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Fixed arg0str for dynamic light actors
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1 changed files with 3 additions and 0 deletions
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@ -6101,6 +6101,9 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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if (mthing->arg0str != NAME_None)
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{
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PalEntry color = V_GetColor(nullptr, mthing->arg0str);
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light->args[0] = color.r;
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light->args[1] = color.g;
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light->args[2] = color.b;
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}
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else if (light->lightflags & LF_SPOT)
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{
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