mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
the X scale, so switching skins while morphed does not produce weird stretching upon unmorphing. SVN r2042 (trunk)
This commit is contained in:
parent
6beaf818e3
commit
f667e68c94
2 changed files with 10 additions and 3 deletions
|
@ -1,4 +1,7 @@
|
|||
December 24, 2009
|
||||
- Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
|
||||
the X scale, so switching skins while morphed does not produce weird
|
||||
stretching upon unmorphing.
|
||||
- Fixed: Calling S_ChangeMusic() with the same song but a different looping
|
||||
flag now restarts the song so that the new looping setting can be applied.
|
||||
(This was easier than modifying every music handler to support modifying
|
||||
|
|
|
@ -1399,10 +1399,12 @@ void P_CheckPlayerSprites()
|
|||
{
|
||||
int crouchspriteno;
|
||||
fixed_t defscaleY = mo->GetDefault()->scaleY;
|
||||
fixed_t defscaleX = mo->GetDefault()->scaleX;
|
||||
|
||||
if (player->userinfo.skin != 0)
|
||||
if (player->userinfo.skin != 0 && !(player->mo->flags4 & MF4_NOSKIN))
|
||||
{
|
||||
defscaleY = skins[player->userinfo.skin].ScaleY;
|
||||
defscaleX = skins[player->userinfo.skin].ScaleX;
|
||||
}
|
||||
|
||||
// Set the crouch sprite
|
||||
|
@ -1413,8 +1415,9 @@ void P_CheckPlayerSprites()
|
|||
{
|
||||
crouchspriteno = mo->crouchsprite;
|
||||
}
|
||||
else if (mo->sprite == skins[player->userinfo.skin].sprite ||
|
||||
mo->sprite == skins[player->userinfo.skin].crouchsprite)
|
||||
else if (!(player->mo->flags4 & MF4_NOSKIN) &&
|
||||
(mo->sprite == skins[player->userinfo.skin].sprite ||
|
||||
mo->sprite == skins[player->userinfo.skin].crouchsprite))
|
||||
{
|
||||
crouchspriteno = skins[player->userinfo.skin].crouchsprite;
|
||||
}
|
||||
|
@ -1446,6 +1449,7 @@ void P_CheckPlayerSprites()
|
|||
}
|
||||
mo->scaleY = defscaleY;
|
||||
}
|
||||
mo->scaleX = defscaleX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue