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- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
palette entry. SVN r1795 (trunk)
This commit is contained in:
parent
7da43069d7
commit
f27b7209e8
4 changed files with 63 additions and 57 deletions
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@ -2,6 +2,10 @@ September 5, 2009 (Changes by Graf Zahl)
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- made menu dimming a mapping option but kept the CVARS as user override.
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September 4, 2009
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- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
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palette entry.
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- Fixed: D3DPal::Update() used BorderColor == 0 as the condition for skipping
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an entry. It should be SM14 as in UploadPalette().
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- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
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for you, GCC!) The AMD feature flags weren't stored anywhere, either; not
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that it really matters.
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@ -816,18 +816,18 @@ static void R_CreatePlayerTranslation (float h, float s, float v, FPlayerSkin *s
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// the current one.
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if (skin->othergame)
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{
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memcpy (table->Remap, OtherGameSkinRemap, 256);
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memcpy (table->Palette, OtherGameSkinPalette, sizeof(table->Palette));
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memcpy (table->Remap, OtherGameSkinRemap, table->NumEntries);
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memcpy (table->Palette, OtherGameSkinPalette, sizeof(*table->Palette) * table->NumEntries);
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}
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else
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{
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for (i = 0; i < 256; ++i)
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for (i = 0; i < table->NumEntries; ++i)
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{
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table->Remap[i] = i;
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}
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memcpy(table->Palette, GPalette.BaseColors, sizeof(table->Palette));
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memcpy(table->Palette, GPalette.BaseColors, sizeof(*table->Palette) * table->NumEntries);
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}
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for (i = 1; i < 256; ++i)
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for (i = 1; i < table->NumEntries; ++i)
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{
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table->Palette[i].a = 255;
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}
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@ -150,6 +150,7 @@ public:
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IDirect3DTexture9 *Tex;
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D3DCOLOR BorderColor;
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bool DoColorSkip;
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bool Update();
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@ -2033,7 +2034,7 @@ D3DPal::D3DPal(FRemapTable *remap, D3DFB *fb)
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count = 256;
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// If the palette isn't big enough, then we don't need to
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// worry about setting the gamma ramp.
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BorderColor = (remap->NumEntries >= 256 - 8) ? ~0 : 0;
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DoColorSkip = (remap->NumEntries >= 256 - 8);
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}
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else
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{
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@ -2043,8 +2044,9 @@ D3DPal::D3DPal(FRemapTable *remap, D3DFB *fb)
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for (pow2count = 1; pow2count < remap->NumEntries; pow2count <<= 1)
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{ }
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count = pow2count;
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BorderColor = 0;
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DoColorSkip = false;
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}
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BorderColor = 0;
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RoundedPaletteSize = count;
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if (SUCCEEDED(fb->D3DDevice->CreateTexture(count, 1, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Tex, NULL)))
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@ -2104,7 +2106,7 @@ bool D3DPal::Update()
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pal = Remap->Palette;
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// See explanation in UploadPalette() for skipat rationale.
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skipat = MIN(Remap->NumEntries, BorderColor != 0 ? 256 - 8 : 256);
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skipat = MIN(Remap->NumEntries, DoColorSkip ? 256 - 8 : 256);
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for (i = 0; i < skipat; ++i)
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{
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98
src/x86.h
98
src/x86.h
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@ -8,12 +8,12 @@ struct CPUInfo // 92 bytes
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union
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{
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char VendorID[16];
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DWORD dwVendorID[4];
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uint32 dwVendorID[4];
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};
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union
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{
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char CPUString[48];
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DWORD dwCPUString[12];
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uint32 dwCPUString[12];
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};
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BYTE Stepping;
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@ -30,55 +30,55 @@ struct CPUInfo // 92 bytes
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BYTE CPUCount;
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BYTE APICID;
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DWORD bSSE3:1;
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DWORD DontCare1:8;
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DWORD bSSSE3:1;
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DWORD DontCare1a:9;
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DWORD bSSE41:1;
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DWORD bSSE42:1;
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DWORD DontCare2a:11;
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uint32 bSSE3:1;
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uint32 DontCare1:8;
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uint32 bSSSE3:1;
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uint32 DontCare1a:9;
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uint32 bSSE41:1;
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uint32 bSSE42:1;
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uint32 DontCare2a:11;
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DWORD bFPU:1;
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DWORD bVME:1;
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DWORD bDE:1;
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DWORD bPSE:1;
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DWORD bRDTSC:1;
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DWORD bMSR:1;
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DWORD bPAE:1;
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DWORD bMCE:1;
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DWORD bCX8:1;
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DWORD bAPIC:1;
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DWORD bReserved1:1;
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DWORD bSEP:1;
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DWORD bMTRR:1;
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DWORD bPGE:1;
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DWORD bMCA:1;
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DWORD bCMOV:1;
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DWORD bPAT:1;
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DWORD bPSE36:1;
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DWORD bPSN:1;
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DWORD bCFLUSH:1;
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DWORD bReserved2:1;
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DWORD bDS:1;
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DWORD bACPI:1;
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DWORD bMMX:1;
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DWORD bFXSR:1;
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DWORD bSSE:1;
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DWORD bSSE2:1;
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DWORD bSS:1;
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DWORD bHTT:1;
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DWORD bTM:1;
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DWORD bReserved3:1;
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DWORD bPBE:1;
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uint32 bFPU:1;
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uint32 bVME:1;
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uint32 bDE:1;
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uint32 bPSE:1;
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uint32 bRDTSC:1;
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uint32 bMSR:1;
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uint32 bPAE:1;
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uint32 bMCE:1;
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uint32 bCX8:1;
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uint32 bAPIC:1;
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uint32 bReserved1:1;
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uint32 bSEP:1;
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uint32 bMTRR:1;
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uint32 bPGE:1;
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uint32 bMCA:1;
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uint32 bCMOV:1;
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uint32 bPAT:1;
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uint32 bPSE36:1;
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uint32 bPSN:1;
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uint32 bCFLUSH:1;
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uint32 bReserved2:1;
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uint32 bDS:1;
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uint32 bACPI:1;
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uint32 bMMX:1;
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uint32 bFXSR:1;
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uint32 bSSE:1;
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uint32 bSSE2:1;
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uint32 bSS:1;
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uint32 bHTT:1;
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uint32 bTM:1;
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uint32 bReserved3:1;
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uint32 bPBE:1;
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DWORD DontCare2:22;
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DWORD bMMXPlus:1; // AMD's MMX extensions
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DWORD bMMXAgain:1; // Just a copy of bMMX above
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DWORD DontCare3:6;
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DWORD b3DNowPlus:1;
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DWORD b3DNow:1;
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uint32 DontCare2:22;
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uint32 bMMXPlus:1; // AMD's MMX extensions
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uint32 bMMXAgain:1; // Just a copy of bMMX above
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uint32 DontCare3:6;
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uint32 b3DNowPlus:1;
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uint32 b3DNow:1;
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};
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DWORD FeatureFlags[4];
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uint32 FeatureFlags[4];
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};
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BYTE AMDStepping;
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BYTE DataL1Associativity;
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BYTE DataL1SizeKB;
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};
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DWORD AMD_DataL1Info;
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uint32 AMD_DataL1Info;
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};
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};
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