@ flickerlight CACOBALL_X1 flickerlight CACOBALL_X2 { - color 0.6 0.0 0.1 + color 0.6 0.3 0.5 size 88 secondarySize 96 chance 0.25 @@ -816,7 +816,7 @@ flickerlight CACOBALL_X2 flickerlight CACOBALL_X3 { - color 0.3 0.0 0.0 + color 0.3 0.1 0.1 size 104 secondarySize 112 chance 0.25 @@ -841,7 +841,7 @@ pointlight BARONBALL flickerlight BARONBALL_X1 { - color 0.0 0.7 0.0 + color 0.6 0.9 0.6 size 80 secondarySize 88 chance 0.25 @@ -849,7 +849,7 @@ flickerlight BARONBALL_X1 flickerlight BARONBALL_X2 { - color 0.0 0.4 0.0 + color 0.45 0.6 0.45 size 96 secondarySize 104 chance 0.25 @@ -857,7 +857,7 @@ flickerlight BARONBALL_X2 flickerlight BARONBALL_X3 { - color 0.0 0.2 0.0 + color 0.2 0.3 0.2 size 112 secondarySize 120 chance 0.25 @@ -876,7 +876,7 @@ object BaronBall // Lost Soul flickerlight LOSTSOUL { - color 1.0 0.3 0.0 + color 1.0 0.6 0.3 size 56 secondarysize 64 chance 0.1 @@ -884,7 +884,7 @@ flickerlight LOSTSOUL flickerlight LOSTSOUL_X1 { - color 0.8 0.3 0.0 + color 0.8 0.5 0.3 size 72 secondarySize 80 chance 0.25 @@ -892,7 +892,7 @@ flickerlight LOSTSOUL_X1 flickerlight LOSTSOUL_X2 { - color 0.6 0.2 0.0 + color 0.6 0.3 0.2 size 88 secondarySize 96 chance 0.25 @@ -944,13 +944,13 @@ object FatShot // Arachnotron Fireball pointlight ARACHPLAS { - color 0.6 1.0 0.0 + color 0.6 1.0 0.4 size 56 } flickerlight ARACHPLAS_X1 { - color 0.4 0.8 0.0 + color 0.4 0.8 0.3 size 72 secondarySize 80 chance 0.3 @@ -958,7 +958,7 @@ flickerlight ARACHPLAS_X1 flickerlight ARACHPLAS_X2 { - color 0.6 0.6 0.0 + color 0.6 0.6 0.3 size 88 secondarySize 96 chance 0.3 @@ -966,7 +966,7 @@ flickerlight ARACHPLAS_X2 flickerlight ARACHPLAS_X3 { - color 0.4 0.4 0.0 + color 0.4 0.4 0.2 size 48 secondarySize 32 chance 0.3 @@ -974,7 +974,7 @@ flickerlight ARACHPLAS_X3 flickerlight ARACHPLAS_X4 { - color 0.2 0.2 0.0 + color 0.2 0.2 0.1 size 24 secondarySize 16 chance 0.3 @@ -995,13 +995,13 @@ object ArachnotronPlasma // Revenant tracer pointlight TRACER { - color 1.0 0.3 0.0 + color 1.0 0.5 0.3 size 48 } flickerlight TRACER_X1 { - color 1.0 0.2 0.0 + color 1.0 0.5 0.2 size 64 secondarySize 72 chance 0.25 @@ -1009,7 +1009,7 @@ flickerlight TRACER_X1 flickerlight TRACER_X2 { - color 0.6 0.0 0.0 + color 0.6 0.3 0.1 size 80 secondarySize 88 chance 0.25 @@ -1017,7 +1017,7 @@ flickerlight TRACER_X2 flickerlight TRACER_X3 { - color 0.3 0.0 0.0 + color 0.3 0.1 0.0 size 96 secondarySize 104 chance 0.25 @@ -1036,7 +1036,7 @@ object RevenantTracer // Arch Vile Fire flickerlight ARCHFIRE1 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.5 size 24 secondarySize 32 chance 0.3 @@ -1045,7 +1045,7 @@ flickerlight ARCHFIRE1 flickerlight ARCHFIRE2 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.5 size 40 secondarySize 48 chance 0.3 @@ -1054,7 +1054,7 @@ flickerlight ARCHFIRE2 flickerlight ARCHFIRE3 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.5 size 64 secondarySize 72 chance 0.3 @@ -1063,7 +1063,7 @@ flickerlight ARCHFIRE3 flickerlight ARCHFIRE4 { - color 0.8 0.8 0.0 + color 0.8 0.8 0.4 size 64 secondarySize 72 chance 0.3 @@ -1072,7 +1072,7 @@ flickerlight ARCHFIRE4 flickerlight ARCHFIRE5 { - color 0.8 0.8 0.0 + color 0.8 0.8 0.4 size 64 secondarySize 72 chance 0.3 @@ -1081,7 +1081,7 @@ flickerlight ARCHFIRE5 flickerlight ARCHFIRE6 { - color 0.6 0.6 0.0 + color 0.6 0.6 0.3 size 48 secondarySize 56 chance 0.3 @@ -1090,7 +1090,7 @@ flickerlight ARCHFIRE6 flickerlight ARCHFIRE7 { - color 0.4 0.4 0.0 + color 0.4 0.4 0.2 size 32 secondarySize 40 chance 0.3 @@ -1099,7 +1099,7 @@ flickerlight ARCHFIRE7 flickerlight ARCHFIRE8 { - color 0.2 0.2 0.0 + color 0.2 0.2 0.1 size 16 secondarySize 24 chance 0.3 @@ -1121,7 +1121,7 @@ object ArchvileFire // Arch-vile flickerlight ARCHATK1 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.4 size 32 secondarySize 48 chance 0.3 @@ -1130,7 +1130,7 @@ flickerlight ARCHATK1 flickerlight ARCHATK2 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.4 size 56 secondarySize 64 chance 0.3 @@ -1139,7 +1139,7 @@ flickerlight ARCHATK2 flickerlight ARCHATK3 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.4 size 56 secondarySize 64 chance 0.3 @@ -1148,7 +1148,7 @@ flickerlight ARCHATK3 flickerlight ARCHATK4 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.4 size 64 secondarySize 72 chance 0.3 @@ -1157,7 +1157,7 @@ flickerlight ARCHATK4 flickerlight ARCHATK5 { - color 1.0 1.0 0.0 + color 1.0 1.0 0.4 size 80 secondarySize 88 chance 0.3 @@ -1166,7 +1166,7 @@ flickerlight ARCHATK5 flickerlight ARCHATK6 { - color 0.7 0.7 0.0 + color 0.7 0.7 0.3 size 96 secondarySize 104 chance 0.3 @@ -1175,7 +1175,7 @@ flickerlight ARCHATK6 flickerlight ARCHATK7 { - color 0.3 0.3 0.0 + color 0.3 0.3 0.1 size 104 secondarySize 112 chance 0.3 @@ -1184,7 +1184,7 @@ flickerlight ARCHATK7 pulselight ARCHRES { - color 0.6 0.0 0.0 + color 0.6 0.3 0.3 size 64 secondarySize 70 interval 0.5 diff --git a/wadsrc_lights/static/hticdefs.txt b/wadsrc_lights/static/hticdefs.txt index 92fa2852d..b8823db66 100644 --- a/wadsrc_lights/static/hticdefs.txt +++ b/wadsrc_lights/static/hticdefs.txt @@ -9,25 +9,25 @@ // Wand puffs pointlight WANDPUFF1 { - color 1.0 1.0 0.0 + color 0.9 0.9 0.5 size 32 } pointlight WANDPUFF2 { - color 0.7 0.7 0.0 + color 0.6 0.6 0.35 size 24 } pointlight WANDPUFF3 { - color 0.4 0.4 0.0 + color 0.3 0.3 0.2 size 16 } pointlight WANDPUFF4 { - color 0.2 0.2 0.0 + color 0.15 0.15 0.1 size 8 } @@ -48,31 +48,31 @@ object GoldWandPuff2 // Tomed wand projectile pointlight WANDBALL { - color 1.0 1.0 0.0 + color 0.9 0.9 0.5 size 24 } pointlight WANDBALL_X1 { - color 0.8 0.8 0.0 + color 0.72 0.72 0.4 size 32 } pointlight WANDBALL_X2 { - color 0.6 0.6 0.0 + color 0.54 0.54 0.3 size 34 } pointlight WANDBALL_X3 { - color 0.4 0.4 0.0 + color 0.36 0.36 0.2 size 36 } pointlight WANDBALL_X4 { - color 0.2 0.2 0.0 + color 0.18 0.18 0.1 size 38 } @@ -90,13 +90,13 @@ object GoldWandFX2 // Crossbow secondary projectile pointlight SMALLBOWBOLT { - color 0.0 1.0 0.0 + color 0.5 1.0 0.5 size 40 } flickerlight SMALLBOWBOLT_X1 { - color 0.0 0.7 0.0 + color 0.35 0.7 0.35 size 48 secondarySize 52 chance 0.3 @@ -104,7 +104,7 @@ flickerlight SMALLBOWBOLT_X1 flickerlight SMALLBOWBOLT_X2 { - color 0.0 0.4 0.0 + color 0.2 0.4 0.2 size 40 secondarySize 44 chance 0.3 @@ -112,7 +112,7 @@ flickerlight SMALLBOWBOLT_X2 flickerlight SMALLBOWBOLT_X3 { - color 0.0 0.2 0.0 + color 0.1 0.2 0.1 size 32 secondarySize 36 chance 0.3 @@ -130,13 +130,13 @@ object CrossbowFX3 // Crossbow primary proectile pointlight BIGBOWBOLT { - color 0.7 1.0 0.0 + color 0.8 1.0 0.5 size 64 } flickerlight BIGBOWBOLT_X1 { - color 0.4 0.8 0.0 + color 0.48 0.8 0.4 size 72 secondarySize 74 chance 0.3 @@ -144,7 +144,7 @@ flickerlight BIGBOWBOLT_X1 flickerlight BIGBOWBOLT_X2 { - color 0.4 0.6 0.0 + color 0.44 0.6 0.3 size 56 secondarySize 64 chance 0.3 @@ -152,7 +152,7 @@ flickerlight BIGBOWBOLT_X2 flickerlight BIGBOWBOLT_X3 { - color 0.2 0.4 0.0 + color 0.22 0.4 0.2 size 32 secondarySize 40 chance 0.3 @@ -276,13 +276,13 @@ object BlasterFX1 // Hellstaff bolt pointlight HELLSTAFFBALL { - color 1.0 0.2 0.2 + color 1.0 0.5 0.5 size 56 } flickerlight HELLSTAFFBALL_X1 { - color 1.0 0.4 0.4 + color 1.0 0.7 0.7 size 56 secondarySize 64 chance 0.3 @@ -290,7 +290,7 @@ flickerlight HELLSTAFFBALL_X1 flickerlight HELLSTAFFBALL_X2 { - color 0.8 0.3 0.3 + color 0.8 0.5 0.5 size 64 secondarySize 72 chance 0.3 @@ -298,7 +298,7 @@ flickerlight HELLSTAFFBALL_X2 flickerlight HELLSTAFFBALL_X3 { - color 0.6 0.2 0.2 + color 0.6 0.3 0.3 size 80 secondarySize 88 chance 0.3 @@ -306,7 +306,7 @@ flickerlight HELLSTAFFBALL_X3 flickerlight HELLSTAFFBALL_X4 { - color 0.4 0.1 0.1 + color 0.4 0.2 0.2 size 88 secondarySize 96 chance 0.3 @@ -314,7 +314,7 @@ flickerlight HELLSTAFFBALL_X4 flickerlight HELLSTAFFBALL_X5 { - color 0.2 0.0 0.0 + color 0.2 0.1 0.1 size 96 secondarySize 104 chance 0.3 @@ -391,7 +391,7 @@ object RainPillar // Phoenix rod shot pointlight PHOENIXSHOT { - color 1.0 0.6 0.0 + color 1.0 0.6 0.4 size 64 } @@ -405,7 +405,7 @@ flickerlight PHOENIX_X1 flickerlight PHOENIX_X2 { - color 1.0 0.6 0.0 + color 1.0 0.6 0.3 size 88 secondarySize 96 chance 0.3 @@ -413,7 +413,7 @@ flickerlight PHOENIX_X2 flickerlight PHOENIX_X3 { - color 0.8 0.6 0.0 + color 0.8 0.6 0.25 size 72 secondarySize 80 chance 0.3 @@ -421,7 +421,7 @@ flickerlight PHOENIX_X3 flickerlight PHOENIX_X4 { - color 0.6 0.4 0.0 + color 0.6 0.4 0.2 size 56 secondarySize 64 chance 0.3 @@ -429,7 +429,7 @@ flickerlight PHOENIX_X4 flickerlight PHOENIX_X5 { - color 0.4 0.2 0.0 + color 0.4 0.2 0.1 size 40 secondarySize 48 chance 0.3 @@ -437,7 +437,7 @@ flickerlight PHOENIX_X5 flickerlight PHOENIX_X6 { - color 0.2 0.0 0.0 + color 0.2 0.1 0.0 size 24 secondarySize 32 chance 0.3 @@ -460,7 +460,7 @@ object PhoenixFX1 // Phoenix rod flamethrower flickerlight PHOENIXFLAME { - color 0.7 0.4 0.0 + color 0.7 0.4 0.2 size 48 secondarySize 56 chance 0.5 @@ -468,7 +468,7 @@ flickerlight PHOENIXFLAME flickerlight PHOENIXFLAME2 { - color 0.5 0.2 0.0 + color 0.5 0.2 0.1 size 24 secondarySize 32 chance 0.5 @@ -494,7 +494,7 @@ object PhoenixFX2 // Mace ball explosion flickerlight MACEBALL_X1 { - color 0.8 0.8 0.2 + color 0.8 0.8 0.4 size 64 secondarySize 72 chance 0.3 @@ -502,7 +502,7 @@ flickerlight MACEBALL_X1 flickerlight MACEBALL_X2 { - color 0.6 0.6 0.1 + color 0.6 0.6 0.3 size 48 secondarySize 56 chance 0.3 @@ -510,7 +510,7 @@ flickerlight MACEBALL_X2 flickerlight MACEBALL_X3 { - color 0.4 0.4 0.0 + color 0.4 0.4 0.2 size 32 secondarySize 40 chance 0.3 @@ -518,7 +518,7 @@ flickerlight MACEBALL_X3 flickerlight MACEBALL_X4 { - color 0.2 0.2 0.0 + color 0.2 0.2 0.1 size 16 secondarySize 24 chance 0.3 @@ -563,13 +563,13 @@ object MaceFX4 // Heretic imp fireball pointlight HIMPBALL { - color 1.0 0.8 0.0 + color 1.0 0.8 0.4 size 32 } flickerlight HIMPBALL_X1 { - color 0.8 0.5 0.0 + color 0.8 0.5 0.33 size 48 secondarySize 56 chance 0.3 @@ -577,7 +577,7 @@ flickerlight HIMPBALL_X1 flickerlight HIMPBALL_X2 { - color 0.6 0.3 0.0 + color 0.6 0.4 0.27 size 40 secondarySize 48 chance 0.3 @@ -606,7 +606,7 @@ object HereticImpBall // Mummy flickerlight MUMMYATK { - color 1.0 1.0 0.0 + color 1.0 1.0 0.5 size 48 secondarySize 56 chance 0.4 @@ -625,7 +625,7 @@ object MummyLeaderGhost // Mummy fireball flickerlight MUMMYBALL { - color 1.0 1.0 0.0 + color 1.0 1.0 0.5 size 40 secondarySize 48 chance 0.4 @@ -633,7 +633,7 @@ flickerlight MUMMYBALL flickerlight MUMMYBALL_X1 { - color 0.7 0.7 0.0 + color 0.7 0.7 0.35 size 48 secondarySize 56 chance 0.4 @@ -641,7 +641,7 @@ flickerlight MUMMYBALL_X1 flickerlight MUMMYBALL_X2 { - color 0.4 0.4 0.0 + color 0.4 0.4 0.2 size 56 secondarySize 64 chance 0.4 @@ -649,7 +649,7 @@ flickerlight MUMMYBALL_X2 flickerlight MUMMYBALL_X3 { - color 0.2 0.2 0.0 + color 0.2 0.2 0.1 size 64 secondarySize 72 chance 0.4 @@ -669,13 +669,13 @@ object MummyFX1 // Green flying axe pointlight GREENAXE { - color 0.0 1.0 0.0 + color 0.4 1.0 0.4 size 32 } flickerlight GREENAXE_X1 { - color 0.0 0.7 0.0 + color 0.3 0.7 0.3 size 32 secondarySize 48 chance 0.3 @@ -683,7 +683,7 @@ flickerlight GREENAXE_X1 flickerlight GREENAXE_X2 { - color 0.0 0.4 0.0 + color 0.2 0.4 0.2 size 48 secondarySize 56 chance 0.3 @@ -711,13 +711,13 @@ object KnightAxe // Red flying axe pointlight REDAXE { - color 1.0 0.0 0.0 + color 1.0 0.5 0.5 size 32 } flickerlight REDAXE_X1 { - color 0.7 0.0 0.0 + color 0.7 0.3 0.3 size 32 secondarySize 48 chance 0.3 @@ -725,7 +725,7 @@ flickerlight REDAXE_X1 flickerlight REDAXE_X2 { - color 0.4 0.0 0.0 + color 0.4 0.2 0.2 size 48 secondarySize 56 chance 0.3 @@ -733,7 +733,7 @@ flickerlight REDAXE_X2 flickerlight REDAXE_X3 { - color 0.2 0.0 0.0 + color 0.2 0.1 0.1 size 56 secondarySize 64 chance 0.3 @@ -752,7 +752,7 @@ object RedAxe // Disciple fireball flickerlight DISCIPLEBALL { - color 1.0 0.0 1.0 + color 1.0 0.5 1.0 size 32 secondarySize 40 chance 0.3 @@ -760,7 +760,7 @@ flickerlight DISCIPLEBALL flickerlight DISCIPLEBALL_X1 { - color 0.7 0.0 0.7 + color 0.7 0.3 0.7 size 16 secondarySize 24 chance 0.3 @@ -768,7 +768,7 @@ flickerlight DISCIPLEBALL_X1 flickerlight DISCIPLEBALL_X2 { - color 0.3 0.0 0.3 + color 0.3 0.17 0.3 size 8 secondarySize 16 chance 0.3 @@ -852,7 +852,7 @@ pointlight FROSTBALL_X2 pointlight FROSTBALL_X3 { - color 0.0 0.0 0.4 + color 0.1 0.1 0.4 size 48 } @@ -891,7 +891,7 @@ object HeadFX2 // Ironlich fire wall flickerlight LICHFIRE { - color 1.0 0.7 0.0 + color 1.0 0.7 0.4 size 48 secondarySize 56 chance 0.5 @@ -899,7 +899,7 @@ flickerlight LICHFIRE flickerlight LICHFIRE_X1 { - color 0.9 0.4 0.0 + color 0.9 0.4 0.3 size 56 secondarySize 64 chance 0.5 @@ -907,7 +907,7 @@ flickerlight LICHFIRE_X1 flickerlight LICHFIRE_X2 { - color 0.7 0.1 0.0 + color 0.7 0.1 0.2 size 48 secondarySize 56 chance 0.5 @@ -915,7 +915,7 @@ flickerlight LICHFIRE_X2 flickerlight LICHFIRE_X3 { - color 0.4 0.0 0.0 + color 0.4 0.1 0.1 size 40 secondarySize 48 chance 0.5 @@ -1000,7 +1000,7 @@ object Beast // Weredragon fireball flickerlight BEASTBALL { - color 1.0 0.4 0.0 + color 1.0 0.5 0.3 size 48 secondarySize 56 chance 0.3 @@ -1008,7 +1008,7 @@ flickerlight BEASTBALL flickerlight BEASTBALL_X1 { - color 0.8 0.2 0.0 + color 0.8 0.4 0.24 size 48 secondarySize 56 chance 0.3 @@ -1016,7 +1016,7 @@ flickerlight BEASTBALL_X1 flickerlight BEASTBALL_X2 { - color 0.6 0.0 0.0 + color 0.6 0.3 0.2 size 40 secondarySize 48 chance 0.3 @@ -1024,7 +1024,7 @@ flickerlight BEASTBALL_X2 flickerlight BEASTBALL_X3 { - color 0.4 0.0 0.0 + color 0.4 0.2 0.1 size 32 secondarySize 40 chance 0.3 @@ -1067,7 +1067,7 @@ flickerlight SNAKESHOT1_X1 flickerlight SNAKESHOT1_X2 { - color 0.4 0.1 0.7 + color 0.4 0.2 0.7 size 24 secondarySize 26 chance 0.3 @@ -1075,7 +1075,7 @@ flickerlight SNAKESHOT1_X2 flickerlight SNAKESHOT1_X3 { - color 0.3 0.0 0.5 + color 0.3 0.1 0.5 size 28 secondarySize 30 chance 0.3 @@ -1105,13 +1105,13 @@ object SnakeProjA // Large ophidian shot pointlight SNAKESHOT2 { - color 1.0 0.6 0.0 + color 1.0 0.6 0.4 size 32 } flickerlight SNAKESHOT2_X1 { - color 1.0 0.6 0.0 + color 1.0 0.6 0.4 size 40 secondarySize 48 chance 0.3 @@ -1119,7 +1119,7 @@ flickerlight SNAKESHOT2_X1 flickerlight SNAKESHOT2_X2 { - color 0.6 0.3 0.0 + color 0.6 0.3 0.25 size 48 secondarySize 52 chance 0.3 @@ -1127,7 +1127,7 @@ flickerlight SNAKESHOT2_X2 flickerlight SNAKESHOT2_X3 { - color 0.3 0.0 0.0 + color 0.3 0.1 0.1 size 44 secondarySize 48 chance 0.3 @@ -1146,7 +1146,7 @@ object SnakeProjB // Maulotaur fireball flickerlight MAULBALL { - color 1.0 0.7 0.0 + color 1.0 0.7 0.5 size 40 secondarySize 48 chance 0.5 @@ -1154,7 +1154,7 @@ flickerlight MAULBALL flickerlight MAULBALL_X1 { - color 0.8 0.6 0.0 + color 0.8 0.6 0.4 size 56 secondarySize 64 chance 0.3 @@ -1162,7 +1162,7 @@ flickerlight MAULBALL_X1 flickerlight MAULBALL_X2 { - color 0.8 0.4 0.0 + color 0.8 0.4 0.3 size 56 secondarySize 64 chance 0.3 @@ -1170,7 +1170,7 @@ flickerlight MAULBALL_X2 flickerlight MAULBALL_X3 { - color 0.6 0.2 0.0 + color 0.6 0.3 0.2 size 40 secondarySize 48 chance 0.3 @@ -1200,7 +1200,7 @@ object MinotaurFX1 // Maulotaur ground flame pulselight MAULFLAME { - color 1.0 0.7 0.0 + color 1.0 0.7 0.5 size 1 secondarySize 64 interval 6.0 @@ -1208,7 +1208,7 @@ pulselight MAULFLAME flickerlight MAULFLAME_X1 { - color 1.0 0.7 0.0 + color 1.0 0.7 0.5 size 48 secondarySize 56 chance 0.3 @@ -1216,7 +1216,7 @@ flickerlight MAULFLAME_X1 flickerlight MAULFLAME_X2 { - color 1.0 0.7 0.0 + color 1.0 0.7 0.5 size 56 secondarySize 64 chance 0.3 @@ -1224,7 +1224,7 @@ flickerlight MAULFLAME_X2 flickerlight MAULFLAME_X3 { - color 0.7 0.4 0.0 + color 0.7 0.4 0.3 size 64 secondarySize 68 chance 0.3 @@ -1232,7 +1232,7 @@ flickerlight MAULFLAME_X3 flickerlight MAULFLAME_X4 { - color 0.5 0.1 0.0 + color 0.5 0.3 0.1 size 68 secondarySize 72 chance 0.3 @@ -1266,7 +1266,7 @@ object MinotaurFX3 // D'Sparil serpent fireball flickerlight SERPENTBALL { - color 1.0 0.95 0.0 + color 1.0 0.95 0.5 size 56 secondarySize 64 chance 0.5 @@ -1274,7 +1274,7 @@ flickerlight SERPENTBALL flickerlight SERPENTBALL_X1 { - color 1.0 0.95 0.0 + color 1.0 0.95 0.5 size 64 secondarySize 72 chance 0.5 @@ -1282,7 +1282,7 @@ flickerlight SERPENTBALL_X1 flickerlight SERPENTBALL_X2 { - color 0.8 0.8 0.0 + color 0.8 0.8 0.4 size 72 secondarySize 80 chance 0.5 @@ -1290,7 +1290,7 @@ flickerlight SERPENTBALL_X2 flickerlight SERPENTBALL_X3 { - color 0.5 0.5 0.0 + color 0.5 0.5 0.25 size 88 secondarySize 96 chance 0.5 @@ -1298,7 +1298,7 @@ flickerlight SERPENTBALL_X3 flickerlight SERPENTBALL_X4 { - color 0.2 0.2 0.0 + color 0.2 0.2 0.1 size 96 secondarySize 104 chance 0.5 @@ -1320,7 +1320,7 @@ object SorcererFX1 // D'Sparil blue bolt flickerlight DSPARILBALL { - color 0.3 0.3 1.0 + color 0.5 0.5 1.0 size 56 secondarySize 64 chance 0.5 @@ -1328,7 +1328,7 @@ flickerlight DSPARILBALL flickerlight DSPARILBALL_X1 { - color 0.3 0.3 1.0 + color 0.5 0.5 1.0 size 64 secondarySize 72 chance 0.3 @@ -1336,7 +1336,7 @@ flickerlight DSPARILBALL_X1 flickerlight DSPARILBALL_X2 { - color 0.2 0.2 0.8 + color 0.4 0.4 0.8 size 80 secondarySize 88 chance 0.3 @@ -1344,7 +1344,7 @@ flickerlight DSPARILBALL_X2 flickerlight DSPARILBALL_X3 { - color 0.1 0.1 0.6 + color 0.3 0.3 0.6 size 88 secondarySize 92 chance 0.3 @@ -1352,7 +1352,7 @@ flickerlight DSPARILBALL_X3 flickerlight DSPARILBALL_X4 { - color 0.0 0.0 0.4 + color 0.2 0.2 0.4 size 82 secondarySize 86 chance 0.3 @@ -1360,7 +1360,7 @@ flickerlight DSPARILBALL_X4 flickerlight DSPARILBALL_X5 { - color 0.0 0.0 0.2 + color 0.1 0.1 0.2 size 82 secondarySize 86 chance 0.3 @@ -1503,7 +1503,7 @@ object Pod // Big volcano fireball flickerlight VOLCANOBALL1 { - color 1.0 0.5 0.0 + color 1.0 0.7 0.5 size 56 secondarySize 64 chance 0.5 @@ -1574,7 +1574,7 @@ object KeyGizmoGreen // Time bomb explosion flickerlight TIMEBOMB_X1 { - color 1.0 0.6 0.0 + color 1.0 0.6 0.4 size 48 secondarySize 56 chance 0.3 @@ -1582,7 +1582,7 @@ flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1 { - color 0.8 0.4 0.0 + color 0.8 0.4 0.3 size 56 secondarySize 64 chance 0.3 @@ -1590,7 +1590,7 @@ flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1 { - color 0.6 0.2 0.0 + color 0.6 0.3 0.2 size 64 secondarySize 72 chance 0.3 @@ -1598,7 +1598,7 @@ flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1 { - color 0.4 0.0 0.0 + color 0.4 0.2 0.1 size 72 secondarySize 80 chance 0.3 @@ -1606,7 +1606,7 @@ flickerlight TIMEBOMB_X1 flickerlight TIMEBOMB_X1 { - color 0.2 0.0 0.0 + color 0.2 0.1 0.0 size 80 secondarySize 88 chance 0.3