diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 65888d0d5..45dd9ff49 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -3278,18 +3278,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) enum JLOS_flags { - JLOSF_PROJECTILE=1, - JLOSF_NOSIGHT=2, - JLOSF_CLOSENOFOV=4, - JLOSF_CLOSENOSIGHT=8, - JLOSF_CLOSENOJUMP=16, - JLOSF_DEADNOJUMP=32, - JLOSF_CHECKMASTER=64, - JLOSF_TARGETLOS=128, - JLOSF_FLIPFOV=256, - JLOSF_ALLYNOJUMP=512, - JLOSF_COMBATANTONLY=1024, - JLOSF_NOAUTOAIM=2048, + JLOSF_PROJECTILE = 1, + JLOSF_NOSIGHT = 1 << 1, + JLOSF_CLOSENOFOV = 1 << 2, + JLOSF_CLOSENOSIGHT = 1 << 3, + JLOSF_CLOSENOJUMP = 1 << 4, + JLOSF_DEADNOJUMP = 1 << 5, + JLOSF_CHECKMASTER = 1 << 6, + JLOSF_TARGETLOS = 1 << 7, + JLOSF_FLIPFOV = 1 << 8, + JLOSF_ALLYNOJUMP = 1 << 9, + JLOSF_COMBATANTONLY = 1 << 10, + JLOSF_NOAUTOAIM = 1 << 11, + JLOSF_CHECKTRACER = 1 << 12, }; DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) @@ -3314,9 +3315,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) { target = self->master; } - else if (self->flags & MF_MISSILE && (flags & JLOSF_PROJECTILE)) + else if ((self->flags & MF_MISSILE && (flags & JLOSF_PROJECTILE)) || (flags & JLOSF_CHECKTRACER)) { - if (self->flags2 & MF2_SEEKERMISSILE) + if ((self->flags2 & MF2_SEEKERMISSILE) || (flags & JLOSF_CHECKTRACER)) target = self->tracer; else target = NULL; diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index 57de8e6ad..5e9eb2d6d 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -1,396 +1,400 @@ - -// Flags for A_PainAttack -const int PAF_NOSKULLATTACK = 1; -const int PAF_AIMFACING = 2; -const int PAF_NOTARGET = 4; - -// Flags for A_VileAttack -const int VAF_DMGTYPEAPPLYTODIRECT = 1; - -// Flags for A_Saw -const int SF_NORANDOM = 1; -const int SF_RANDOMLIGHTMISS = 2; -const int SF_RANDOMLIGHTHIT = 4; -const int SF_RANDOMLIGHTBOTH = 6; -const int SF_NOUSEAMMOMISS = 8; -const int SF_NOUSEAMMO = 16; -const int SF_NOPULLIN = 32; -const int SF_NOTURN = 64; - -// Flags for A_CustomMissile -const int CMF_AIMOFFSET = 1; -const int CMF_AIMDIRECTION = 2; -const int CMF_TRACKOWNER = 4; -const int CMF_CHECKTARGETDEAD = 8; -const int CMF_ABSOLUTEPITCH = 16; -const int CMF_OFFSETPITCH = 32; -const int CMF_SAVEPITCH = 64; -const int CMF_ABSOLUTEANGLE = 128; - -// Flags for A_CustomBulletAttack -const int CBAF_AIMFACING = 1; -const int CBAF_NORANDOM = 2; -const int CBAF_EXPLICITANGLE = 4; -const int CBAF_NOPITCH = 8; -const int CBAF_NORANDOMPUFFZ = 16; - -// Flags for A_GunFlash -const int GFF_NOEXTCHANGE = 1; - -// Flags for A_FireBullets -const int FBF_USEAMMO = 1; -const int FBF_NORANDOM = 2; -const int FBF_EXPLICITANGLE = 4; -const int FBF_NOPITCH = 8; -const int FBF_NOFLASH = 16; -const int FBF_NORANDOMPUFFZ = 32; - -// Flags for A_SpawnItemEx -const int SXF_TRANSFERTRANSLATION = 1 << 0; -const int SXF_ABSOLUTEPOSITION = 1 << 1; -const int SXF_ABSOLUTEANGLE = 1 << 2; -const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility -const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value. -const int SXF_SETMASTER = 1 << 4; -const int SXF_NOCHECKPOSITION = 1 << 5; -const int SXF_TELEFRAG = 1 << 6; -const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag -const int SXF_TRANSFERAMBUSHFLAG = 1 << 8; -const int SXF_TRANSFERPITCH = 1 << 9; -const int SXF_TRANSFERPOINTERS = 1 << 10; -const int SXF_USEBLOODCOLOR = 1 << 11; -const int SXF_CLEARCALLERTID = 1 << 12; -const int SXF_MULTIPLYSPEED = 1 << 13; -const int SXF_TRANSFERSCALE = 1 << 14; -const int SXF_TRANSFERSPECIAL = 1 << 15; -const int SXF_CLEARCALLERSPECIAL = 1 << 16; -const int SXF_TRANSFERSTENCILCOL = 1 << 17; -const int SXF_TRANSFERALPHA = 1 << 18; -const int SXF_TRANSFERRENDERSTYLE = 1 << 19; -const int SXF_SETTARGET = 1 << 20; -const int SXF_SETTRACER = 1 << 21; -const int SXF_NOPOINTERS = 1 << 22; - -// Flags for A_Chase -const int CHF_FASTCHASE = 1; -const int CHF_NOPLAYACTIVE = 2; -const int CHF_NIGHTMAREFAST = 4; -const int CHF_RESURRECT = 8; -const int CHF_DONTMOVE = 16; - -// Flags for A_LookEx -const int LOF_NOSIGHTCHECK = 1; -const int LOF_NOSOUNDCHECK = 2; -const int LOF_DONTCHASEGOAL = 4; -const int LOF_NOSEESOUND = 8; -const int LOF_FULLVOLSEESOUND = 16; -const int LOF_NOJUMP = 32; - -// Flags for A_Respawn -const int RSF_FOG = 1; -const int RSF_KEEPTARGET = 2; -const int RSF_TELEFRAG = 4; - -// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS -const int JLOSF_PROJECTILE = 1; -const int JLOSF_NOSIGHT = 2; -const int JLOSF_CLOSENOFOV = 4; -const int JLOSF_CLOSENOSIGHT = 8; -const int JLOSF_CLOSENOJUMP = 16; -const int JLOSF_DEADNOJUMP = 32; -const int JLOSF_CHECKMASTER = 64; -const int JLOSF_TARGETLOS = 128; -const int JLOSF_FLIPFOV = 256; -const int JLOSF_ALLYNOJUMP = 512; -const int JLOSF_COMBATANTONLY = 1024; -const int JLOSF_NOAUTOAIM = 2048; - -// Flags for A_ChangeVelocity -const int CVF_RELATIVE = 1; -const int CVF_REPLACE = 2; - -// Flags for A_WeaponReady -const int WRF_NOBOB = 1; -const int WRF_NOSWITCH = 2; -const int WRF_NOPRIMARY = 4; -const int WRF_NOSECONDARY = 8; -const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY; -const int WRF_ALLOWRELOAD = 16; -const int WRF_ALLOWZOOM = 32; -const int WRF_DISABLESWITCH = 64; - -// Morph constants -const int MRF_ADDSTAMINA = 1; -const int MRF_FULLHEALTH = 2; -const int MRF_UNDOBYTOMEOFPOWER = 4; -const int MRF_UNDOBYCHAOSDEVICE = 8; -const int MRF_FAILNOTELEFRAG = 16; -const int MRF_FAILNOLAUGH = 32; -const int MRF_WHENINVULNERABLE = 64; -const int MRF_LOSEACTUALWEAPON = 128; -const int MRF_NEWTIDBEHAVIOUR = 256; -const int MRF_UNDOBYDEATH = 512; -const int MRF_UNDOBYDEATHFORCED = 1024; -const int MRF_UNDOBYDEATHSAVES = 2048; - -// Flags for A_RailAttack and A_CustomRailgun -const int RGF_SILENT = 1; -const int RGF_NOPIERCING = 2; -const int RGF_EXPLICITANGLE = 4; -const int RGF_FULLBRIGHT = 8; -const int RGF_CENTERZ = 16; - -// Flags for A_Mushroom -const int MSF_Standard = 0; -const int MSF_Classic = 1; -const int MSF_DontHurt = 2; - -// Flags for A_Explode -const int XF_HURTSOURCE = 1; -const int XF_NOTMISSILE = 4; - -// Flags for A_RadiusThrust -const int RTF_AFFECTSOURCE = 1; -const int RTF_NOIMPACTDAMAGE = 2; -const int RTF_NOTMISSILE = 4; - -// Flags for A_Blast -const int BF_USEAMMO = 1; -const int BF_DONTWARN = 2; -const int BF_AFFECTBOSSES = 4; -const int BF_NOIMPACTDAMAGE = 8; - -// Flags for A_SeekerMissile -const int SMF_LOOK = 1; -const int SMF_PRECISE = 2; -const int SMF_CURSPEED = 4; - -// Flags for A_CustomPunch -const int CPF_USEAMMO = 1; -const int CPF_DAGGER = 2; -const int CPF_PULLIN = 4; -const int CPF_NORANDOMPUFFZ = 8; - -// Flags for A_CustomMissile -const int FPF_AIMATANGLE = 1; -const int FPF_TRANSFERTRANSLATION = 2; - -// Flags for A_Teleport -const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2; - -// Flags for A_WolfAttack -const int WAF_NORANDOM = 1; -const int WAF_USEPUFF = 2; - -// Flags for A_RadiusGive -enum -{ - RGF_GIVESELF = 1, - RGF_PLAYERS = 2, - RGF_MONSTERS = 4, - RGF_OBJECTS = 8, - RGF_VOODOO = 16, - RGF_CORPSES = 32, - RGF_NOTARGET = 64, - RGF_NOTRACER = 128, - RGF_NOMASTER = 256, - RGF_CUBE = 512, -}; - -// Activation flags -enum -{ - THINGSPEC_Default = 0, - THINGSPEC_ThingActs = 1, - THINGSPEC_ThingTargets = 2, - THINGSPEC_TriggerTargets = 4, - THINGSPEC_MonsterTrigger = 8, - THINGSPEC_MissileTrigger = 16, - THINGSPEC_ClearSpecial = 32, - THINGSPEC_NoDeathSpecial = 64, - THINGSPEC_TriggerActs = 128, -}; -// Shorter aliases for same -const int AF_Default = 0; -const int AF_ThingActs = 1; -const int AF_ThingTargets = 2; -const int AF_TriggerTargets = 4; -const int AF_MonsterTrigger = 8; -const int AF_MissileTrigger = 16; -const int AF_ClearSpecial = 32; -const int AF_NoDeathSpecial = 64; -const int AF_TriggerActs = 128; - -// Flags for A_TakeInventory and A_TakeFromTarget -const int TIF_NOTAKEINFINITE = 1; - -// constants for A_PlaySound -enum -{ - CHAN_AUTO = 0, - CHAN_WEAPON = 1, - CHAN_VOICE = 2, - CHAN_ITEM = 3, - CHAN_BODY = 4, - CHAN_5 = 5, - CHAN_6 = 6, - CHAN_7 = 7, - - // modifier flags - CHAN_LISTENERZ = 8, - CHAN_MAYBE_LOCAL = 16, - CHAN_UI = 32, - CHAN_NOPAUSE = 64 -}; - -// sound attenuation values -const float ATTN_NONE = 0; -const float ATTN_NORM = 1; -const float ATTN_IDLE = 1.001; -const float ATTN_STATIC = 3; - -// For SetPlayerProprty action special -Const Int PROP_FROZEN = 0; -Const Int PROP_NOTARGET = 1; -Const Int PROP_INSTANTWEAPONSWITCH = 2; -Const Int PROP_FLY = 3; -Const Int PROP_TOTALLYFROZEN = 4; -Const Int PROP_INVULNERABILITY = 5; // (Deprecated) -Const Int PROP_STRENGTH = 6; // (Deprecated) -Const Int PROP_INVISIBILITY = 7; // (Deprecated) -Const Int PROP_RADIATIONSUIT = 8; // (Deprecated) -Const Int PROP_ALLMAP = 9; // (Deprecated) -Const Int PROP_INFRARED = 10; // (Deprecated) -Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated) -Const Int PROP_FLIGHT = 12; // (Deprecated) -Const Int PROP_SPEED = 15; // (Deprecated) -Const Int PROP_BUDDHA = 16; - -// Line_SetBlocking -Const Int BLOCKF_CREATURES = 1; -Const Int BLOCKF_MONSTERS = 2; -Const Int BLOCKF_PLAYERS = 4; -Const Int BLOCKF_FLOATERS = 8; -Const Int BLOCKF_PROJECTILES = 16; -Const Int BLOCKF_EVERYTHING = 32; -Const Int BLOCKF_RAILING = 64; -Const Int BLOCKF_USE = 128; - -// Pointer constants, bitfield-enabled - -Const Int AAPTR_DEFAULT = 0; -Const Int AAPTR_NULL = 0x1; -Const Int AAPTR_TARGET = 0x2; -Const Int AAPTR_MASTER = 0x4; -Const Int AAPTR_TRACER = 0x8; - -Const Int AAPTR_PLAYER_GETTARGET = 0x10; -Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20; - -Const Int AAPTR_PLAYER1 = 0x40; -Const Int AAPTR_PLAYER2 = 0x80; -Const Int AAPTR_PLAYER3 = 0x100; -Const Int AAPTR_PLAYER4 = 0x200; -Const Int AAPTR_PLAYER5 = 0x400; -Const Int AAPTR_PLAYER6 = 0x800; -Const Int AAPTR_PLAYER7 = 0x1000; -Const Int AAPTR_PLAYER8 = 0x2000; - -Const Int AAPTR_FRIENDPLAYER = 0x4000; -Const Int AAPTR_LINETARGET = 0x8000; - -// Pointer operation flags - -Const Int PTROP_UNSAFETARGET = 1; -Const Int PTROP_UNSAFEMASTER = 2; -Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER; - - -// Flags for A_Warp - -Const Int WARPF_ABSOLUTEOFFSET = 0x1; -Const Int WARPF_ABSOLUTEANGLE = 0x2; -Const Int WARPF_USECALLERANGLE = 0x4; -Const Int WARPF_NOCHECKPOSITION = 0x8; -Const Int WARPF_INTERPOLATE = 0x10; -Const Int WARPF_WARPINTERPOLATION = 0x20; -Const Int WARPF_COPYINTERPOLATION = 0x40; -Const Int WARPF_STOP = 0x80; -Const Int WARPF_TOFLOOR = 0x100; -Const Int WARPF_TESTONLY = 0x200; -Const Int WAPRF_ABSOLUTEPOSITION = 0x400; - -// flags for A_SetPitch/SetAngle -const int SPF_FORCECLAMP = 1; -const int SPF_INTERPOLATE = 2; - - -// flags for A_CheckLOF - -enum -{ - CLOFF_NOAIM_VERT = 0x1, - CLOFF_NOAIM_HORZ = 0x2, - - CLOFF_JUMPENEMY = 0x4, - CLOFF_JUMPFRIEND = 0x8, - CLOFF_JUMPOBJECT = 0x10, - CLOFF_JUMPNONHOSTILE = 0x20, - - CLOFF_SKIPENEMY = 0x40, - CLOFF_SKIPFRIEND = 0x80, - CLOFF_SKIPOBJECT = 0x100, - CLOFF_SKIPNONHOSTILE = 0x200, - - CLOFF_MUSTBESHOOTABLE = 0x400, - - CLOFF_SKIPTARGET = 0x800, - CLOFF_ALLOWNULL = 0x1000, - CLOFF_CHECKPARTIAL = 0x2000, - - CLOFF_MUSTBEGHOST = 0x4000, - CLOFF_IGNOREGHOST = 0x8000, - - CLOFF_MUSTBESOLID = 0x10000, - CLOFF_BEYONDTARGET = 0x20000, - - CLOFF_FROMBASE = 0x40000, - CLOFF_MUL_HEIGHT = 0x80000, - CLOFF_MUL_WIDTH = 0x100000, - - CLOFF_JUMP_ON_MISS = 0x200000, - CLOFF_AIM_VERT_NOOFFSET = 0x400000, - - CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE, - CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ -}; - -// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series - -const int KILS_FOILINVUL = 1; -const int KILS_KILLMISSILES = 2; -const int KILS_NOMONSTERS = 4; - -// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series -const int DMSS_FOILINVUL = 1; -const int DMSS_AFFECTARMOR = 2; -const int DMSS_KILL = 4; -const int DMSS_NOFACTOR = 8; - -// Flags for A_AlertMonsters -const int AMF_TARGETEMITTER = 1; -const int AMF_TARGETNONPLAYER = 2; -const int AMF_EMITFROMTARGET = 4; - -// Flags for A_Remove* -enum -{ - RMVF_MISSILES = 1 << 0, - RMVF_NOMONSTERS = 1 << 1, - RMVF_MISC = 1 << 2, - RMVF_EVERYTHING = 1 << 3 -}; - - -// This is only here to provide one global variable for testing. -native int testglobalvar; + +// Flags for A_PainAttack +const int PAF_NOSKULLATTACK = 1; +const int PAF_AIMFACING = 2; +const int PAF_NOTARGET = 4; + +// Flags for A_VileAttack +const int VAF_DMGTYPEAPPLYTODIRECT = 1; + +// Flags for A_Saw +const int SF_NORANDOM = 1; +const int SF_RANDOMLIGHTMISS = 2; +const int SF_RANDOMLIGHTHIT = 4; +const int SF_RANDOMLIGHTBOTH = 6; +const int SF_NOUSEAMMOMISS = 8; +const int SF_NOUSEAMMO = 16; +const int SF_NOPULLIN = 32; +const int SF_NOTURN = 64; + +// Flags for A_CustomMissile +const int CMF_AIMOFFSET = 1; +const int CMF_AIMDIRECTION = 2; +const int CMF_TRACKOWNER = 4; +const int CMF_CHECKTARGETDEAD = 8; +const int CMF_ABSOLUTEPITCH = 16; +const int CMF_OFFSETPITCH = 32; +const int CMF_SAVEPITCH = 64; +const int CMF_ABSOLUTEANGLE = 128; + +// Flags for A_CustomBulletAttack +const int CBAF_AIMFACING = 1; +const int CBAF_NORANDOM = 2; +const int CBAF_EXPLICITANGLE = 4; +const int CBAF_NOPITCH = 8; +const int CBAF_NORANDOMPUFFZ = 16; + +// Flags for A_GunFlash +const int GFF_NOEXTCHANGE = 1; + +// Flags for A_FireBullets +const int FBF_USEAMMO = 1; +const int FBF_NORANDOM = 2; +const int FBF_EXPLICITANGLE = 4; +const int FBF_NOPITCH = 8; +const int FBF_NOFLASH = 16; +const int FBF_NORANDOMPUFFZ = 32; + +// Flags for A_SpawnItemEx +const int SXF_TRANSFERTRANSLATION = 1 << 0; +const int SXF_ABSOLUTEPOSITION = 1 << 1; +const int SXF_ABSOLUTEANGLE = 1 << 2; +const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility +const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value. +const int SXF_SETMASTER = 1 << 4; +const int SXF_NOCHECKPOSITION = 1 << 5; +const int SXF_TELEFRAG = 1 << 6; +const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag +const int SXF_TRANSFERAMBUSHFLAG = 1 << 8; +const int SXF_TRANSFERPITCH = 1 << 9; +const int SXF_TRANSFERPOINTERS = 1 << 10; +const int SXF_USEBLOODCOLOR = 1 << 11; +const int SXF_CLEARCALLERTID = 1 << 12; +const int SXF_MULTIPLYSPEED = 1 << 13; +const int SXF_TRANSFERSCALE = 1 << 14; +const int SXF_TRANSFERSPECIAL = 1 << 15; +const int SXF_CLEARCALLERSPECIAL = 1 << 16; +const int SXF_TRANSFERSTENCILCOL = 1 << 17; +const int SXF_TRANSFERALPHA = 1 << 18; +const int SXF_TRANSFERRENDERSTYLE = 1 << 19; +const int SXF_SETTARGET = 1 << 20; +const int SXF_SETTRACER = 1 << 21; +const int SXF_NOPOINTERS = 1 << 22; + +// Flags for A_Chase +const int CHF_FASTCHASE = 1; +const int CHF_NOPLAYACTIVE = 2; +const int CHF_NIGHTMAREFAST = 4; +const int CHF_RESURRECT = 8; +const int CHF_DONTMOVE = 16; + +// Flags for A_LookEx +const int LOF_NOSIGHTCHECK = 1; +const int LOF_NOSOUNDCHECK = 2; +const int LOF_DONTCHASEGOAL = 4; +const int LOF_NOSEESOUND = 8; +const int LOF_FULLVOLSEESOUND = 16; +const int LOF_NOJUMP = 32; + +// Flags for A_Respawn +const int RSF_FOG = 1; +const int RSF_KEEPTARGET = 2; +const int RSF_TELEFRAG = 4; + +// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS +enum +{ + JLOSF_PROJECTILE = 1, + JLOSF_NOSIGHT = 1 << 1, + JLOSF_CLOSENOFOV = 1 << 2, + JLOSF_CLOSENOSIGHT = 1 << 3, + JLOSF_CLOSENOJUMP = 1 << 4, + JLOSF_DEADNOJUMP = 1 << 5, + JLOSF_CHECKMASTER = 1 << 6, + JLOSF_TARGETLOS = 1 << 7, + JLOSF_FLIPFOV = 1 << 8, + JLOSF_ALLYNOJUMP = 1 << 9, + JLOSF_COMBATANTONLY = 1 << 10, + JLOSF_NOAUTOAIM = 1 << 11, + JLOSF_CHECKTRACER = 1 << 12, +}; + +// Flags for A_ChangeVelocity +const int CVF_RELATIVE = 1; +const int CVF_REPLACE = 2; + +// Flags for A_WeaponReady +const int WRF_NOBOB = 1; +const int WRF_NOSWITCH = 2; +const int WRF_NOPRIMARY = 4; +const int WRF_NOSECONDARY = 8; +const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY; +const int WRF_ALLOWRELOAD = 16; +const int WRF_ALLOWZOOM = 32; +const int WRF_DISABLESWITCH = 64; + +// Morph constants +const int MRF_ADDSTAMINA = 1; +const int MRF_FULLHEALTH = 2; +const int MRF_UNDOBYTOMEOFPOWER = 4; +const int MRF_UNDOBYCHAOSDEVICE = 8; +const int MRF_FAILNOTELEFRAG = 16; +const int MRF_FAILNOLAUGH = 32; +const int MRF_WHENINVULNERABLE = 64; +const int MRF_LOSEACTUALWEAPON = 128; +const int MRF_NEWTIDBEHAVIOUR = 256; +const int MRF_UNDOBYDEATH = 512; +const int MRF_UNDOBYDEATHFORCED = 1024; +const int MRF_UNDOBYDEATHSAVES = 2048; + +// Flags for A_RailAttack and A_CustomRailgun +const int RGF_SILENT = 1; +const int RGF_NOPIERCING = 2; +const int RGF_EXPLICITANGLE = 4; +const int RGF_FULLBRIGHT = 8; +const int RGF_CENTERZ = 16; + +// Flags for A_Mushroom +const int MSF_Standard = 0; +const int MSF_Classic = 1; +const int MSF_DontHurt = 2; + +// Flags for A_Explode +const int XF_HURTSOURCE = 1; +const int XF_NOTMISSILE = 4; + +// Flags for A_RadiusThrust +const int RTF_AFFECTSOURCE = 1; +const int RTF_NOIMPACTDAMAGE = 2; +const int RTF_NOTMISSILE = 4; + +// Flags for A_Blast +const int BF_USEAMMO = 1; +const int BF_DONTWARN = 2; +const int BF_AFFECTBOSSES = 4; +const int BF_NOIMPACTDAMAGE = 8; + +// Flags for A_SeekerMissile +const int SMF_LOOK = 1; +const int SMF_PRECISE = 2; +const int SMF_CURSPEED = 4; + +// Flags for A_CustomPunch +const int CPF_USEAMMO = 1; +const int CPF_DAGGER = 2; +const int CPF_PULLIN = 4; +const int CPF_NORANDOMPUFFZ = 8; + +// Flags for A_CustomMissile +const int FPF_AIMATANGLE = 1; +const int FPF_TRANSFERTRANSLATION = 2; + +// Flags for A_Teleport +const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2; + +// Flags for A_WolfAttack +const int WAF_NORANDOM = 1; +const int WAF_USEPUFF = 2; + +// Flags for A_RadiusGive +enum +{ + RGF_GIVESELF = 1, + RGF_PLAYERS = 2, + RGF_MONSTERS = 4, + RGF_OBJECTS = 8, + RGF_VOODOO = 16, + RGF_CORPSES = 32, + RGF_NOTARGET = 64, + RGF_NOTRACER = 128, + RGF_NOMASTER = 256, + RGF_CUBE = 512, +}; + +// Activation flags +enum +{ + THINGSPEC_Default = 0, + THINGSPEC_ThingActs = 1, + THINGSPEC_ThingTargets = 2, + THINGSPEC_TriggerTargets = 4, + THINGSPEC_MonsterTrigger = 8, + THINGSPEC_MissileTrigger = 16, + THINGSPEC_ClearSpecial = 32, + THINGSPEC_NoDeathSpecial = 64, + THINGSPEC_TriggerActs = 128, +}; +// Shorter aliases for same +const int AF_Default = 0; +const int AF_ThingActs = 1; +const int AF_ThingTargets = 2; +const int AF_TriggerTargets = 4; +const int AF_MonsterTrigger = 8; +const int AF_MissileTrigger = 16; +const int AF_ClearSpecial = 32; +const int AF_NoDeathSpecial = 64; +const int AF_TriggerActs = 128; + +// Flags for A_TakeInventory and A_TakeFromTarget +const int TIF_NOTAKEINFINITE = 1; + +// constants for A_PlaySound +enum +{ + CHAN_AUTO = 0, + CHAN_WEAPON = 1, + CHAN_VOICE = 2, + CHAN_ITEM = 3, + CHAN_BODY = 4, + CHAN_5 = 5, + CHAN_6 = 6, + CHAN_7 = 7, + + // modifier flags + CHAN_LISTENERZ = 8, + CHAN_MAYBE_LOCAL = 16, + CHAN_UI = 32, + CHAN_NOPAUSE = 64 +}; + +// sound attenuation values +const float ATTN_NONE = 0; +const float ATTN_NORM = 1; +const float ATTN_IDLE = 1.001; +const float ATTN_STATIC = 3; + +// For SetPlayerProprty action special +Const Int PROP_FROZEN = 0; +Const Int PROP_NOTARGET = 1; +Const Int PROP_INSTANTWEAPONSWITCH = 2; +Const Int PROP_FLY = 3; +Const Int PROP_TOTALLYFROZEN = 4; +Const Int PROP_INVULNERABILITY = 5; // (Deprecated) +Const Int PROP_STRENGTH = 6; // (Deprecated) +Const Int PROP_INVISIBILITY = 7; // (Deprecated) +Const Int PROP_RADIATIONSUIT = 8; // (Deprecated) +Const Int PROP_ALLMAP = 9; // (Deprecated) +Const Int PROP_INFRARED = 10; // (Deprecated) +Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated) +Const Int PROP_FLIGHT = 12; // (Deprecated) +Const Int PROP_SPEED = 15; // (Deprecated) +Const Int PROP_BUDDHA = 16; + +// Line_SetBlocking +Const Int BLOCKF_CREATURES = 1; +Const Int BLOCKF_MONSTERS = 2; +Const Int BLOCKF_PLAYERS = 4; +Const Int BLOCKF_FLOATERS = 8; +Const Int BLOCKF_PROJECTILES = 16; +Const Int BLOCKF_EVERYTHING = 32; +Const Int BLOCKF_RAILING = 64; +Const Int BLOCKF_USE = 128; + +// Pointer constants, bitfield-enabled + +Const Int AAPTR_DEFAULT = 0; +Const Int AAPTR_NULL = 0x1; +Const Int AAPTR_TARGET = 0x2; +Const Int AAPTR_MASTER = 0x4; +Const Int AAPTR_TRACER = 0x8; + +Const Int AAPTR_PLAYER_GETTARGET = 0x10; +Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20; + +Const Int AAPTR_PLAYER1 = 0x40; +Const Int AAPTR_PLAYER2 = 0x80; +Const Int AAPTR_PLAYER3 = 0x100; +Const Int AAPTR_PLAYER4 = 0x200; +Const Int AAPTR_PLAYER5 = 0x400; +Const Int AAPTR_PLAYER6 = 0x800; +Const Int AAPTR_PLAYER7 = 0x1000; +Const Int AAPTR_PLAYER8 = 0x2000; + +Const Int AAPTR_FRIENDPLAYER = 0x4000; +Const Int AAPTR_LINETARGET = 0x8000; + +// Pointer operation flags + +Const Int PTROP_UNSAFETARGET = 1; +Const Int PTROP_UNSAFEMASTER = 2; +Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER; + + +// Flags for A_Warp + +Const Int WARPF_ABSOLUTEOFFSET = 0x1; +Const Int WARPF_ABSOLUTEANGLE = 0x2; +Const Int WARPF_USECALLERANGLE = 0x4; +Const Int WARPF_NOCHECKPOSITION = 0x8; +Const Int WARPF_INTERPOLATE = 0x10; +Const Int WARPF_WARPINTERPOLATION = 0x20; +Const Int WARPF_COPYINTERPOLATION = 0x40; +Const Int WARPF_STOP = 0x80; +Const Int WARPF_TOFLOOR = 0x100; +Const Int WARPF_TESTONLY = 0x200; +Const Int WAPRF_ABSOLUTEPOSITION = 0x400; + +// flags for A_SetPitch/SetAngle +const int SPF_FORCECLAMP = 1; +const int SPF_INTERPOLATE = 2; + + +// flags for A_CheckLOF + +enum +{ + CLOFF_NOAIM_VERT = 0x1, + CLOFF_NOAIM_HORZ = 0x2, + + CLOFF_JUMPENEMY = 0x4, + CLOFF_JUMPFRIEND = 0x8, + CLOFF_JUMPOBJECT = 0x10, + CLOFF_JUMPNONHOSTILE = 0x20, + + CLOFF_SKIPENEMY = 0x40, + CLOFF_SKIPFRIEND = 0x80, + CLOFF_SKIPOBJECT = 0x100, + CLOFF_SKIPNONHOSTILE = 0x200, + + CLOFF_MUSTBESHOOTABLE = 0x400, + + CLOFF_SKIPTARGET = 0x800, + CLOFF_ALLOWNULL = 0x1000, + CLOFF_CHECKPARTIAL = 0x2000, + + CLOFF_MUSTBEGHOST = 0x4000, + CLOFF_IGNOREGHOST = 0x8000, + + CLOFF_MUSTBESOLID = 0x10000, + CLOFF_BEYONDTARGET = 0x20000, + + CLOFF_FROMBASE = 0x40000, + CLOFF_MUL_HEIGHT = 0x80000, + CLOFF_MUL_WIDTH = 0x100000, + + CLOFF_JUMP_ON_MISS = 0x200000, + CLOFF_AIM_VERT_NOOFFSET = 0x400000, + + CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE, + CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ +}; + +// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series + +const int KILS_FOILINVUL = 1; +const int KILS_KILLMISSILES = 2; +const int KILS_NOMONSTERS = 4; + +// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series +const int DMSS_FOILINVUL = 1; +const int DMSS_AFFECTARMOR = 2; +const int DMSS_KILL = 4; +const int DMSS_NOFACTOR = 8; + +// Flags for A_AlertMonsters +const int AMF_TARGETEMITTER = 1; +const int AMF_TARGETNONPLAYER = 2; +const int AMF_EMITFROMTARGET = 4; + +// Flags for A_Remove* +enum +{ + RMVF_MISSILES = 1 << 0, + RMVF_NOMONSTERS = 1 << 1, + RMVF_MISC = 1 << 2, + RMVF_EVERYTHING = 1 << 3, +}; + + +// This is only here to provide one global variable for testing. +native int testglobalvar;