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- fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
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@ -2707,6 +2707,7 @@ void D_DoomMain (void)
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S_Shutdown(); // free all channels and delete playlist
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C_ClearAliases(); // CCMDs won't be reinitialized so these need to be deleted here
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DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
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FS_Close(); // destroy the global FraggleScript.
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GC::FullGC(); // clean up before taking down the object list.
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