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- It's Height, not height...
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@ -552,7 +552,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MaulerTorpedoWave)
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// If the torpedo hit the ceiling, it should still spawn the wave
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savedz = self->Z();
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if (wavedef && self->ceilingz < self->Z() + wavedef->height)
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if (wavedef && self->ceilingz < self->Z() + wavedef->Height)
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{
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self->SetZ(self->ceilingz - wavedef->Height);
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}
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