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- restored portal code that shouldn't have been deleted.
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parent
cdd60b1431
commit
f6af50fc74
4 changed files with 35 additions and 18 deletions
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@ -702,6 +702,21 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
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ss_renderflags[sub->Index()] =
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(sub->numlines > 2) ? SSRF_PROCESSED|SSRF_RENDERALL : SSRF_PROCESSED;
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if (sub->hacked & 1) AddHackedSubsector(sub);
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// This is for portal coverage.
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FSectorPortalGroup *portal;
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portal = fakesector->GetPortalGroup(sector_t::ceiling);
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if (portal != nullptr)
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{
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AddSubsectorToPortal(portal, sub);
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}
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portal = fakesector->GetPortalGroup(sector_t::floor);
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if (portal != nullptr)
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{
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AddSubsectorToPortal(portal, sub);
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}
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}
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}
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}
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@ -655,3 +655,22 @@ void HWDrawInfo::ProcessScene(bool toscreen, const std::function<void(HWDrawInfo
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DrawScene(this, toscreen ? DM_MAINVIEW : DM_OFFSCREEN);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void HWDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *ptg, subsector_t *sub)
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{
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auto portal = FindPortal(ptg);
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if (!portal)
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{
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portal = new HWScenePortal(screen->mPortalState, new HWSectorStackPortal(ptg));
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Portals.Push(portal);
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}
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auto ptl = static_cast<HWSectorStackPortal*>(static_cast<HWScenePortal*>(portal)->mScene);
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ptl->AddSubsector(sub);
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}
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@ -300,6 +300,7 @@ public:
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void DrawPlayerSprites(bool hudModelStep, FRenderState &state);
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void ProcessLowerMinisegs(TArray<seg_t *> &lowersegs);
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void AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub);
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void AddWall(GLWall *w);
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void AddMirrorSurface(GLWall *w);
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@ -1393,22 +1393,4 @@ void HWDrawInfo::ProcessSectorStacks(area_t in_area)
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CeilingStacks.Clear();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void HWDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *ptg, subsector_t *sub)
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{
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auto portal = FindPortal(ptg);
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if (!portal)
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{
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portal = new HWScenePortal(screen->mPortalState, new HWSectorStackPortal(ptg));
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Portals.Push(portal);
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}
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auto ptl = static_cast<HWSectorStackPortal*>(static_cast<HWScenePortal*>(portal)->mScene);
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ptl->AddSubsector(sub);
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}
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#endif
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