diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index 80094c456..c3a08ad99 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -1,14 +1,11 @@ layout(location = 0) in vec4 vTexCoord; layout(location = 1) in vec4 vColor; - -#ifndef SIMPLE // we do not need these for simple shaders layout(location = 2) in vec4 pixelpos; layout(location = 3) in vec3 glowdist; layout(location = 4) in vec3 gradientdist; layout(location = 5) in vec4 vWorldNormal; layout(location = 6) in vec4 vEyeNormal; -#endif #ifdef NO_CLIPDISTANCE_SUPPORT layout(location = 7) in vec4 ClipDistanceA;