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- Added a summonfoe CCMD, which is analagous to summonfriend but forces the
summoned creature to be hostile instead. SVN r453 (trunk)
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5 changed files with 39 additions and 8 deletions
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@ -1,4 +1,6 @@
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January 15, 2007
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- Added a summonfoe CCMD, which is analagous to summonfriend but forces the
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summoned creature to be hostile instead.
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- Changed the default snd_output under Linux to OSS.
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- Added a GTK+ version of the IWAD selection dialog box. That brings the
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Linux port one step closer to feature parity with the Windows version.
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@ -2089,6 +2089,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_SUMMON:
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case DEM_SUMMONFRIEND:
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case DEM_SUMMONFOE:
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{
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const PClass *typeinfo;
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@ -2110,15 +2111,23 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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source->x + FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]),
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source->y + FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]),
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source->z + 8 * FRACUNIT, ALLOW_REPLACE);
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if (spawned != NULL && type == DEM_SUMMONFRIEND)
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if (spawned != NULL)
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{
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if (spawned->CountsAsKill())
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if (type == DEM_SUMMONFRIEND)
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{
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level.total_monsters--;
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if (spawned->CountsAsKill())
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{
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level.total_monsters--;
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}
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spawned->FriendPlayer = player + 1;
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spawned->flags |= MF_FRIENDLY;
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spawned->LastHeard = players[player].mo;
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}
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else if (type == DEM_SUMMONFOE)
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{
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spawned->FriendPlayer = 0;
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spawned->flags &= ~MF_FRIENDLY;
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}
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spawned->FriendPlayer = player + 1;
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spawned->flags |= MF_FRIENDLY;
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spawned->LastHeard = players[player].mo;
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}
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}
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}
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@ -2315,6 +2324,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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case DEM_CHANGEMAP:
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case DEM_SUMMON:
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case DEM_SUMMONFRIEND:
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case DEM_SUMMONFOE:
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case DEM_SPRAY:
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case DEM_MORPHEX:
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skip = strlen ((char *)(*stream)) + 1;
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@ -143,6 +143,7 @@ enum EDemoCommand
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DEM_CHECKAUTOSAVE, // 41 Check if the user has autosaves enabled. Ignored for demoplayback.
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DEM_DOAUTOSAVE, // 42 An autosave should be made
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DEM_MORPHEX, // 43 String: The class to morph to.
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DEM_SUMMONFOE, // 44 String: Thing to fabricate
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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18
src/info.cpp
18
src/info.cpp
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@ -745,3 +745,21 @@ CCMD (summonfriend)
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Net_WriteString (type->TypeName.GetChars());
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}
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}
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CCMD (summonfoe)
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{
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if (CheckCheatmode ())
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return;
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if (argv.argc() > 1)
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{
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const PClass *type = PClass::FindClass (argv[1]);
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if (type == NULL)
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{
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Printf ("Unknown class '%s'\n", argv[1]);
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return;
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}
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Net_WriteByte (DEM_SUMMONFOE);
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Net_WriteString (type->TypeName.GetChars());
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}
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}
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@ -54,7 +54,7 @@
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 211
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#define NETGAMEVERSION 212
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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@ -64,7 +64,7 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x207
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#define DEMOGAMEVERSION 0x208
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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