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- fixed: Weapons must first check if they can be switched and afterwards
if they can be fired. These checks were reversed. SVN r1789 (trunk)
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2 changed files with 9 additions and 5 deletions
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@ -1,4 +1,8 @@
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September 2, 2009 (Changes by Graf Zahl)
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September 3, 2009 (Changes by Graf Zahl)
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- fixed: Weapons must first check if they can be switched and afterwards
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if they can be fired. These checks were reversed.
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September 2, 2009 (Changes by Graf Zahl)
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- fixed: The newly altered WAD code could not load embedded WADs anymore.
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September 1, 2009
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@ -844,14 +844,14 @@ void P_MovePsprites (player_t *player)
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}
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player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx;
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player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy;
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if (player->cheats & (CF_WEAPONREADY | CF_WEAPONREADYALT))
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{
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P_CheckWeaponFire (player);
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}
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if (player->cheats & CF_WEAPONSWITCHOK)
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{
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P_CheckWeaponSwitch (player);
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}
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if (player->cheats & (CF_WEAPONREADY | CF_WEAPONREADYALT))
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{
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P_CheckWeaponFire (player);
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}
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}
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}
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