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@ -91,7 +91,7 @@ short walltop[MAXWIDTH]; // [RH] record max extents of wall
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short wallbottom[MAXWIDTH];
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short wallupper[MAXWIDTH];
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short walllower[MAXWIDTH];
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fixed_t swall[MAXWIDTH];
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float swall[MAXWIDTH];
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fixed_t lwall[MAXWIDTH];
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double lwallscale;
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@ -136,9 +136,9 @@ static fixed_t *maskedtexturecol;
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static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
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static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, double top, double bot, bool mask);
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static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat);
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, bool mask);
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
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static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
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//=============================================================================
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//
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@ -169,8 +169,8 @@ CVAR(Bool, r_drawmirrors, true, 0)
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//
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// R_RenderMaskedSegRange
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//
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fixed_t *MaskedSWall;
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double MaskedScaleY;
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float *MaskedSWall;
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float MaskedScaleY;
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static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
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{
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@ -180,7 +180,7 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
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}
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dc_iscale = xs_RoundToInt(MaskedSWall[dc_x] * MaskedScaleY);
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dc_iscale = xs_Fix<16>::ToFix(MaskedSWall[dc_x] * MaskedScaleY);
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if (sprflipvert)
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sprtopscreen = CenterY + dc_texturemid * spryscale;
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else
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@ -305,7 +305,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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goto clearfog;
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}
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MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1;
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MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
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MaskedScaleY = ds->yscale;
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maskedtexturecol = (fixed_t *)(openings + ds->maskedtexturecol) - ds->x1;
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spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
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@ -433,7 +433,6 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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mfloorclip = walllower;
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mceilingclip = wallupper;
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MaskedScaleY /= 4; // [RH] Wish I could remember why this needs to be done
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// draw the columns one at a time
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if (drawmode == DoDraw0)
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@ -531,7 +530,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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rw_offset = 0;
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rw_pic = tex;
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wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, FLOAT2FIXED(ds->yscale));
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wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
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}
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clearfog:
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@ -580,7 +579,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
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rw_scalestep = ds->iscalestep;
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MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1;
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MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
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// find positioning
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side_t *scaledside;
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@ -656,7 +655,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
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wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, FLOAT2FIXED(yscale));
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wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
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R_FinishSetPatchStyle();
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}
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@ -1074,15 +1073,16 @@ inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
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return doprevline1 ();
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}
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void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
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fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
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double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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{
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int x, shiftval;
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int x, fracbits;
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int y1ve[4], y2ve[4], u4, d4, z;
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char bad;
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float light = rw_light - rw_lightstep;
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SDWORD texturemid, xoffset;
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SDWORD xoffset;
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BYTE *basecolormapdata;
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double iscale;
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// This function also gets used to draw skies. Unlike BUILD, skies are
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// drawn by visplane instead of by bunch, so these checks are invalid.
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@ -1098,13 +1098,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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//clock (WallScanCycles);
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rw_pic->GetHeight(); // Make sure texture size is loaded
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shiftval = rw_pic->HeightBits;
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setupvline (32-shiftval);
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yrepeat >>= 2 + shiftval;
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texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
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fracbits = 32 - rw_pic->HeightBits;
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setupvline(fracbits);
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xoffset = rw_offset;
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basecolormapdata = basecolormap->Maps;
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fixed_t centeryfrac = FLOAT2FIXED(CenterY);
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x = x1;
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//while ((umost[x] > dmost[x]) && (x < x2)) x++;
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@ -1134,9 +1131,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
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dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
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dc_iscale = swal[x] * yrepeat;
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dc_count = y2ve[0] - y1ve[0];
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dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[x] * yrepeat;
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dc_iscale = xs_ToFixed(fracbits, iscale);
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dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
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dovline1();
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}
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@ -1153,8 +1151,9 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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assert (y2ve[z] <= viewheight);
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bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
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vince[z] = swal[x+z] * yrepeat;
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vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[x + z] * yrepeat;
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vince[z] = xs_ToFixed(fracbits, iscale);
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vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
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}
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if (bad == 15)
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{
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@ -1227,9 +1226,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
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dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
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dc_iscale = swal[x] * yrepeat;
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dc_count = y2ve[0] - y1ve[0];
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dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[x] * yrepeat;
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dc_iscale = xs_ToFixed(fracbits, iscale);
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dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
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dovline1();
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}
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@ -1239,7 +1239,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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NetUpdate ();
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}
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void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat)
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void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
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{
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FDynamicColormap *startcolormap = basecolormap;
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int startshade = wallshade;
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@ -1280,7 +1280,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
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wallshade = startshade;
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}
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, bool mask)
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
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{
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if (mask)
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{
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@ -1317,11 +1317,11 @@ static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swa
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//
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//=============================================================================
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrep, double top, double bot, bool mask)
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
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{
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if (!r_np2)
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{
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call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrep, mask);
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call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
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}
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else
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{
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@ -1329,7 +1329,6 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
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short *up, *down;
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double texheight = rw_pic->GetHeight();
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double partition;
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double yrepeat = FIXED2FLOAT(yrep);
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double scaledtexheight = texheight / yrepeat;
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if (yrepeat >= 0)
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@ -1351,14 +1350,14 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
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{
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down[j] = clamp(most3[j], up[j], dwal[j]);
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}
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call_wallscan(x1, x2, up, down, swal, lwal, yrep, mask);
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call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
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up = down;
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down = (down == most1) ? most2 : most1;
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}
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partition -= scaledtexheight;
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dc_texturemid -= texheight;
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}
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call_wallscan(x1, x2, up, dwal, swal, lwal, yrep, mask);
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call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
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}
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else
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{ // upside down: draw strips from bottom to top
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@ -1375,19 +1374,19 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
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{
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up[j] = clamp(most3[j], uwal[j], down[j]);
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}
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call_wallscan(x1, x2, up, down, swal, lwal, yrep, mask);
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call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
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down = up;
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up = (up == most1) ? most2 : most1;
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}
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partition -= scaledtexheight;
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dc_texturemid -= texheight;
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}
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call_wallscan(x1, x2, uwal, down, swal, lwal, yrep, mask);
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call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
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}
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}
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}
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static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat)
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static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
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{
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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@ -1424,16 +1423,17 @@ inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce,
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return domvline1 ();
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}
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void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
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fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
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double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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{
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int x, shiftval;
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int x, fracbits;
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BYTE *p;
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int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
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char bad;
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float light = rw_light - rw_lightstep;
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SDWORD texturemid, xoffset;
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SDWORD xoffset;
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BYTE *basecolormapdata;
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double iscale;
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if (rw_pic->UseType == FTexture::TEX_Null)
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{
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@ -1450,13 +1450,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
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//clock (WallScanCycles);
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rw_pic->GetHeight(); // Make sure texture size is loaded
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shiftval = rw_pic->HeightBits;
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setupmvline (32-shiftval);
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yrepeat >>= 2 + shiftval;
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texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
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fracbits = 32- rw_pic->HeightBits;
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setupmvline(fracbits);
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xoffset = rw_offset;
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basecolormapdata = basecolormap->Maps;
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fixed_t centeryfrac = FLOAT2FIXED(CenterY);
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x = startx = x1;
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p = x + dc_destorg;
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@ -1484,9 +1481,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
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dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
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dc_dest = ylookup[y1ve[0]] + p;
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dc_iscale = swal[x] * yrepeat;
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dc_count = y2ve[0] - y1ve[0];
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dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[x] * yrepeat;
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dc_iscale = xs_ToFixed(fracbits, iscale);
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dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
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domvline1();
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}
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@ -1501,8 +1499,9 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
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if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
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bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
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vince[z] = swal[dax] * yrepeat;
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vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[dax] * yrepeat;
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vince[z] = xs_ToFixed(fracbits, iscale);
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vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
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}
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if (bad == 15)
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{
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@ -1573,9 +1572,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
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dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
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dc_dest = ylookup[y1ve[0]] + p;
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dc_iscale = swal[x] * yrepeat;
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dc_count = y2ve[0] - y1ve[0];
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dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
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iscale = swal[x] * yrepeat;
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dc_iscale = xs_ToFixed(fracbits, iscale);
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dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
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domvline1();
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}
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@ -1595,18 +1595,19 @@ inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
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dc_dest = dest;
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}
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void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
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fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
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double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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{
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fixed_t (*tmvline1)();
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void (*tmvline4)();
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int x, shiftval;
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int x, fracbits;
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BYTE *p;
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|
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
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|
|
char bad;
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|
float light = rw_light - rw_lightstep;
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|
|
SDWORD texturemid, xoffset;
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|
|
SDWORD xoffset;
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|
|
BYTE *basecolormapdata;
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|
|
double iscale;
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|
if (rw_pic->UseType == FTexture::TEX_Null)
|
|
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|
|
{
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|
@ -1624,10 +1625,8 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
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|
|
//clock (WallScanCycles);
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|
|
rw_pic->GetHeight(); // Make sure texture size is loaded
|
|
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|
|
shiftval = rw_pic->HeightBits;
|
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|
|
setuptmvline (32-shiftval);
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|
|
yrepeat >>= 2 + shiftval;
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|
|
texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
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|
|
fracbits = 32 - rw_pic->HeightBits;
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|
|
setuptmvline(fracbits);
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|
|
xoffset = rw_offset;
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|
|
basecolormapdata = basecolormap->Maps;
|
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|
|
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
|
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|
|
@ -1658,9 +1657,10 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
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|
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dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
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|
|
dc_dest = ylookup[y1ve[0]] + p;
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|
|
dc_iscale = swal[x] * yrepeat;
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|
|
dc_count = y2ve[0] - y1ve[0];
|
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|
|
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
|
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|
|
iscale = swal[x] * yrepeat;
|
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|
|
|
dc_iscale = xs_ToFixed(fracbits, iscale);
|
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|
|
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
|
|
|
|
|
|
|
|
|
tmvline1();
|
|
|
|
|
}
|
|
|
|
@ -1675,8 +1675,9 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
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|
|
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
|
|
|
|
|
|
|
|
|
|
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
|
|
|
|
|
vince[z] = swal[dax] * yrepeat;
|
|
|
|
|
vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT);
|
|
|
|
|
iscale = swal[dax] * yrepeat;
|
|
|
|
|
vince[z] = xs_ToFixed(fracbits, iscale);
|
|
|
|
|
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 1));
|
|
|
|
|
}
|
|
|
|
|
if (bad == 15)
|
|
|
|
|
{
|
|
|
|
@ -1750,9 +1751,10 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|
|
|
|
|
|
|
|
|
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
|
|
|
|
|
dc_dest = ylookup[y1ve[0]] + p;
|
|
|
|
|
dc_iscale = swal[x] * yrepeat;
|
|
|
|
|
dc_count = y2ve[0] - y1ve[0];
|
|
|
|
|
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT);
|
|
|
|
|
iscale = swal[x] * yrepeat;
|
|
|
|
|
dc_iscale = xs_ToFixed(fracbits, iscale);
|
|
|
|
|
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
|
|
|
|
|
|
|
|
|
tmvline1();
|
|
|
|
|
}
|
|
|
|
@ -1778,7 +1780,7 @@ void R_RenderSegLoop ()
|
|
|
|
|
int x2 = rw_stopx;
|
|
|
|
|
int x;
|
|
|
|
|
double xscale;
|
|
|
|
|
fixed_t yscale;
|
|
|
|
|
double yscale;
|
|
|
|
|
fixed_t xoffset = rw_offset;
|
|
|
|
|
|
|
|
|
|
if (fixedlightlev >= 0)
|
|
|
|
@ -1868,7 +1870,7 @@ void R_RenderSegLoop ()
|
|
|
|
|
dc_texturemid = rw_midtexturemid;
|
|
|
|
|
rw_pic = midtexture;
|
|
|
|
|
xscale = rw_pic->Scale.X * rw_midtexturescalex;
|
|
|
|
|
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_midtexturescaley);
|
|
|
|
|
yscale = rw_pic->Scale.Y * rw_midtexturescaley;
|
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
|
{
|
|
|
|
|
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
@ -1911,7 +1913,7 @@ void R_RenderSegLoop ()
|
|
|
|
|
dc_texturemid = rw_toptexturemid;
|
|
|
|
|
rw_pic = toptexture;
|
|
|
|
|
xscale = rw_pic->Scale.X * rw_toptexturescalex;
|
|
|
|
|
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_toptexturescaley);
|
|
|
|
|
yscale = rw_pic->Scale.Y * rw_toptexturescaley;
|
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
|
{
|
|
|
|
|
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
@ -1957,7 +1959,7 @@ void R_RenderSegLoop ()
|
|
|
|
|
dc_texturemid = rw_bottomtexturemid;
|
|
|
|
|
rw_pic = bottomtexture;
|
|
|
|
|
xscale = rw_pic->Scale.X * rw_bottomtexturescalex;
|
|
|
|
|
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_bottomtexturescaley);
|
|
|
|
|
yscale = rw_pic->Scale.Y * rw_bottomtexturescaley;
|
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
|
{
|
|
|
|
|
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
@ -2228,7 +2230,7 @@ void R_NewWall (bool needlights)
|
|
|
|
|
rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom);
|
|
|
|
|
rw_bottomtexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::bottom));
|
|
|
|
|
rw_bottomtexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::bottom));
|
|
|
|
|
yrepeat = fixed_t(bottomtexture->Scale.Y * rw_bottomtexturescaley);
|
|
|
|
|
yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
|
|
|
|
|
if (yrepeat >= 0)
|
|
|
|
|
{ // normal orientation
|
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
|
|
@ -2492,7 +2494,7 @@ void R_StoreWallRange (int start, int stop)
|
|
|
|
|
(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
|
|
|
|
|
(WallC.sz1 >= TOO_CLOSE_Z && WallC.sz2 >= TOO_CLOSE_Z))
|
|
|
|
|
{
|
|
|
|
|
fixed_t *swal;
|
|
|
|
|
float *swal;
|
|
|
|
|
fixed_t *lwal;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
@ -2512,7 +2514,7 @@ void R_StoreWallRange (int start, int stop)
|
|
|
|
|
ds_p->swall = R_NewOpening ((stop - start) * 2);
|
|
|
|
|
|
|
|
|
|
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
|
|
|
|
|
swal = (fixed_t *)(openings + ds_p->swall);
|
|
|
|
|
swal = (float *)(openings + ds_p->swall);
|
|
|
|
|
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
|
|
|
|
|
double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid);
|
|
|
|
|
fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
|
|
|
|
@ -2528,8 +2530,8 @@ void R_StoreWallRange (int start, int stop)
|
|
|
|
|
*swal++ = swall[i];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
double istart = *((fixed_t *)(openings + ds_p->swall)) * yscale / (1 << 18);
|
|
|
|
|
double iend = *(swal - 1) * yscale / (1 << 18);
|
|
|
|
|
double istart = *((float *)(openings + ds_p->swall)) * yscale;
|
|
|
|
|
double iend = *(swal - 1) * yscale;
|
|
|
|
|
#if 0
|
|
|
|
|
///This was for avoiding overflow when using fixed point. It might not be needed anymore.
|
|
|
|
|
const double mini = 3 / 65536.0;
|
|
|
|
@ -2965,7 +2967,7 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PrepWall (fixed_t *swall, fixed_t *lwall, double walxrepeat, int x1, int x2)
|
|
|
|
|
void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2)
|
|
|
|
|
{ // swall = scale, lwall = texturecolumn
|
|
|
|
|
double top, bot, i;
|
|
|
|
|
double xrepeat = fabs(walxrepeat * 65536);
|
|
|
|
@ -2987,7 +2989,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, double walxrepeat, int x1, int x2
|
|
|
|
|
{
|
|
|
|
|
lwall[x] = xs_RoundToInt(frac * xrepeat);
|
|
|
|
|
}
|
|
|
|
|
swall[x] = xs_RoundToInt(frac * depth_scale + depth_org);
|
|
|
|
|
swall[x] = float(frac * depth_scale + depth_org);
|
|
|
|
|
top += WallT.UoverZstep;
|
|
|
|
|
bot += WallT.InvZstep;
|
|
|
|
|
}
|
|
|
|
@ -3235,9 +3237,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|
|
|
|
sprflipvert = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// rw_offset is used as the texture's vertical scale
|
|
|
|
|
rw_offset = FLOAT2FIXED(1 / yscale);
|
|
|
|
|
|
|
|
|
|
MaskedScaleY = float(1 / yscale);
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
dc_x = x1;
|
|
|
|
|