diff --git a/src/rendering/2d/v_2ddrawer.cpp b/src/rendering/2d/v_2ddrawer.cpp index 2a0ced4bb..6cc59f4c0 100644 --- a/src/rendering/2d/v_2ddrawer.cpp +++ b/src/rendering/2d/v_2ddrawer.cpp @@ -81,48 +81,68 @@ DEFINE_ACTION_FUNCTION(DShape2D, SetTransform) return 0; } -DEFINE_ACTION_FUNCTION(DShape2D, Clear) +static void Shape2D_Clear(DShape2D* self, int which) { - PARAM_SELF_PROLOGUE(DShape2D); - PARAM_INT(which); - if ( which&C_Verts ) + if (which & C_Verts) { self->mVertices.Clear(); self->dirty = true; } - if ( which&C_Coords ) self->mCoords.Clear(); - if ( which&C_Indices ) self->mIndices.Clear(); + if (which & C_Coords) self->mCoords.Clear(); + if (which & C_Indices) self->mIndices.Clear(); +} + +DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, Clear, Shape2D_Clear) +{ + PARAM_SELF_PROLOGUE(DShape2D); + PARAM_INT(which); + Shape2D_Clear(self, which); return 0; } -DEFINE_ACTION_FUNCTION(DShape2D, PushVertex) +static void Shape2D_PushVertex(DShape2D* self, double x, double y) +{ + self->mVertices.Push(DVector2(x, y)); + self->dirty = true; +} + +DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushVertex, Shape2D_PushVertex) { PARAM_SELF_PROLOGUE(DShape2D); PARAM_FLOAT(x); PARAM_FLOAT(y); - self->mVertices.Push(DVector2(x,y)); - self->dirty = true; + Shape2D_PushVertex(self, x, y); return 0; } -DEFINE_ACTION_FUNCTION(DShape2D, PushCoord) +static void Shape2D_PushCoord(DShape2D* self, double u, double v) +{ + self->mCoords.Push(DVector2(u, v)); +} + +DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushCoord, Shape2D_PushCoord) { PARAM_SELF_PROLOGUE(DShape2D); PARAM_FLOAT(u); PARAM_FLOAT(v); - self->mCoords.Push(DVector2(u,v)); + Shape2D_PushCoord(self, u, v); return 0; } -DEFINE_ACTION_FUNCTION(DShape2D, PushTriangle) +static void Shape2D_PushTriangle(DShape2D* self, int a, int b, int c) +{ + self->mIndices.Push(a); + self->mIndices.Push(b); + self->mIndices.Push(c); +} + +DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushTriangle, Shape2D_PushTriangle) { PARAM_SELF_PROLOGUE(DShape2D); PARAM_INT(a); PARAM_INT(b); PARAM_INT(c); - self->mIndices.Push(a); - self->mIndices.Push(b); - self->mIndices.Push(c); + Shape2D_PushTriangle(self, a, b, c); return 0; }