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- missed this.
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@ -261,7 +261,6 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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sector = &level.sectors[frontsector->sectornum];
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extsector_t::xfloor &x = sector->e->XFloor;
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dynlightindex = -1;
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vertexcount = sector->ibocount;
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uint8_t &srf = di->sectorrenderflags[sector->sectornum];
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