- Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.

SVN r3658 (trunk)
This commit is contained in:
Braden Obrzut 2012-05-17 03:24:27 +00:00
parent 71e02e2d9e
commit f4ff63e7c3

View file

@ -1008,7 +1008,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, i
}
else
{
part.Texture = FTexture::CreateTexture("", lumpnum, TEX_WallPatch);
part.Texture = FTexture::CreateTexture("", lumpnum, usetype);
TexMan.AddTexture(part.Texture);
}
}