diff --git a/src/d_netinfo.cpp b/src/d_netinfo.cpp index 9d0d63f81..ed6a4f7fc 100644 --- a/src/d_netinfo.cpp +++ b/src/d_netinfo.cpp @@ -770,8 +770,6 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update) GetDefaultByType (players[i].cls)->SpawnState->sprite) { // Only change the sprite if the player is using a standard one players[i].mo->sprite = skins[info->skin].sprite; - players[i].mo->scaleX = skins[info->skin].ScaleX; - players[i].mo->scaleY = skins[info->skin].ScaleY; } } // Rebuild translation in case the new skin uses a different range diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 4198069b6..de97f89ee 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -328,8 +328,6 @@ void AActor::Serialize (FArchive &arc) state->sprite == GetDefaultByType (player->cls)->SpawnState->sprite) { // Give player back the skin sprite = skins[player->userinfo.skin].sprite; - scaleX = skins[player->userinfo.skin].ScaleX; - scaleY = skins[player->userinfo.skin].ScaleY; } if (Speed == 0) { @@ -4272,8 +4270,6 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, bool tempplayer if (!(mobj->flags4 & MF4_NOSKIN)) { mobj->sprite = skins[p->userinfo.skin].sprite; - mobj->scaleX = skins[p->userinfo.skin].ScaleX; - mobj->scaleY = skins[p->userinfo.skin].ScaleY; } p->DesiredFOV = p->FOV = 90.f;