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- Fixed: Lore Shot didn't take DONTTHRUST into account.
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@ -23,7 +23,7 @@ int ALoreShot::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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FVector3 thrust;
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if (this->target != NULL)
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if (this->target != NULL && !(this->target->flags7 & MF7_DONTTHRUST))
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{
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thrust.X = float(this->target->x - target->x);
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thrust.Y = float(this->target->y - target->y);
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