Fix sampling

This commit is contained in:
Magnus Norddahl 2017-02-19 03:51:49 +01:00
parent 42a7dbe33a
commit ee3bcb6f78
2 changed files with 124 additions and 93 deletions

View file

@ -89,13 +89,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -120,7 +120,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -176,8 +176,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -201,8 +202,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -245,8 +247,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -332,13 +335,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -363,7 +366,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -424,8 +427,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -449,8 +453,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -493,8 +498,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -591,13 +597,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -623,7 +629,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -680,8 +686,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -705,8 +712,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -750,8 +758,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -838,13 +847,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -870,7 +879,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -932,8 +941,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -957,8 +967,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1002,8 +1013,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1102,13 +1114,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -1157,7 +1169,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -1237,8 +1249,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1262,8 +1275,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1330,8 +1344,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1441,13 +1456,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -1496,7 +1511,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -1581,8 +1596,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1606,8 +1622,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1674,8 +1691,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1796,13 +1814,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -1851,7 +1869,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -1931,8 +1949,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -1956,8 +1975,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2024,8 +2044,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2135,13 +2156,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -2190,7 +2211,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -2275,8 +2296,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2300,8 +2322,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2368,8 +2391,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2490,13 +2514,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -2545,7 +2569,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -2625,8 +2649,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2650,8 +2675,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2718,8 +2744,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2829,13 +2856,13 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
frac += fracstep;
}
{
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[1] = sampleout;
frac += fracstep;
@ -2884,7 +2911,7 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
@ -2969,8 +2996,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -2994,8 +3022,9 @@ namespace swrenderer
frac += fracstep;
}
{
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
@ -3062,8 +3091,9 @@ namespace swrenderer
// Sample
unsigned int ifgcolor[2];
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;

View file

@ -225,13 +225,14 @@ namespace swrenderer
<? }
else if ($isNearestFilter == true)
{ ?>
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int sampleout = source[sample_index];
<? }
else
{ ?>
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
// Clamp to edge
unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;