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- Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
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@ -209,7 +209,7 @@ finline static uint32 xs_FloorToUInt(real64 val)
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finline static uint32 xs_CeilToUInt(real64 val)
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finline static uint32 xs_CeilToUInt(real64 val)
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{
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{
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return (uint32)xs_CeilToUInt(val);
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return (uint32)xs_CeilToInt(val);
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}
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}
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finline static uint32 xs_RoundToUInt(real64 val)
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finline static uint32 xs_RoundToUInt(real64 val)
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