- Changed player sprite translation for the menu so that it uses a regular

translation table instead of a local custom buffer.
- Fixed: ResetBaggage must set MeleeDamage to 0.


SVN r271 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-26 09:50:17 +00:00
parent 35d79553b2
commit f203219d24
4 changed files with 13 additions and 8 deletions

View file

@ -1,3 +1,8 @@
July 26, 2006 (Changes by Graf Zahl)
- Changed player sprite translation for the menu so that it uses a regular
translation table instead of a local custom buffer.
- Fixed: ResetBaggage must set MeleeDamage to 0.
July 21, 2006
- Made SafeReadMemory() in i_crash.cpp more readable.
- Here's something MinGW users will probably like: i_crash.cpp no longer needs

View file

@ -228,7 +228,6 @@ static int PlayerSkin;
static FState *PlayerState;
static int PlayerTics;
static int PlayerRotation;
static BYTE PlayerTranslation[256];
static DCanvas *SavePic;
static brokenlines_t *SaveComment;
@ -2001,7 +2000,7 @@ void M_PlayerSetup (void)
PlayerClass = &PlayerClasses[players[consoleplayer].CurrentPlayerClass];
}
PlayerSkin = players[consoleplayer].userinfo.skin;
R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], PlayerTranslation);
R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
PlayerState = GetDefaultByType (PlayerClass->Type)->SeeState;
PlayerTics = PlayerState->GetTics();
if (FireScreen == NULL)
@ -2036,7 +2035,7 @@ static void M_PlayerSetupTicker (void)
PlayerSkin = R_FindSkin (skins[PlayerSkin].name, PlayerClass - &PlayerClasses[0]);
R_GetPlayerTranslation (players[consoleplayer].userinfo.color,
&skins[PlayerSkin], PlayerTranslation);
&skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
}
if (PlayerState->GetTics () != -1 && PlayerState->GetNextState () != NULL)
@ -2149,7 +2148,7 @@ static void M_PlayerSetupDrawer ()
(PSetupDef.y + LINEHEIGHT*3 + 57 - 104)*CleanYfac + (SCREENHEIGHT/2),
DTA_DestWidth, MulScale6 (tex->GetWidth() * CleanXfac, scale),
DTA_DestHeight, MulScale6 (tex->GetHeight() * CleanYfac, scale),
DTA_Translation, PlayerTranslation,
DTA_Translation, translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS,
TAG_DONE);
}
}
@ -2466,7 +2465,7 @@ static void M_ChangeSkin (int choice)
PlayerSkin = (PlayerSkin < (int)numskins - 1) ? PlayerSkin + 1 : 0;
} while (!PlayerClass->CheckSkin (PlayerSkin));
R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], PlayerTranslation);
R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
cvar_set ("skin", skins[PlayerSkin].name);
}
@ -2578,7 +2577,7 @@ static void SendNewColor (int red, int green, int blue)
sprintf (command, "color \"%02x %02x %02x\"", red, green, blue);
C_DoCommand (command);
R_GetPlayerTranslation (MAKERGB (red, green, blue), &skins[PlayerSkin], PlayerTranslation);
R_GetPlayerTranslation (MAKERGB (red, green, blue), &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
}
static void M_SlidePlayerRed (int choice)

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@ -1418,7 +1418,7 @@ void R_InitTranslationTables ()
{
static BYTE MainTranslationTables[256*
(NUMCOLORMAPS*16 // Shaded
+MAXPLAYERS*2 // Players + PlayersExtra
+MAXPLAYERS*2+1 // Players + PlayersExtra
+8 // Standard (7 for Strife, 3 for the rest)
+MAX_ACS_TRANSLATIONS // LevelScripted
+BODYQUESIZE // PlayerCorpses
@ -1436,7 +1436,7 @@ void R_InitTranslationTables ()
// Extra player translations, one for each player, unused by Doom
translationtables[TRANSLATION_PlayersExtra] =
translationtables[TRANSLATION_Players] + MAXPLAYERS*256;
translationtables[TRANSLATION_Players] + (MAXPLAYERS+1)*256;
// The three standard translations from Doom or Heretic (seven for Strife),
// plus the generic ice translation.

View file

@ -1141,6 +1141,7 @@ static void ResetBaggage (Baggage *bag)
bag->EParms.ExplosionDamage = bag->EParms.ExplosionRadius = 128;
bag->EParms.HurtShooter = true;
bag->DropItemList = NULL;
bag->BAttack.MeleeDamage = 0;
bag->BAttack.MissileHeight = 32*FRACUNIT;
bag->BAttack.MeleeSound = 0;
bag->BAttack.MissileName = NAME_None;